Player Matchup

King Arthur
King Arthur
Callmedaddy9859
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,692 Elo+
Party 2
Ganesha
Ganesha
Gr4tefu1
Ganesha
Level 142
God Stats
3W - 2L
1,582 SR
Queue Stats
36W - 46L
1,458 Elo+
Party 2
The Morrigan
The Morrigan
I0CIO
The Morrigan
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
293W - 275L
1,533 Elo+
Party 3
Mercury
Mercury
RuisGui
Mercury
Level 38
God Stats
11W - 14L
1,584 SR
Queue Stats
136W - 178L
1,412 Elo+
Party 3
Danzaburou
Danzaburou
ldwbxred
Danzaburou
Level 159
God Stats
5W - 6L
1,486 SR
Queue Stats
45W - 54L
1,451 Elo+
Party 2
Team Averages
Level 94
1,530 SR
1,509 Elo+

VS

Team Averages
Level 97
1,639 SR
1,529 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BeanieBlinkGone
Chronos
Level 124
God Stats
3W - 0L
1,706 SR
Queue Stats
100W - 101L
1,489 Elo+
Solo
Janus
Janus
BlueAssasin-21
Janus
Level 92
God Stats
25W - 25L
1,768 SR
Queue Stats
420W - 413L
1,590 Elo+
Party 1
Sylvanus
Sylvanus
Dudelite26
Sylvanus
Level 29
God Stats
2W - 4L
1,541 SR
Queue Stats
8W - 14L
1,518 Elo+
Party 1
Skadi
Skadi
Lioness1409
Skadi
Level 96
God Stats
31W - 18L
1,679 SR
Queue Stats
282W - 249L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Callmedaddy9859
King Arthur
10
0 / 4 / 0
5,541
504
4,061
11,229
4,932
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ganesha
Gr4tefu1
Ganesha
9
0 / 0 / 2
5,731
521
2,032
5,244
2,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
I0CIO
The Morrigan
11
0 / 3 / 1
6,013
547
3,691
5,674
2,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
RuisGui
Mercury
10
2 / 3 / 0
6,157
560
1,975
5,831
1,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ldwbxred
Danzaburou
10
1 / 1 / 0
5,704
519
3,175
6,465
1,635
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 0 / 0
7,446
677
6,896
7,583
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 1 / 4
6,709
610
4,430
5,834
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 1 / 2
6,846
622
4,225
4,965
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Dudelite26
Sylvanus
9
1 / 1 / 0
5,710
519
2,762
6,072
2,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 0 / 1
5,629
512
4,232
4,777
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
11
11
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
0
4
W
3
1
4
5
W
3
1
2
4
L
King Arthur
Callmedaddy9859
King Arthur
0
4
0
0
W
Sylvanus
Dudelite26
Sylvanus
1
1
0
1
L
Ganesha
Gr4tefu1
Ganesha
0
0
2
1
L
The Morrigan
I0CIO
The Morrigan
0
3
1
0.17
W
0
0
1
0.5
L
Mercury
RuisGui
Mercury
2
3
0
0.67
L
Danzaburou
ldwbxred
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,934
Damage
22,545
34,443
Taken
29,231
13,256
Mitigated
12,346
9,180
Healing
13,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,896
3,016
0
5,241
7,583
4,995
65
0
7,583
0
44,309
W
4,430
1,338
0
2,746
5,834
1,871
611
1,296
4,538
33,478
0
W
4,225
795
0
746
4,965
1,537
110
1,800
3,165
39,440
0
L
King Arthur
Callmedaddy9859
King Arthur
4,061
333
0
3,481
11,229
4,932
0
782
10,447
0
29,445
W
Sylvanus
Dudelite26
Sylvanus
2,762
1,028
331
2,263
6,072
2,397
0
717
5,355
13,004
0
L
Ganesha
Gr4tefu1
Ganesha
2,032
121
99
1,701
5,244
2,648
0
1,946
3,208
15,512
0
L
The Morrigan
I0CIO
The Morrigan
3,691
480
0
920
5,674
2,286
0
3,161
2,377
37,337
209
W
4,232
1,595
0
2,602
4,777
1,546
52
1,701
3,076
0
37,335
L
Mercury
RuisGui
Mercury
1,975
956
0
0
5,831
1,755
0
2,914
2,801
0
26,903
L
Danzaburou
ldwbxred
Danzaburou
3,175
1,021
0
2,979
6,465
1,635
0
2,272
4,193
0
32,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,146
Gold Earned
32,340
274
Minions Killed
338
0
Camps Cleared
0
1,065,268
Distance Traveled
1,035,442
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,446
677
109
10
0
215,229
4
W
Chronos
6,709
610
67
6
0
206,562
2
W
Janus
6,846
622
74
7
0
228,094
4
L
King Arthur
5,541
504
64
6
0
181,274
1
W
Sylvanus
5,710
519
22
2
0
185,022
2
L
Ganesha
5,731
521
8
1
0
225,397
1
L
The Morrigan
6,013
547
62
6
0
203,650
1
W
Skadi
5,629
512
66
6
0
200,535
5
L
Mercury
6,157
560
51
5
0
244,451
1
L
Danzaburou
5,704
519
89
8
0
210,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role