Player Matchup

Bellona
Bellona
FearBucker
Bellona
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 1
Ra
Ra
LordIshigami16
Ra
Level 1
God Stats
2W - 0L
1,752 SR
Queue Stats
7W - 5L
1,687 Elo+
Party 1
Athena
Athena
flavertown69
Athena
Level 2
God Stats
2W - 1L
1,682 SR
Queue Stats
9W - 5L
1,708 Elo+
Party 1
Neith
Neith
hotsexcgrl12
Neith
Level 3
God Stats
7W - 7L
1,786 SR
Queue Stats
11W - 10L
1,708 Elo+
Party 1
Ao Kuang
Ao Kuang
jayisgamesdotcom
Ao Kuang
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,708 Elo+
Party 1
Team Averages
Level 2
1,644 SR
1,662 Elo+

VS

Team Averages
Level 22
1,571 SR
1,559 Elo+
Anubis
Anubis
Eluhment
Anubis
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 90L
1,500 Elo+
Solo
King Arthur
King Arthur
LancerDN
King Arthur
Level 25
God Stats
12W - 12L
1,500 SR
Queue Stats
21W - 24L
1,511 Elo+
Solo
Fenrir
Fenrir
Rouge-Shadow15
Fenrir
Level 30
God Stats
2W - 3L
1,704 SR
Queue Stats
50W - 50L
1,495 Elo+
Solo
Cerberus
Cerberus
denleaderp
Cerberus
Level 26
God Stats
10W - 7L
1,653 SR
Queue Stats
140W - 152L
1,482 Elo+
Solo
Cu Chulainn
Cu Chulainn
l Merxx I
Cu Chulainn
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 22L
1,809 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FearBucker
Bellona
14
7 / 1 / 2
8,379
645
7,476
9,069
9,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 3 / 3
8,144
626
5,984
8,117
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
11
5 / 3 / 5
7,052
542
5,783
8,982
5,105
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 1 / 5
6,207
477
3,543
4,792
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
8 / 0 / 4
7,878
606
7,563
10,097
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eluhment
Anubis
9
2 / 7 / 0
5,842
449
4,460
7,244
3,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
LancerDN
King Arthur
9
0 / 6 / 0
5,821
448
3,703
9,505
4,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 5 / 2
6,191
476
5,940
10,016
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
denleaderp
Cerberus
10
1 / 3 / 2
6,373
490
3,906
9,642
5,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
l Merxx I
Cu Chulainn
12
4 / 4 / 1
7,400
569
8,064
10,288
5,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
25
Kills
8
8
Deaths
25
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
Eluhment
Anubis
2
7
0
0.29
W
Bellona
FearBucker
Bellona
7
1
2
8
L
King Arthur
LancerDN
King Arthur
0
6
0
0
W
4
3
3
1.83
L
1
5
2
0.4
L
Cerberus
denleaderp
Cerberus
1
3
2
0.67
W
Athena
5
3
5
2.5
W
1
1
5
3.5
W
8
0
4
10
L
Cu Chulainn
l Merxx I
Cu Chulainn
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,349
Damage
26,073
41,057
Taken
46,695
22,045
Mitigated
23,021
12,366
Healing
7,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Eluhment
Anubis
4,460
851
0
277
7,244
3,272
0
5,717
1,326
12,377
0
W
Bellona
FearBucker
Bellona
7,476
1,868
0
1,296
9,069
9,986
302
400
8,644
0
40,083
L
King Arthur
LancerDN
King Arthur
3,703
1,183
0
1,713
9,505
4,892
38
1,153
8,057
0
27,687
W
5,984
1,200
172
3,471
8,117
2,513
168
2,093
5,974
52,312
0
L
5,940
2,017
0
1,073
10,016
3,552
0
3,916
5,947
0
29,753
L
Cerberus
denleaderp
Cerberus
3,906
481
0
2,183
9,642
5,886
0
3,450
6,192
22,122
0
W
Athena
5,783
1,324
0
2,749
8,982
5,105
0
3,213
5,544
13,966
0
W
3,543
1,269
0
1,500
4,792
1,386
0
1,397
3,295
0
25,190
W
7,563
2,575
0
3,178
10,097
3,055
0
1,974
7,998
46,868
0
L
Cu Chulainn
l Merxx I
Cu Chulainn
8,064
2,302
0
2,329
10,288
5,419
0
4,814
5,448
4,608
35,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
31,627
316
Minions Killed
246
0
Camps Cleared
0
1,250,781
Distance Traveled
1,121,950
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,842
449
12
1
0
152,164
2
W
Bellona
8,379
645
74
6
0
255,961
1
L
King Arthur
5,821
448
67
5
0
227,980
1
W
Ra
8,144
626
104
8
0
230,863
0
L
Fenrir
6,191
476
58
4
0
263,917
0
L
Cerberus
6,373
490
48
4
0
240,413
1
W
Athena
7,052
542
18
1
0
237,948
0
W
Neith
6,207
477
46
4
0
255,150
0
W
Ao Kuang
7,878
606
74
6
0
270,859
1
L
Cu Chulainn
7,400
569
61
5
0
237,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role