Player Matchup

Merlin
Merlin
 
Merlin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Ax_Murderer1
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Cachetoni18
Fenrir
Level 7
God Stats
1W - 1L
1,776 SR
Queue Stats
21W - 13L
1,599 Elo+
Party 2
Cerberus
Cerberus
Ggloser45
Cerberus
Level 62
God Stats
6W - 9L
1,537 SR
Queue Stats
291W - 316L
1,399 Elo+
Party 2
Chaac
Chaac
callous180poison
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,343 Elo+
Party 2
Team Averages
Level 32
1,563 SR
1,468 Elo+

VS

Team Averages
Level 26
1,526 SR
1,447 Elo+
Sol
Sol
Ark Legion 26
Sol
Level 28
God Stats
46W - 53L
1,460 SR
Queue Stats
219W - 245L
1,445 Elo+
Solo
Guan Yu
Guan Yu
DelsolMellow
Guan Yu
Level 27
God Stats
6W - 1L
1,266 SR
Queue Stats
249W - 191L
1,526 Elo+
Solo
Raijin
Raijin
KingQnn
Raijin
Level 25
God Stats
5W - 1L
1,885 SR
Queue Stats
39W - 28L
1,333 Elo+
Solo
Hun Batz
Hun Batz
Support Main174
Hun Batz
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
l SYNS l
Danzaburou
Level 46
God Stats
1W - 0L
1,518 SR
Queue Stats
13W - 15L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
3 / 1 / 2
6,152
615
5,078
4,240
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 7 / 0
5,139
514
2,007
5,602
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
7
1 / 5 / 0
4,535
454
2,595
7,400
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Ggloser45
Cerberus
7
0 / 6 / 3
4,509
451
3,126
7,794
3,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 5 / 1
4,692
469
1,617
7,523
2,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 6
5,602
560
2,859
5,837
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
DelsolMellow
Guan Yu
11
4 / 1 / 4
6,062
606
5,830
6,473
5,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
KingQnn
Raijin
10
4 / 1 / 4
5,965
597
3,879
3,769
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
12
7 / 0 / 3
6,823
682
5,137
6,745
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
l SYNS l
Danzaburou
10
6 / 3 / 3
6,409
641
4,347
5,750
1,798
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
23
24
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
2
4
W
2
2
6
2.5
L
2
7
0
0.29
L
Fenrir
1
5
0
0.2
W
Guan Yu
DelsolMellow
Guan Yu
4
1
4
6
L
Cerberus
Ggloser45
Cerberus
0
6
3
0.25
W
Raijin
KingQnn
Raijin
4
1
4
6
W
Hun Batz
7
0
3
8.5
L
0
5
1
0.1
W
Danzaburou
l SYNS l
Danzaburou
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,423
Damage
22,052
32,559
Taken
28,574
10,550
Mitigated
11,419
4,400
Healing
10,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,078
167
0
766
4,240
1,123
126
1,037
3,043
26,815
0
W
2,859
76
0
2,538
5,837
1,421
2,991
1,712
3,993
20,445
0
L
2,007
1,046
0
143
5,602
1,186
54
463
5,099
0
10,995
L
Fenrir
2,595
392
0
1,436
7,400
1,939
0
1,009
6,285
0
14,148
W
Guan Yu
DelsolMellow
Guan Yu
5,830
1,212
0
2,223
6,473
5,057
304
515
5,741
0
24,062
L
Cerberus
Ggloser45
Cerberus
3,126
191
87
1,112
7,794
3,404
31
2,666
4,992
12,759
0
W
Raijin
KingQnn
Raijin
3,879
231
0
500
3,769
907
371
2,353
1,278
22,611
0
W
Hun Batz
5,137
1,618
0
3,148
6,745
2,236
0
798
5,881
0
40,871
L
1,617
695
0
856
7,523
2,898
187
1,121
6,402
0
12,447
W
Danzaburou
l SYNS l
Danzaburou
4,347
2,135
0
2,146
5,750
1,798
464
2,372
3,302
0
25,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,027
Gold Earned
30,861
162
Minions Killed
261
0
Camps Cleared
0
923,352
Distance Traveled
960,960
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,152
615
53
5
0
191,691
0
W
Sol
5,602
560
41
4
0
180,491
0
L
Neith
5,139
514
27
3
0
166,286
0
L
Fenrir
4,535
454
35
4
0
181,013
0
W
Guan Yu
6,062
606
51
5
0
211,638
1
L
Cerberus
4,509
451
24
2
0
197,738
0
W
Raijin
5,965
597
47
5
0
178,855
3
W
Hun Batz
6,823
682
78
8
0
227,580
1
L
Chaac
4,692
469
23
2
0
186,624
0
W
Danzaburou
6,409
641
44
4
0
162,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role