Player Matchup

Merlin
Merlin
ColDeath137
Merlin
Level 16
God Stats
1W - 2L
1,505 SR
Queue Stats
1W - 2L
1,560 Elo+
Party 1
Kuzenbo
Kuzenbo
GRated101
Kuzenbo
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,583 Elo+
Party 1
Osiris
Osiris
Three34
Osiris
Level 27
God Stats
1W - 1L
1,548 SR
Queue Stats
4W - 4L
1,583 Elo+
Party 1
Arachne
Arachne
forsylvia
Arachne
Level 27
God Stats
1W - 2L
1,321 SR
Queue Stats
4W - 4L
1,583 Elo+
Party 1
Hou Yi
Hou Yi
niteangel000
Hou Yi
Level 17
God Stats
0W - 2L
1,409 SR
Queue Stats
1W - 3L
1,402 Elo+
Party 1
Team Averages
Level 22
1,457 SR
1,542 Elo+

VS

Team Averages
Level 23
1,614 SR
1,657 Elo+
Chiron
Chiron
AFYT27
Chiron
Level 21
God Stats
6W - 6L
1,607 SR
Queue Stats
84W - 76L
1,712 Elo+
Solo
Geb
Geb
Jorge3504
Geb
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 183L
1,575 Elo+
Solo
Kali
Kali
LilithRaziel
Kali
Level 14
God Stats
3W - 0L
1,852 SR
Queue Stats
18W - 4L
1,904 Elo+
Solo
King Arthur
King Arthur
filosofal
King Arthur
Level 23
God Stats
6W - 5L
1,536 SR
Queue Stats
12W - 12L
1,614 Elo+
Solo
Kukulkan
Kukulkan
infiiniiti
Kukulkan
Level 27
God Stats
6W - 4L
1,574 SR
Queue Stats
261W - 277L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 5 / 1
4,949
495
2,672
6,396
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
GRated101
Kuzenbo
7
1 / 1 / 0
4,859
486
2,285
7,370
5,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Three34
Osiris
9
2 / 2 / 0
5,420
542
2,086
5,978
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
forsylvia
Arachne
6
0 / 3 / 2
4,433
443
2,714
4,182
1,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
8
1 / 3 / 1
5,038
504
3,126
5,058
1,233
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AFYT27
Chiron
10
3 / 1 / 1
5,740
574
5,742
5,879
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 1 / 5
6,093
609
2,878
5,712
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
5 / 0 / 3
6,742
674
3,135
6,831
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
filosofal
King Arthur
9
1 / 2 / 1
5,324
532
2,125
5,698
3,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
infiiniiti
Kukulkan
10
3 / 1 / 4
6,016
602
2,987
2,672
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chiron
AFYT27
Chiron
3
1
1
3.5
L
Merlin
0
5
1
0.1
L
Kuzenbo
GRated101
Kuzenbo
1
1
0
1
W
2
1
5
4.5
W
5
0
3
6.5
L
Osiris
Three34
Osiris
2
2
0
1
W
King Arthur
filosofal
King Arthur
1
2
1
0.75
L
Arachne
forsylvia
Arachne
0
3
2
0.33
W
Kukulkan
infiiniiti
Kukulkan
3
1
4
5
L
Hou Yi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,883
Damage
16,867
28,984
Taken
26,792
14,519
Mitigated
11,083
5,853
Healing
13,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AFYT27
Chiron
5,742
2,712
736
3,441
5,879
1,839
0
1,368
4,511
0
35,203
L
Merlin
2,672
532
66
1,175
6,396
2,002
0
2,346
4,050
23,442
0
L
Kuzenbo
GRated101
Kuzenbo
2,285
1,051
87
921
7,370
5,948
16
1,117
6,253
10,893
0
W
2,878
657
397
1,771
5,712
2,772
116
645
5,021
18,944
0
W
3,135
2,052
0
4,941
6,831
2,348
0
943
5,786
0
35,523
L
Osiris
Three34
Osiris
2,086
296
0
2,009
5,978
3,342
0
520
5,281
0
21,172
W
King Arthur
filosofal
King Arthur
2,125
224
0
1,633
5,698
3,225
0
0
5,698
0
18,569
L
Arachne
forsylvia
Arachne
2,714
1,762
0
623
4,182
1,994
0
1,103
3,013
0
14,069
W
Kukulkan
infiiniiti
Kukulkan
2,987
402
0
500
2,672
899
618
1,739
819
24,661
0
L
Hou Yi
3,126
2,239
0
972
5,058
1,233
0
779
4,279
0
17,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,699
Gold Earned
29,915
176
Minions Killed
281
0
Camps Cleared
0
886,991
Distance Traveled
971,769
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,740
574
68
7
0
165,654
2
L
Merlin
4,949
495
52
5
0
156,269
2
L
Kuzenbo
4,859
486
7
1
0
186,109
3
W
Geb
6,093
609
30
3
0
201,227
2
W
Kali
6,742
674
89
9
0
231,546
2
L
Osiris
5,420
542
50
5
0
178,921
3
W
King Arthur
5,324
532
40
4
0
192,111
1
L
Arachne
4,433
443
29
3
0
208,014
2
W
Kukulkan
6,016
602
54
5
0
181,231
2
L
Hou Yi
5,038
504
38
4
0
157,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role