Player Matchup

Danzaburou
Danzaburou
BanditJ
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
DemonizedSasuke
Mercury
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,730 Elo+
Solo
Merlin
Merlin
Gunkaronius
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
LowT338813
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Agni
Agni
MakutaMuffins
Agni
Level 23
God Stats
5W - 0L
1,500 SR
Queue Stats
192W - 123L
1,715 Elo+
Solo
Team Averages
Level 23
1,500 SR
1,589 Elo+

VS

Team Averages
Level 59
1,689 SR
1,717 Elo+
The Morrigan
The Morrigan
Bob Mishima
The Morrigan
Level 39
God Stats
0W - 1L
1,831 SR
Queue Stats
7W - 1L
1,913 Elo+
Party 1
Bastet
Bastet
DaMoobPatrol
Bastet
Level 22
God Stats
1W - 1L
1,748 SR
Queue Stats
11W - 4L
1,899 Elo+
Party 1
Fenrir
Fenrir
KelaloSlayer
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,445 Elo+
Solo
Jing Wei
Jing Wei
quickzmaster
Jing Wei
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 23L
1,679 Elo+
Party 1
Kuzenbo
Kuzenbo
xXCOGxJoK3R3Xx
Kuzenbo
Level 160
God Stats
1W - 1L
1,867 SR
Queue Stats
98W - 48L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BanditJ
Danzaburou
16
0 / 5 / 17
9,965
767
12,053
12,129
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 7 / 14
9,671
744
6,949
11,152
4,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
20
10 / 3 / 8
13,241
1,019
19,672
10,539
4,563
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
LowT338813
Hun Batz
17
6 / 6 / 10
10,434
803
9,494
14,260
8,504
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
6 / 5 / 8
10,498
808
9,957
8,144
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bob Mishima
The Morrigan
19
12 / 6 / 9
11,360
874
17,426
12,107
6,573
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
6
0 / 2 / 1
6,435
495
247
1,724
440
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
16
3 / 8 / 9
9,164
705
4,946
14,150
7,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
quickzmaster
Jing Wei
17
4 / 5 / 13
9,469
728
10,079
13,789
6,585
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 3 / 17
11,182
860
12,717
21,322
29,769
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
74
24
Kills
25
26
Deaths
24
57
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BanditJ
Danzaburou
0
5
17
1.7
L
The Morrigan
Bob Mishima
The Morrigan
12
6
9
2.75
L
Bastet
0
2
1
0.25
W
2
7
14
1.29
W
Merlin
10
3
8
4.67
L
Fenrir
3
8
9
0.94
W
Hun Batz
LowT338813
Hun Batz
6
6
10
1.83
W
6
5
8
2
L
Jing Wei
quickzmaster
Jing Wei
4
5
13
2.1
L
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,125
Damage
45,415
56,224
Taken
63,092
24,978
Mitigated
51,335
16,087
Healing
13,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BanditJ
Danzaburou
12,053
4,245
532
3,739
12,129
4,510
1,933
6,734
5,395
0
30,660
L
The Morrigan
Bob Mishima
The Morrigan
17,426
2,288
841
1,022
12,107
6,573
0
5,851
6,256
25,390
7,139
L
Bastet
247
30
0
4
1,724
440
0
238
1,486
0
327
W
6,949
2,954
2,121
1,521
11,152
4,506
1,066
3,292
7,860
0
13,566
W
Merlin
19,672
1,529
2,059
2,716
10,539
4,563
1,341
5,186
5,353
54,666
0
L
Fenrir
4,946
692
954
1,089
14,150
7,968
0
6,126
7,858
0
9,990
W
Hun Batz
LowT338813
Hun Batz
9,494
855
0
1,765
14,260
8,504
70
6,660
7,600
0
22,871
W
9,957
600
1,017
617
8,144
2,895
621
5,098
3,046
17,332
0
L
Jing Wei
quickzmaster
Jing Wei
10,079
7,172
483
2,290
13,789
6,585
0
7,487
6,302
0
27,689
L
12,717
3,619
1,080
5,302
21,322
29,769
0
9,927
11,395
23,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,809
Gold Earned
47,610
159
Minions Killed
116
0
Camps Cleared
0
1,142,212
Distance Traveled
910,611
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,965
767
36
3
0
220,415
1
L
The Morrigan
11,360
874
36
3
0
209,091
1
L
Bastet
6,435
495
0
0
0
32,169
0
W
Mercury
9,671
744
16
1
0
234,233
0
W
Merlin
13,241
1,019
68
5
0
227,622
1
L
Fenrir
9,164
705
13
1
0
237,227
0
W
Hun Batz
10,434
803
23
2
0
236,795
1
W
Agni
10,498
808
16
1
0
223,147
0
L
Jing Wei
9,469
728
48
4
0
189,926
0
L
Kuzenbo
11,182
860
19
1
0
242,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role