Player Matchup

Ullr
Ullr
Hot n Spicy TNT
Ullr
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 90L
1,527 Elo+
Party 2
Chaac
Chaac
dyygthetaiwa
Chaac
Level 97
God Stats
4W - 6L
1,330 SR
Queue Stats
176W - 190L
1,393 Elo+
Solo
Tiamat
Tiamat
pet bee
Tiamat
Level 106
God Stats
5W - 4L
1,500 SR
Queue Stats
77W - 80L
1,500 Elo+
Party 2
Team Averages
Level 97
1,443 SR
1,474 Elo+

VS

Team Averages
Level 22
1,637 SR
1,781 Elo+
Apollo
Apollo
InvolvedCrib674
Apollo
Level 26
God Stats
2W - 0L
1,695 SR
Queue Stats
23W - 10L
1,691 Elo+
Party 1
Ymir
Ymir
Niiux
Ymir
Level 17
God Stats
4W - 0L
1,715 SR
Queue Stats
4W - 0L
1,962 Elo+
Party 1
Erlang Shen
Erlang Shen
ssafety540
Erlang Shen
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,834
583
3,464
8,382
4,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 5 / 0
6,211
621
4,021
11,227
10,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
pet bee
Tiamat
8
0 / 4 / 0
5,602
560
3,871
7,093
4,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 0 / 4
8,482
848
13,488
6,388
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Niiux
Ymir
10
2 / 0 / 9
7,222
722
2,148
4,948
4,162
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
ssafety540
Erlang Shen
11
2 / 0 / 11
7,484
748
7,557
9,476
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
14
14
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
10
0
4
12
W
Ymir
Niiux
Ymir
2
0
9
6.5
L
0
5
0
0
L
Tiamat
pet bee
Tiamat
0
4
0
0
W
Erlang Shen
ssafety540
Erlang Shen
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,356
Damage
23,193
26,702
Taken
20,812
18,554
Mitigated
12,096
5,272
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,464
1,830
0
284
8,382
4,025
0
492
7,890
0
16,757
W
13,488
8,927
0
2,833
6,388
2,637
933
1,159
5,229
0
41,800
W
Ymir
Niiux
Ymir
2,148
715
0
345
4,948
4,162
124
1,468
3,480
7,967
0
L
4,021
154
0
2,450
11,227
10,253
0
1,383
9,844
0
19,071
L
Tiamat
pet bee
Tiamat
3,871
582
173
2,365
7,093
4,276
0
360
6,733
11,518
0
W
Erlang Shen
ssafety540
Erlang Shen
7,557
4,399
0
4,384
9,476
5,297
540
1,825
7,651
0
28,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,647
Gold Earned
23,188
81
Minions Killed
106
0
Camps Cleared
0
506,737
Distance Traveled
582,091
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,834
583
28
3
0
163,528
3
W
Apollo
8,482
848
55
6
0
190,890
1
W
Ymir
7,222
722
17
2
0
195,524
3
L
Chaac
6,211
621
26
3
0
197,160
5
L
Tiamat
5,602
560
27
3
0
146,049
1
W
Erlang Shen
7,484
748
34
3
0
195,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role