Player Matchup

Fenrir
Fenrir
Oblivion2821
Fenrir
Level 101
God Stats
26W - 16L
1,984 SR
Queue Stats
170W - 179L
1,549 Elo+
Party 3
Cernunnos
Cernunnos
Ominous Weapon
Cernunnos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Slumpyz5851
Cthulhu
Level 8
God Stats
7W - 9L
1,500 SR
Queue Stats
13W - 22L
1,648 Elo+
Party 3
Sun Wukong
Sun Wukong
Suzushee
Sun Wukong
Level 28
God Stats
2W - 3L
1,362 SR
Queue Stats
52W - 54L
1,386 Elo+
Party 2
Poseidon
Poseidon
Ukiyo1648
Poseidon
Level 16
God Stats
1W - 4L
1,358 SR
Queue Stats
24W - 24L
1,426 Elo+
Party 2
Team Averages
Level 32
1,541 SR
1,498 Elo+

VS

Team Averages
Level 26
1,602 SR
1,550 Elo+
Serqet
Serqet
AQ_MEATY_BOI
Serqet
Level 18
God Stats
6W - 1L
1,500 SR
Queue Stats
118W - 120L
1,500 Elo+
Solo
Arachne
Arachne
Sebasking4u
Arachne
Level 28
God Stats
104W - 86L
1,677 SR
Queue Stats
512W - 540L
1,471 Elo+
Party 1
Pele
Pele
TyTheFlyer
Pele
Level 29
God Stats
15W - 6L
1,719 SR
Queue Stats
33W - 24L
1,548 Elo+
Party 1
Freya
Freya
owo_martello
Freya
Level 48
God Stats
8W - 2L
1,343 SR
Queue Stats
112W - 102L
1,512 Elo+
Party 1
Nemesis
Nemesis
yt_ninjamonkey07
Nemesis
Level 7
God Stats
11W - 3L
1,767 SR
Queue Stats
15W - 7L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 4 / 3
11,687
487
11,791
14,510
8,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Ominous Weapon
Cernunnos
20
3 / 4 / 6
12,450
519
15,298
16,256
5,896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Slumpyz5851
Cthulhu
15
4 / 9 / 3
10,917
455
5,614
21,020
20,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Suzushee
Sun Wukong
16
1 / 10 / 3
10,003
417
8,677
22,683
11,788
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
Ukiyo1648
Poseidon
18
3 / 14 / 2
11,712
488
17,221
17,567
6,762
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
1 / 5 / 11
11,278
470
6,721
15,417
4,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arachne
Sebasking4u
Arachne
20
17 / 3 / 5
15,701
654
20,825
17,807
10,135
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 4 / 10
13,140
548
8,271
13,324
4,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 3 / 12
16,175
674
21,571
29,958
11,892
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
4 / 4 / 12
12,666
528
10,287
20,444
7,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
91
19
Kills
41
41
Deaths
19
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Serqet
1
5
11
1.3
L
Fenrir
8
4
3
2.38
L
Cernunnos
Ominous Weapon
Cernunnos
3
4
6
1.5
W
Arachne
Sebasking4u
Arachne
17
3
5
6.5
L
Cthulhu
Slumpyz5851
Cthulhu
4
9
3
0.61
L
Sun Wukong
Suzushee
Sun Wukong
1
10
3
0.25
W
6
4
10
2.75
L
Poseidon
Ukiyo1648
Poseidon
3
14
2
0.29
W
13
3
12
6.33
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,601
Damage
67,675
92,036
Taken
96,950
53,047
Mitigated
38,301
10,578
Healing
44,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,721
2,377
0
3,762
15,417
4,853
785
3,724
11,599
0
37,233
L
Fenrir
11,791
3,392
0
1,159
14,510
8,331
0
3,506
11,004
0
81,137
L
Cernunnos
Ominous Weapon
Cernunnos
15,298
7,127
0
6,185
16,256
5,896
29
3,153
13,103
0
103,102
W
Arachne
Sebasking4u
Arachne
20,825
13,857
159
5,293
17,807
10,135
4,413
4,257
13,476
0
89,633
L
Cthulhu
Slumpyz5851
Cthulhu
5,614
477
0
373
21,020
20,270
377
978
20,042
40,107
0
L
Sun Wukong
Suzushee
Sun Wukong
8,677
1,421
0
2,861
22,683
11,788
147
4,260
17,867
0
52,168
W
8,271
3,123
827
4,214
13,324
4,200
352
3,591
9,733
0
77,779
L
Poseidon
Ukiyo1648
Poseidon
17,221
3,607
0
0
17,567
6,762
1,549
9,674
7,893
70,279
0
W
21,571
9,705
124
19,730
29,958
11,892
2,804
10,358
19,206
120,218
0
W
10,287
5,428
989
9,010
20,444
7,221
472
2,268
18,164
0
104,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,769
Gold Earned
68,960
546
Minions Killed
569
0
Camps Cleared
0
1,904,180
Distance Traveled
2,335,310
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,278
470
67
3
0
462,017
5
L
Fenrir
11,687
487
118
5
0
403,911
5
L
Cernunnos
12,450
519
166
7
0
433,467
4
W
Arachne
15,701
654
146
6
0
476,900
0
L
Cthulhu
10,917
455
69
3
0
410,776
0
L
Sun Wukong
10,003
417
77
3
0
345,924
0
W
Pele
13,140
548
97
4
0
521,840
2
L
Poseidon
11,712
488
116
5
0
310,102
1
W
Freya
16,175
674
174
7
0
384,089
0
W
Nemesis
12,666
528
85
4
0
490,464
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role