Player Matchup

Heimdallr
Heimdallr
Chips-or-Soda
Heimdallr
Level 159
God Stats
14W - 9L
1,848 SR
Queue Stats
90W - 51L
1,705 Elo+
Party 1
Set
Set
CookedBread
Set
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 24L
1,785 Elo+
Party 1
Ymir
Ymir
RawToasts
Ymir
Level 124
God Stats
11W - 8L
1,886 SR
Queue Stats
140W - 84L
1,737 Elo+
Party 1
Chaac
Chaac
Sauceski
Chaac
Level 27
God Stats
4W - 1L
1,712 SR
Queue Stats
59W - 17L
1,814 Elo+
Party 1
Janus
Janus
youngandprideful
Janus
Level 145
God Stats
5W - 1L
1,398 SR
Queue Stats
325W - 158L
1,647 Elo+
Party 1
Team Averages
Level 100
1,669 SR
1,738 Elo+

VS

Team Averages
Level 104
1,769 SR
1,589 Elo+
Set
Set
EsDeath3676
Set
Level 129
God Stats
0W - 2L
1,578 SR
Queue Stats
106W - 110L
1,715 Elo+
Party 2
Tyr
Tyr
HeyLookUrDead
Tyr
Level 106
God Stats
16W - 15L
1,804 SR
Queue Stats
190W - 207L
1,517 Elo+
Party 2
Janus
Janus
Real Mr Chunky
Janus
Level 155
God Stats
6W - 6L
1,866 SR
Queue Stats
81W - 79L
1,642 Elo+
Party 2
Yemoja
Yemoja
XGN Cyborg
Yemoja
Level 105
God Stats
12W - 14L
1,664 SR
Queue Stats
140W - 137L
1,525 Elo+
Party 2
Xbalanque
Xbalanque
ZoMbieWolF7
Xbalanque
Level 24
God Stats
4W - 2L
1,933 SR
Queue Stats
28W - 22L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chips-or-Soda
Heimdallr
14
8 / 0 / 4
7,771
648
7,472
6,819
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 2 / 5
6,706
559
3,298
6,303
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
11
4 / 1 / 9
6,986
582
7,265
9,478
5,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
Sauceski
Chaac
12
0 / 2 / 1
6,827
569
4,022
9,141
5,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
3 / 0 / 3
7,877
656
5,056
2,943
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,393
533
4,014
9,503
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 1
7,346
612
4,497
7,154
4,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 2
7,037
586
4,690
6,669
1,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
XGN Cyborg
Yemoja
8
0 / 2 / 1
5,286
441
3,628
4,969
1,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
ZoMbieWolF7
Xbalanque
7
0 / 5 / 1
4,883
407
3,210
8,200
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
4
5
Deaths
17
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Chips-or-Soda
Heimdallr
8
0
4
10
W
2
2
5
2.25
L
2
5
1
0.5
L
1
1
1
1.5
W
Ymir
4
1
9
8.5
L
1
4
2
0.5
W
Chaac
Sauceski
Chaac
0
2
1
0.25
L
Yemoja
XGN Cyborg
Yemoja
0
2
1
0.25
L
Xbalanque
ZoMbieWolF7
Xbalanque
0
5
1
0.1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,113
Damage
20,039
34,684
Taken
36,495
16,866
Mitigated
14,092
14,087
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Chips-or-Soda
Heimdallr
7,472
4,037
0
4,246
6,819
2,584
134
2,156
4,663
0
44,288
W
3,298
1,509
0
2,418
6,303
2,327
0
942
5,361
0
35,404
L
4,014
2,073
0
2,853
9,503
3,475
0
2,348
7,091
0
35,717
L
4,497
878
0
3,030
7,154
4,608
0
0
6,829
0
50,121
W
Ymir
7,265
2,223
0
2,472
9,478
5,218
0
4,540
4,938
17,698
0
L
4,690
416
0
590
6,669
1,958
0
3,109
3,420
53,933
0
W
Chaac
Sauceski
Chaac
4,022
894
0
3,498
9,141
5,892
9
0
9,141
0
41,919
L
Yemoja
XGN Cyborg
Yemoja
3,628
451
513
1,086
4,969
1,944
0
3,407
1,504
18,213
0
L
Xbalanque
ZoMbieWolF7
Xbalanque
3,210
1,389
0
1,565
8,200
2,107
0
3,195
5,005
0
16,492
W
5,056
59
0
1,453
2,943
845
0
680
2,263
59,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,167
Gold Earned
30,945
402
Minions Killed
371
0
Camps Cleared
0
1,164,751
Distance Traveled
1,174,158
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,771
648
87
7
0
219,007
0
W
Set
6,706
559
77
6
0
231,994
1
L
Set
6,393
533
78
7
0
264,968
0
L
Tyr
7,346
612
109
9
0
241,811
2
W
Ymir
6,986
582
12
1
0
231,866
4
L
Janus
7,037
586
107
9
0
271,362
3
W
Chaac
6,827
569
102
9
0
216,678
0
L
Yemoja
5,286
441
43
4
0
213,307
0
L
Xbalanque
4,883
407
34
3
0
182,710
0
W
Janus
7,877
656
124
10
0
265,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role