Player Matchup

Ne Zha
Ne Zha
DragonSneeze
Ne Zha
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 148L
1,321 Elo+
Party 1
Medusa
Medusa
Issuldra
Medusa
Level 28
God Stats
9W - 10L
1,392 SR
Queue Stats
111W - 135L
1,328 Elo+
Party 1
Skadi
Skadi
N3LLdaProfit
Skadi
Level 12
God Stats
2W - 2L
1,456 SR
Queue Stats
4W - 10L
1,219 Elo+
Party 1
Ra
Ra
alphawied
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 37L
1,177 Elo+
Party 1
Kuzenbo
Kuzenbo
tictacdoh
Kuzenbo
Level 21
God Stats
12W - 12L
1,304 SR
Queue Stats
23W - 39L
1,238 Elo+
Party 1
Team Averages
Level 21
1,430 SR
1,257 Elo+

VS

Team Averages
Level 19
1,499 SR
1,421 Elo+
Anhur
Anhur
Sataniva
Anhur
Level 21
God Stats
7W - 6L
1,500 SR
Queue Stats
30W - 30L
1,506 Elo+
Solo
Scylla
Scylla
TheDoinkenator
Scylla
Level 18
God Stats
1W - 0L
1,684 SR
Queue Stats
9W - 6L
1,402 Elo+
Party 2
Bellona
Bellona
Vnm Ace
Bellona
Level 16
God Stats
1W - 1L
1,309 SR
Queue Stats
5W - 5L
1,499 Elo+
Party 2
Odin
Odin
Zarathax123
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,332 Elo+
Solo
Ra
Ra
lojion1591
Ra
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 36L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
5 / 11 / 3
11,176
1,016
15,009
28,556
13,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
Issuldra
Medusa
16
1 / 5 / 5
10,194
927
9,141
18,270
7,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 9 / 4
9,741
886
7,617
16,027
6,008
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 9 / 2
9,876
898
5,992
16,112
6,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
tictacdoh
Kuzenbo
16
0 / 6 / 5
11,029
1,003
10,771
30,977
41,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

28

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Sataniva
Anhur
16
1 / 2 / 13
10,184
926
10,429
7,776
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
18 / 1 / 17
14,758
1,342
45,386
13,501
6,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Vnm Ace
Bellona
18
4 / 3 / 18
11,281
1,026
13,162
13,429
8,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
10 / 2 / 23
12,740
1,158
20,673
16,028
19,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
7 / 0 / 19
12,393
1,127
14,774
6,704
2,993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
130
7
Kills
40
40
Deaths
8
19
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
5
11
3
0.59
L
Medusa
Issuldra
Medusa
1
5
5
0.7
L
0
9
4
0.22
W
Anhur
Sataniva
Anhur
1
2
13
3.75
W
18
1
17
26.5
W
Bellona
Vnm Ace
Bellona
4
3
18
4.33
W
10
2
23
10.75
L
1
9
2
0.22
W
7
0
19
16.5
L
Kuzenbo
tictacdoh
Kuzenbo
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,530
Damage
104,424
109,942
Taken
57,438
75,568
Mitigated
39,673
3,874
Healing
12,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
15,009
5,636
0
1,247
28,556
13,841
0
16,699
11,211
0
26,712
L
Medusa
Issuldra
Medusa
9,141
6,003
231
231
18,270
7,172
0
11,573
6,365
0
24,976
L
7,617
4,310
0
0
16,027
6,008
0
8,951
6,820
0
22,878
W
Anhur
Sataniva
Anhur
10,429
6,052
0
1,828
7,776
2,648
0
1,671
5,252
0
18,049
W
45,386
6,829
0
4,741
13,501
6,025
0
3,759
9,742
74,553
0
W
Bellona
Vnm Ace
Bellona
13,162
2,990
0
98
13,429
8,374
0
4,663
8,766
0
30,910
W
20,673
10,289
0
725
16,028
19,633
0
4,438
11,228
848
24,748
L
5,992
111
636
31
16,112
6,856
0
6,868
8,933
32,801
0
W
14,774
1,483
3,323
1,516
6,704
2,993
0
2,232
4,472
37,634
0
L
Kuzenbo
tictacdoh
Kuzenbo
10,771
4,064
0
1,498
30,977
41,691
0
15,459
14,848
25,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,016
Gold Earned
61,356
189
Minions Killed
211
4
Camps Cleared
4
953,007
Distance Traveled
1,053,233
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,176
1,016
17
2
0
211,357
0
L
Medusa
10,194
927
45
4
1
179,825
0
L
Skadi
9,741
886
36
3
3
175,914
0
W
Anhur
10,184
926
11
1
1
133,208
1
W
Scylla
14,758
1,342
81
7
2
235,630
0
W
Bellona
11,281
1,026
46
4
0
234,671
0
W
Odin
12,740
1,158
13
1
1
213,493
0
L
Ra
9,876
898
78
7
0
176,019
1
W
Ra
12,393
1,127
60
5
0
236,231
0
L
Kuzenbo
11,029
1,003
13
1
0
209,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role