Player Matchup

Ra
Ra
AjaniSilverMane
Ra
Level 27
God Stats
15W - 16L
1,418 SR
Queue Stats
56W - 62L
1,531 Elo+
Solo
Danzaburou
Danzaburou
RaypleTiltsKin
Danzaburou
Level 57
God Stats
7W - 3L
1,582 SR
Queue Stats
11W - 11L
1,358 Elo+
Party 2
Mercury
Mercury
severecataclysm
Mercury
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,281 Elo+
Party 2
Team Averages
Level 62
1,500 SR
1,390 Elo+

VS

Team Averages
Level 42
1,530 SR
1,468 Elo+
Ah Puch
Ah Puch
AIMLESSAVAGE69
Ah Puch
Level 45
God Stats
3W - 4L
1,588 SR
Queue Stats
13W - 33L
1,309 Elo+
Party 1
Fenrir
Fenrir
IloveHotDilfs
Fenrir
Level 12
God Stats
4W - 11L
1,502 SR
Queue Stats
11W - 33L
1,269 Elo+
Party 1
Sun Wukong
Sun Wukong
LightningBud
Sun Wukong
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 100L
1,826 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 16
12,332
685
14,851
17,248
7,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
RaypleTiltsKin
Danzaburou
18
13 / 3 / 5
14,535
808
21,403
16,244
6,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 4 / 9
12,883
716
3,475
13,207
5,728
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 6
12,089
672
20,164
16,866
6,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 6 / 6
10,553
586
5,917
15,387
7,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
LightningBud
Sun Wukong
14
5 / 7 / 4
11,734
652
12,846
20,636
16,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
19
Kills
11
11
Deaths
19
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
6
6
1.17
W
2
4
16
2.5
L
2
6
6
0.83
L
Sun Wukong
LightningBud
Sun Wukong
5
7
4
1
W
Danzaburou
RaypleTiltsKin
Danzaburou
13
3
5
5.17
W
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,729
Damage
38,927
46,699
Taken
52,889
19,461
Mitigated
30,738
18,507
Healing
6,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,164
1,458
765
2,010
16,866
6,785
192
4,088
12,482
65,785
0
W
14,851
1,606
6,097
9,468
17,248
7,157
410
8,428
8,820
60,162
0
L
5,917
767
0
956
15,387
7,310
136
4,239
10,916
0
18,148
L
Sun Wukong
LightningBud
Sun Wukong
12,846
1,266
525
2,585
20,636
16,643
0
5,582
14,640
239
45,850
W
Danzaburou
RaypleTiltsKin
Danzaburou
21,403
15,471
282
1,573
16,244
6,576
2,985
6,734
9,510
0
70,643
W
3,475
1,911
0
1,087
13,207
5,728
359
5,278
7,929
0
28,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,750
Gold Earned
34,376
270
Minions Killed
147
0
Camps Cleared
0
940,423
Distance Traveled
946,597
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,089
672
60
3
0
288,652
0
W
Ra
12,332
685
112
6
0
336,855
3
L
Fenrir
10,553
586
28
2
0
354,375
0
L
Sun Wukong
11,734
652
59
3
0
303,570
0
W
Danzaburou
14,535
808
119
7
0
272,012
2
W
Mercury
12,883
716
39
2
0
331,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role