Player Matchup

Danzaburou
Danzaburou
CallMeRoyal
Danzaburou
Level 146
God Stats
1W - 0L
1,926 SR
Queue Stats
1W - 2L
1,233 Elo+
Party 2
Chaac
Chaac
Jahriot
Chaac
Level 145
God Stats
6W - 7L
1,176 SR
Queue Stats
605W - 624L
1,523 Elo+
Solo
Medusa
Medusa
QuiglyWorldwide
Medusa
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,233 Elo+
Party 2
Cthulhu
Cthulhu
Serelinity
Cthulhu
Level 145
God Stats
6W - 2L
1,733 SR
Queue Stats
299W - 319L
1,462 Elo+
Solo
Scylla
Scylla
cohensworth
Scylla
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,201 Elo+
Solo
Team Averages
Level 143
1,567 SR
1,331 Elo+

VS

Team Averages
Level 104
1,502 SR
1,552 Elo+
Chernobog
Chernobog
 
Chernobog
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
DirtyJohnStamos7
Chaac
Level 141
God Stats
5W - 3L
1,811 SR
Queue Stats
510W - 492L
1,496 Elo+
Party 3
Izanami
Izanami
Th3pp
Izanami
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 78L
1,614 Elo+
Party 1
Thor
Thor
roughnecks
Thor
Level 108
God Stats
5W - 6L
1,120 SR
Queue Stats
626W - 612L
1,570 Elo+
Party 1
Geb
Geb
toxic0311
Geb
Level 100
God Stats
8W - 11L
1,581 SR
Queue Stats
522W - 503L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CallMeRoyal
Danzaburou
16
8 / 2 / 14
10,876
906
12,086
11,188
7,062
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Jahriot
Chaac
18
6 / 2 / 18
10,340
862
12,956
14,282
12,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

17
9 / 4 / 11
10,273
856
12,964
10,470
5,399
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Serelinity
Cthulhu
15
2 / 4 / 17
9,908
826
12,273
18,816
20,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
17
4 / 1 / 18
9,578
798
15,565
6,757
2,719
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
2 / 4 / 8
9,056
755
8,444
11,578
5,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 5
9,233
769
11,319
20,761
21,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Izanami
Th3pp
Izanami
15
3 / 7 / 9
9,312
776
12,272
13,866
6,104
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 7 / 6
8,620
718
8,127
11,639
5,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 7 / 11
8,671
723
7,409
14,765
15,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
52
29
Kills
13
13
Deaths
29
78
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
4
8
1.5
W
Danzaburou
CallMeRoyal
Danzaburou
8
2
14
7.5
L
3
4
5
1.38
W
Chaac
Jahriot
Chaac
6
2
18
7.5
W
9
4
11
3.63
W
Cthulhu
Serelinity
Cthulhu
2
4
17
2.63
L
Izanami
Th3pp
Izanami
3
7
9
1.07
W
Scylla
4
1
18
13
L
4
7
6
1
L
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,844
Damage
47,571
61,513
Taken
72,609
48,596
Mitigated
53,601
24,609
Healing
19,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
8,444
5,329
1,300
1,165
11,578
5,686
1,071
5,771
5,807
0
32,626
W
Danzaburou
CallMeRoyal
Danzaburou
12,086
6,557
618
3,219
11,188
7,062
1,867
1,354
9,834
0
24,550
L
11,319
1,142
1,907
6,571
20,761
21,363
384
7,187
13,574
0
22,935
W
Chaac
Jahriot
Chaac
12,956
1,672
2,641
5,446
14,282
12,674
1,047
1,150
13,132
0
28,427
W
12,964
6,622
1,287
644
10,470
5,399
1,758
1,926
8,544
0
28,122
W
Cthulhu
Serelinity
Cthulhu
12,273
452
2,622
4,131
18,816
20,742
235
2,336
16,480
17,844
0
L
Izanami
Th3pp
Izanami
12,272
7,583
1,287
1,294
13,866
6,104
0
5,350
8,516
0
17,431
W
Scylla
15,565
767
2,828
1,173
6,757
2,719
929
643
6,114
30,933
0
L
8,127
1,871
999
791
11,639
5,445
0
4,355
7,284
0
11,219
L
7,409
782
1,712
2,016
14,765
15,003
261
5,175
9,590
11,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,975
Gold Earned
44,892
132
Minions Killed
95
0
Camps Cleared
0
1,018,872
Distance Traveled
983,222
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,056
755
56
5
0
190,252
0
W
Danzaburou
10,876
906
23
2
0
170,343
4
L
Chaac
9,233
769
13
1
0
233,540
1
W
Chaac
10,340
862
41
3
0
223,985
5
W
Medusa
10,273
856
37
3
0
204,861
0
W
Cthulhu
9,908
826
10
1
0
207,137
1
L
Izanami
9,312
776
14
1
0
186,494
1
W
Scylla
9,578
798
21
2
0
212,546
0
L
Thor
8,620
718
7
1
0
182,879
0
L
Geb
8,671
723
5
0
0
190,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role