Player Matchup

Artemis
Artemis
ColonelKiefChief
Artemis
Level 29
God Stats
135W - 102L
1,572 SR
Queue Stats
593W - 692L
1,325 Elo+
Solo
Fenrir
Fenrir
D1cccandNutsss
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,588 Elo+
Party 2
Ares
Ares
DebtPOG
Ares
Level 3
God Stats
3W - 5L
1,616 SR
Queue Stats
3W - 5L
1,588 Elo+
Party 2
Scylla
Scylla
DeskGod
Scylla
Level 28
God Stats
11W - 9L
1,539 SR
Queue Stats
155W - 159L
1,476 Elo+
Solo
Pele
Pele
ELVzNzGM
Pele
Level 23
God Stats
2W - 2L
1,537 SR
Queue Stats
17W - 14L
1,532 Elo+
Solo
Team Averages
Level 19
1,553 SR
1,502 Elo+

VS

Team Averages
Level 19
1,583 SR
1,521 Elo+
Neith
Neith
CONTRAOOO
Neith
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Raginron
Freya
Level 15
God Stats
20W - 13L
1,593 SR
Queue Stats
375W - 389L
1,508 Elo+
Party 1
Ymir
Ymir
chennymeloney
Ymir
Level 16
God Stats
12W - 12L
1,463 SR
Queue Stats
84W - 88L
1,538 Elo+
Party 1
Merlin
Merlin
saketoba
Merlin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
trollnin
Guan Yu
Level 29
God Stats
6W - 0L
1,860 SR
Queue Stats
73W - 64L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 6
9,000
1,125
12,997
10,349
3,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 7 / 4
7,663
958
6,581
12,032
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
DebtPOG
Ares
13
1 / 8 / 5
7,822
978
3,361
12,967
7,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
DeskGod
Scylla
15
4 / 6 / 5
9,340
1,168
11,795
10,665
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
14
1 / 0 / 9
8,461
1,058
3,447
7,190
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

195

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CONTRAOOO
Neith
14
4 / 4 / 9
8,398
1,050
5,563
5,717
2,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Freya
Raginron
Freya
15
4 / 4 / 15
9,121
1,140
9,907
10,707
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
6 / 1 / 15
10,058
1,257
4,552
8,497
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
saketoba
Merlin
15
6 / 1 / 15
9,408
1,176
14,058
5,266
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
trollnin
Guan Yu
15
6 / 2 / 15
9,894
1,237
13,242
12,458
13,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
95
12
Kills
26
26
Deaths
12
29
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Neith
CONTRAOOO
Neith
4
4
9
2.13
L
4
5
6
1.4
L
2
7
4
0.57
L
Ares
DebtPOG
Ares
1
8
5
0.44
L
Scylla
DeskGod
Scylla
4
6
5
1.08
L
Pele
1
0
9
5.5
W
Freya
Raginron
Freya
4
4
15
2.88
W
6
1
15
13.5
W
Merlin
saketoba
Merlin
6
1
15
13.5
W
Guan Yu
trollnin
Guan Yu
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,181
Damage
47,322
53,203
Taken
42,645
21,839
Mitigated
29,716
4,728
Healing
11,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CONTRAOOO
Neith
5,563
2,655
0
305
5,717
2,079
0
2,779
2,938
0
12,867
L
12,997
7,699
0
1,455
10,349
3,544
0
5,928
4,421
0
23,100
L
6,581
1,715
0
525
12,032
4,747
0
8,488
3,544
0
10,232
L
Ares
DebtPOG
Ares
3,361
250
0
581
12,967
7,565
0
7,687
5,280
8,581
0
L
Scylla
DeskGod
Scylla
11,795
2,183
0
1,446
10,665
3,410
0
5,331
5,334
35,538
0
L
Pele
3,447
776
0
721
7,190
2,573
0
3,002
4,188
0
29,494
W
Freya
Raginron
Freya
9,907
4,009
0
3,018
10,707
4,103
0
3,929
6,778
17,528
0
W
4,552
882
0
1,043
8,497
7,599
0
4,386
4,111
18,185
0
W
Merlin
saketoba
Merlin
14,058
445
0
471
5,266
2,237
0
1,211
4,055
36,397
0
W
Guan Yu
trollnin
Guan Yu
13,242
2,575
2,682
4,472
12,458
13,698
0
2,851
9,607
5,523
22,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,286
Gold Earned
46,879
137
Minions Killed
152
7
Camps Cleared
5
701,866
Distance Traveled
713,530
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,398
1,050
32
4
2
120,094
0
L
Artemis
9,000
1,125
13
2
2
144,031
1
L
Fenrir
7,663
958
4
1
2
119,608
0
L
Ares
7,822
978
2
0
0
119,321
3
L
Scylla
9,340
1,168
65
8
2
127,476
1
L
Pele
8,461
1,058
53
7
1
191,430
0
W
Freya
9,121
1,140
10
1
0
128,202
0
W
Ymir
10,058
1,257
33
4
1
142,350
0
W
Merlin
9,408
1,176
46
6
1
155,299
1
W
Guan Yu
9,894
1,237
31
4
1
167,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role