Player Matchup

Bellona
Bellona
Ekyume
Bellona
Level 18
God Stats
22W - 11L
1,534 SR
Queue Stats
55W - 59L
1,249 Elo+
Party 1
Ares
Ares
ExoticErb
Ares
Level 27
God Stats
21W - 12L
1,693 SR
Queue Stats
100W - 93L
1,255 Elo+
Party 1
Rama
Rama
Ezoqu
Rama
Level 18
God Stats
21W - 18L
1,488 SR
Queue Stats
53W - 42L
1,289 Elo+
Party 1
Team Averages
Level 21
1,572 SR
1,264 Elo+

VS

Team Averages
Level 11
1,294 SR
1,115 Elo+
Hun Batz
Hun Batz
SILKLAZ20
Hun Batz
Level 8
God Stats
0W - 2L
1,193 SR
Queue Stats
9W - 22L
1,000 Elo+
Party 2
Zeus
Zeus
TuRtLeDaD91
Zeus
Level 8
God Stats
9W - 17L
1,176 SR
Queue Stats
9W - 18L
1,059 Elo+
Party 2
Neith
Neith
XMr PokerFaceX
Neith
Level 18
God Stats
76W - 84L
1,513 SR
Queue Stats
171W - 231L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ekyume
Bellona
12
1 / 4 / 11
9,236
660
6,761
10,738
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
12
3 / 3 / 8
9,788
699
5,200
11,886
11,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
Ezoqu
Rama
15
10 / 0 / 3
11,064
790
9,368
7,088
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SILKLAZ20
Hun Batz
10
0 / 5 / 1
7,572
541
3,478
11,079
5,186
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
5 / 4 / 1
9,134
652
11,735
7,983
2,586
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 5 / 4
8,781
627
5,708
9,150
3,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
7
7
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ekyume
Bellona
1
4
11
1.63
W
Ares
3
3
8
2.33
W
Rama
Ezoqu
Rama
10
0
3
11.5
L
Hun Batz
SILKLAZ20
Hun Batz
0
5
1
0.1
L
5
4
1
1.38
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,329
Damage
20,921
29,712
Taken
28,212
23,220
Mitigated
11,038
8,111
Healing
3,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ekyume
Bellona
6,761
3,206
561
1,660
10,738
8,439
603
5,040
5,698
0
26,464
W
Ares
5,200
914
0
3,074
11,886
11,763
831
4,502
7,384
18,865
0
W
Rama
Ezoqu
Rama
9,368
7,393
0
2,816
7,088
3,018
1,634
2,245
4,843
0
48,979
L
Hun Batz
SILKLAZ20
Hun Batz
3,478
567
0
1,532
11,079
5,186
0
1,888
9,191
0
18,231
L
11,735
2,018
0
1,484
7,983
2,586
0
1,279
6,704
31,534
0
L
5,708
1,741
0
978
9,150
3,266
0
2,093
7,057
0
31,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
25,487
132
Minions Killed
105
0
Camps Cleared
0
726,861
Distance Traveled
592,223
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,236
660
34
2
0
246,326
0
W
Ares
9,788
699
30
2
0
249,609
1
W
Rama
11,064
790
68
5
0
230,926
3
L
Hun Batz
7,572
541
24
2
0
203,571
5
L
Zeus
9,134
652
45
3
0
203,529
1
L
Neith
8,781
627
36
3
0
185,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role