Player Matchup

Arachne
Arachne
HeardPompano405
Arachne
Level 12
God Stats
2W - 0L
1,871 SR
Queue Stats
28W - 22L
1,555 Elo+
Solo
Anhur
Anhur
KSA_d7my-F15
Anhur
Level 22
God Stats
8W - 17L
1,001 SR
Queue Stats
835W - 835L
1,455 Elo+
Party 1
Ymir
Ymir
NitroSami
Ymir
Level 24
God Stats
7W - 11L
1,655 SR
Queue Stats
779W - 771L
1,457 Elo+
Party 1
King Arthur
King Arthur
SH87Hx3
King Arthur
Level 27
God Stats
25W - 29L
1,257 SR
Queue Stats
707W - 695L
1,445 Elo+
Party 1
Scylla
Scylla
YOSKIV1
Scylla
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Team Averages
Level 17
1,457 SR
1,482 Elo+

VS

Team Averages
Level 19
1,387 SR
1,364 Elo+
Anubis
Anubis
JohnnyCerveza_
Anubis
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 203L
1,386 Elo+
Solo
Ullr
Ullr
Pozzerz_
Ullr
Level 29
God Stats
0W - 2L
1,555 SR
Queue Stats
219W - 148L
1,553 Elo+
Solo
Khepri
Khepri
PsychosisEffect
Khepri
Level 29
God Stats
19W - 16L
1,656 SR
Queue Stats
441W - 283L
1,520 Elo+
Solo
Bellona
Bellona
Raauul_7
Bellona
Level 9
God Stats
6W - 13L
1,005 SR
Queue Stats
49W - 66L
1,165 Elo+
Party 2
Ratatoskr
Ratatoskr
Tony_Sensei69
Ratatoskr
Level 12
God Stats
4W - 5L
1,221 SR
Queue Stats
39W - 66L
1,198 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 2
6,166
561
5,456
7,417
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 1
4,888
444
1,717
6,191
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
9
0 / 1 / 1
5,528
503
1,531
5,742
2,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
SH87Hx3
King Arthur
11
3 / 0 / 1
6,333
576
4,738
10,219
4,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
YOSKIV1
Scylla
12
7 / 0 / 2
7,418
674
4,962
5,087
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
4,887
444
1,365
6,494
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
10
3 / 1 / 1
5,979
544
4,256
5,208
1,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 1 / 1
5,784
526
3,246
5,494
2,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
Raauul_7
Bellona
6
0 / 4 / 0
4,473
407
2,442
7,342
4,644
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ratatoskr
Tony_Sensei69
Ratatoskr
6
0 / 4 / 0
4,579
416
2,032
6,370
3,214
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
15
Kills
4
4
Deaths
17
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
0
7
0
0
W
0
3
1
0.17
W
Ymir
0
1
1
0.5
L
Ullr
3
1
1
3.5
L
1
1
1
1.5
L
Bellona
Raauul_7
Bellona
0
4
0
0
W
King Arthur
SH87Hx3
King Arthur
3
0
1
3.5
L
Ratatoskr
Tony_Sensei69
Ratatoskr
0
4
0
0
W
Scylla
YOSKIV1
Scylla
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,404
Damage
13,341
34,656
Taken
30,908
12,001
Mitigated
14,160
10,898
Healing
4,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,456
5,109
0
2,119
7,417
2,243
176
915
6,412
0
21,772
L
1,365
73
0
945
6,494
2,405
286
3,142
3,352
17,028
0
W
1,717
320
0
2,400
6,191
1,609
0
1,107
5,084
0
17,391
W
Ymir
1,531
309
0
1,214
5,742
2,457
0
843
4,828
17,864
0
L
Ullr
4,256
1,595
0
237
5,208
1,257
26
995
4,213
0
34,694
L
3,246
243
0
1,380
5,494
2,640
0
939
4,555
19,206
0
L
Bellona
Raauul_7
Bellona
2,442
1,385
0
1,450
7,342
4,644
81
0
7,342
0
16,003
W
King Arthur
SH87Hx3
King Arthur
4,738
1,025
0
3,643
10,219
4,377
648
367
9,778
0
32,316
L
Ratatoskr
Tony_Sensei69
Ratatoskr
2,032
449
0
421
6,370
3,214
245
1,417
4,953
0
14,049
W
Scylla
YOSKIV1
Scylla
4,962
754
0
1,522
5,087
1,315
592
1,145
3,698
33,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
25,702
224
Minions Killed
199
0
Camps Cleared
0
1,043,018
Distance Traveled
981,355
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,166
561
39
4
0
207,450
2
L
Anubis
4,887
444
35
3
0
171,706
0
W
Anhur
4,888
444
23
2
0
196,328
2
W
Ymir
5,528
503
33
3
0
209,463
1
L
Ullr
5,979
544
76
7
0
199,732
4
L
Khepri
5,784
526
36
3
0
219,066
3
L
Bellona
4,473
407
23
2
0
180,066
0
W
King Arthur
6,333
576
60
5
0
212,447
3
L
Ratatoskr
4,579
416
29
3
0
210,785
0
W
Scylla
7,418
674
69
6
0
217,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role