Player Matchup

Ymir
Ymir
Cloudnurdz
Ymir
Level 16
God Stats
9W - 1L
1,917 SR
Queue Stats
133W - 108L
1,680 Elo+
Solo
Fenrir
Fenrir
NathalieBiden
Fenrir
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
149W - 124L
1,967 Elo+
Party 2
Sylvanus
Sylvanus
Raskèi
Sylvanus
Level 25
God Stats
4W - 3L
1,765 SR
Queue Stats
59W - 45L
1,692 Elo+
Solo
Artemis
Artemis
Wintercoates67
Artemis
Level 25
God Stats
6W - 4L
1,824 SR
Queue Stats
70W - 60L
1,712 Elo+
Party 2
Loki
Loki
endershadowxx
Loki
Level 15
God Stats
3W - 3L
1,776 SR
Queue Stats
155W - 99L
1,790 Elo+
Solo
Team Averages
Level 17
1,756 SR
1,768 Elo+

VS

Team Averages
Level 25
1,653 SR
1,685 Elo+
Pele
Pele
PersephoneBot
Pele
Level 26
God Stats
50W - 40L
1,641 SR
Queue Stats
75W - 61L
1,610 Elo+
Party 1
Vulcan
Vulcan
UnholyAmbush
Vulcan
Level 18
God Stats
4W - 1L
1,898 SR
Queue Stats
165W - 97L
1,789 Elo+
Solo
Danzaburou
Danzaburou
aalgebruh
Danzaburou
Level 27
God Stats
11W - 10L
1,621 SR
Queue Stats
47W - 35L
1,671 Elo+
Solo
Bellona
Bellona
grammarJewx
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,722 Elo+
Party 1
Fafnir
Fafnir
sinderfall
Fafnir
Level 26
God Stats
8W - 8L
1,603 SR
Queue Stats
185W - 155L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 3
4,672
584
1,712
5,407
2,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
4 / 0 / 1
5,474
684
2,462
4,205
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Raskèi
Sylvanus
10
1 / 1 / 1
5,124
641
3,057
4,422
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 2
4,675
584
4,020
4,830
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 1 / 0
4,415
552
1,681
4,598
1,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,202
525
1,455
3,832
1,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
10
1 / 1 / 0
5,284
661
2,904
3,206
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
aalgebruh
Danzaburou
6
0 / 3 / 1
3,766
471
2,722
4,350
894
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
grammarJewx
Bellona
9
2 / 2 / 0
4,884
611
2,536
4,706
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
sinderfall
Fafnir
6
1 / 1 / 1
4,505
563
2,463
4,349
2,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
4
0
1
4.5
L
0
1
1
0.5
W
Sylvanus
Raskèi
Sylvanus
1
1
1
1.5
L
Vulcan
1
1
0
1
W
2
1
2
3
L
Danzaburou
aalgebruh
Danzaburou
0
3
1
0.17
W
0
1
0
0
L
Bellona
grammarJewx
Bellona
2
2
0
1
L
Fafnir
sinderfall
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,932
Damage
12,080
23,462
Taken
20,443
9,534
Mitigated
7,860
10,555
Healing
5,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,712
85
0
1,209
5,407
2,271
0
1,456
3,951
11,560
0
W
2,462
602
0
1,750
4,205
1,402
0
103
4,102
0
20,245
L
1,455
355
0
716
3,832
1,097
0
1,608
2,224
0
19,191
W
Sylvanus
Raskèi
Sylvanus
3,057
650
740
2,273
4,422
2,850
0
0
4,422
25,939
6,357
L
Vulcan
2,904
1,072
0
659
3,206
913
0
0
2,981
31,470
0
W
4,020
1,672
0
2,659
4,830
1,229
0
904
3,926
0
24,154
L
Danzaburou
aalgebruh
Danzaburou
2,722
1,433
0
1,389
4,350
894
0
752
3,598
0
16,645
W
1,681
214
0
1,924
4,598
1,782
0
2,904
1,694
0
19,979
L
Bellona
grammarJewx
Bellona
2,536
1,058
0
1,766
4,706
2,255
0
1,230
3,476
0
20,788
L
Fafnir
sinderfall
Fafnir
2,463
487
0
1,183
4,349
2,701
0
960
3,389
8,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,360
Gold Earned
22,641
241
Minions Killed
200
0
Camps Cleared
0
770,304
Distance Traveled
745,213
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,672
584
21
3
0
160,441
4
W
Fenrir
5,474
684
49
6
0
180,745
2
L
Pele
4,202
525
38
5
0
124,289
1
W
Sylvanus
5,124
641
66
8
0
140,484
1
L
Vulcan
5,284
661
63
8
0
162,806
0
W
Artemis
4,675
584
47
6
0
127,596
2
L
Danzaburou
3,766
471
31
4
0
122,236
2
W
Loki
4,415
552
58
7
0
161,038
2
L
Bellona
4,884
611
50
6
0
182,301
4
L
Fafnir
4,505
563
18
2
0
153,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role