Player Matchup

Danzaburou
Danzaburou
Landeau_x
Danzaburou
Level 108
God Stats
31W - 35L
1,595 SR
Queue Stats
656W - 707L
1,574 Elo+
Party 1
Fenrir
Fenrir
Risktaker_Keem
Fenrir
Level 86
God Stats
15W - 18L
1,513 SR
Queue Stats
76W - 72L
1,479 Elo+
Party 1
Ymir
Ymir
Straight_Goated0
Ymir
Level 49
God Stats
3W - 3L
1,434 SR
Queue Stats
365W - 345L
1,555 Elo+
Party 1
Chaac
Chaac
bearfluid
Chaac
Level 119
God Stats
15W - 11L
1,733 SR
Queue Stats
159W - 165L
1,531 Elo+
Solo
Janus
Janus
zahpz
Janus
Level 122
God Stats
18W - 18L
1,707 SR
Queue Stats
549W - 547L
1,551 Elo+
Party 1
Team Averages
Level 97
1,596 SR
1,538 Elo+

VS

Team Averages
Level 77
1,740 SR
1,510 Elo+
Ymir
Ymir
Bantzyy
Ymir
Level 14
God Stats
4W - 3L
1,806 SR
Queue Stats
4W - 3L
1,534 Elo+
Party 2
Hera
Hera
INFINITEPARAD0X
Hera
Level 138
God Stats
6W - 1L
1,739 SR
Queue Stats
125W - 161L
1,444 Elo+
Party 2
Medusa
Medusa
N0T STORMY
Medusa
Level 63
God Stats
3W - 3L
1,813 SR
Queue Stats
10W - 10L
1,649 Elo+
Party 2
Hades
Hades
TTP_Insanedonkey
Hades
Level 64
God Stats
5W - 2L
1,605 SR
Queue Stats
309W - 282L
1,513 Elo+
Solo
Vamana
Vamana
brando006
Vamana
Level 107
God Stats
7W - 7L
1,737 SR
Queue Stats
24W - 34L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Landeau_x
Danzaburou
8
2 / 5 / 0
5,036
504
4,086
7,256
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,310
531
2,241
7,250
2,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 4 / 3
4,897
490
3,116
7,132
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
bearfluid
Chaac
10
0 / 1 / 0
5,984
598
5,605
8,665
5,354
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Janus
zahpz
Janus
11
1 / 1 / 0
6,270
627
1,922
3,649
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bantzyy
Ymir
10
2 / 2 / 7
5,989
599
3,841
5,227
2,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 3
6,398
640
5,221
3,001
955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
N0T STORMY
Medusa
9
6 / 1 / 7
6,276
628
6,129
5,839
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 1
6,217
622
4,524
7,358
5,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
brando006
Vamana
10
3 / 1 / 2
5,932
593
1,479
5,423
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
14
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bantzyy
Ymir
2
2
7
2.75
W
3
0
3
4.5
L
Danzaburou
Landeau_x
Danzaburou
2
5
0
0.4
W
Medusa
N0T STORMY
Medusa
6
1
7
9.5
L
1
3
1
0.5
L
0
4
3
0.38
W
0
0
1
0.5
L
Chaac
bearfluid
Chaac
0
1
0
0
W
Vamana
brando006
Vamana
3
1
2
4
L
Janus
zahpz
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,970
Damage
21,194
33,952
Taken
26,848
13,492
Mitigated
11,932
8,854
Healing
9,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bantzyy
Ymir
3,841
732
0
534
5,227
2,170
0
1,685
3,517
18,012
0
W
5,221
2,193
0
500
3,001
955
0
372
2,500
34,089
0
L
Danzaburou
Landeau_x
Danzaburou
4,086
1,449
0
1,521
7,256
1,924
291
2,618
4,624
0
23,795
W
Medusa
N0T STORMY
Medusa
6,129
2,322
0
2,596
5,839
1,790
1,278
1,604
4,231
0
21,865
L
2,241
572
0
2,072
7,250
2,122
0
1,551
5,598
0
23,319
L
3,116
736
369
1,058
7,132
3,118
64
3,077
4,003
11,966
0
W
4,524
975
124
5,791
7,358
5,092
0
0
7,358
38,731
0
L
Chaac
bearfluid
Chaac
5,605
1,903
0
3,126
8,665
5,354
0
4,703
3,962
0
38,287
W
Vamana
brando006
Vamana
1,479
661
0
330
5,423
1,925
1,308
1,203
4,204
0
29,809
L
Janus
zahpz
Janus
1,922
97
0
708
3,649
974
184
1,420
2,179
38,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
30,812
290
Minions Killed
291
0
Camps Cleared
0
967,831
Distance Traveled
974,255
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,989
599
29
3
0
197,931
0
W
Hera
6,398
640
72
7
0
207,118
2
L
Danzaburou
5,036
504
41
4
0
186,936
3
W
Medusa
6,276
628
36
4
0
182,492
3
L
Fenrir
5,310
531
50
5
0
209,909
1
L
Ymir
4,897
490
17
2
0
179,287
2
W
Hades
6,217
622
94
9
0
175,965
3
L
Chaac
5,984
598
87
9
0
192,295
3
W
Vamana
5,932
593
60
6
0
210,749
1
L
Janus
6,270
627
95
10
0
199,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role