Player Matchup

Artemis
Artemis
Dochou
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,705 Elo+
Party 2
Neith
Neith
Hohodude
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,240 Elo+
Party 3
Hera
Hera
RIchardNixon28
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 62L
1,595 Elo+
Solo
Tyr
Tyr
ignacio543
Tyr
Level 47
God Stats
21W - 16L
1,444 SR
Queue Stats
41W - 26L
1,622 Elo+
Party 2
Fafnir
Fafnir
sprayNpray089
Fafnir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,735 Elo+
Party 3
Team Averages
Level 15
1,489 SR
1,579 Elo+

VS

Team Averages
Level 29
1,468 SR
1,504 Elo+
Cu Chulainn
Cu Chulainn
Aranidas
Cu Chulainn
Level 29
God Stats
20W - 28L
1,332 SR
Queue Stats
261W - 260L
1,512 Elo+
Party 1
Arachne
Arachne
EVOCarl
Arachne
Level 29
God Stats
2W - 2L
1,552 SR
Queue Stats
6W - 11L
1,354 Elo+
Solo
Scylla
Scylla
JoshGotcha
Scylla
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
334W - 340L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
NOLAxSaintsx
Danzaburou
Level 20
God Stats
32W - 38L
1,436 SR
Queue Stats
174W - 189L
1,555 Elo+
Party 1
Yemoja
Yemoja
Xeltar
Yemoja
Level 29
God Stats
7W - 7L
1,520 SR
Queue Stats
188W - 171L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dochou
Artemis
11
0 / 12 / 1
7,253
363
4,840
13,689
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
Hohodude
Neith
11
1 / 10 / 0
7,251
363
8,404
14,775
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 4 / 0
10,554
528
12,085
11,368
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 9 / 0
7,864
393
11,102
19,934
12,497
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 7 / 1
8,028
401
3,524
17,592
17,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aranidas
Cu Chulainn
19
17 / 1 / 4
11,855
593
18,609
13,270
9,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
EVOCarl
Arachne
16
6 / 2 / 16
10,783
539
12,627
16,991
8,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
JoshGotcha
Scylla
17
4 / 4 / 3
10,295
515
5,320
10,912
4,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NOLAxSaintsx
Danzaburou
18
13 / 0 / 6
12,352
618
20,983
16,047
7,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Xeltar
Yemoja
15
2 / 1 / 8
10,056
503
4,331
10,106
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
79
7
Kills
42
42
Deaths
8
2
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Aranidas
Cu Chulainn
17
1
4
19
L
Artemis
Dochou
Artemis
0
12
1
0.04
W
Arachne
EVOCarl
Arachne
6
2
16
7
L
Neith
Hohodude
Neith
1
10
0
0.1
W
Scylla
JoshGotcha
Scylla
4
4
3
1.38
W
Danzaburou
NOLAxSaintsx
Danzaburou
13
0
6
16
L
4
4
0
1
W
Yemoja
Xeltar
Yemoja
2
1
8
6
L
2
9
0
0.22
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,955
Damage
61,870
77,358
Taken
67,326
43,409
Mitigated
38,586
13,864
Healing
29,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Aranidas
Cu Chulainn
18,609
3,937
0
2,942
13,270
9,260
1,157
2,214
11,056
7,687
72,951
L
Artemis
Dochou
Artemis
4,840
1,093
0
1,164
13,689
4,383
113
3,035
10,602
0
22,227
W
Arachne
EVOCarl
Arachne
12,627
9,182
0
8,122
16,991
8,078
2,031
4,532
12,459
0
55,380
L
Neith
Hohodude
Neith
8,404
5,564
0
3,331
14,775
4,567
387
680
14,095
0
39,112
W
Scylla
JoshGotcha
Scylla
5,320
1,017
0
2,562
10,912
4,054
743
5,234
5,678
55,026
0
W
Danzaburou
NOLAxSaintsx
Danzaburou
20,983
11,465
0
8,357
16,047
7,021
2,408
2,918
13,129
0
86,017
L
12,085
3,206
55
3,153
11,368
4,230
349
3,339
7,935
81,059
0
W
Yemoja
Xeltar
Yemoja
4,331
877
4,212
3,209
10,106
10,173
1,008
2,328
7,778
41,859
0
L
11,102
2,445
0
3,762
19,934
12,497
0
3,772
16,056
5,177
41,591
L
3,524
591
0
2,399
17,592
17,732
334
349
17,243
17,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,950
Gold Earned
55,341
378
Minions Killed
478
0
Camps Cleared
0
1,674,193
Distance Traveled
1,883,192
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,855
593
113
6
0
392,612
0
L
Artemis
7,253
363
40
2
0
313,461
3
W
Arachne
10,783
539
82
4
0
411,386
3
L
Neith
7,251
363
70
4
0
280,430
0
W
Scylla
10,295
515
111
6
0
346,293
0
W
Danzaburou
12,352
618
119
6
0
371,212
0
L
Hera
10,554
528
156
8
0
340,384
4
W
Yemoja
10,056
503
53
3
0
361,689
9
L
Tyr
7,864
393
82
4
0
380,768
2
L
Fafnir
8,028
401
30
2
0
359,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role