Player Matchup

Fenrir
Fenrir
BVRigoni
Fenrir
Level 16
God Stats
40W - 24L
1,601 SR
Queue Stats
44W - 34L
1,491 Elo+
Solo
Set
Set
Diego_Rom06
Set
Level 6
God Stats
2W - 6L
1,389 SR
Queue Stats
3W - 9L
1,336 Elo+
Party 3
Janus
Janus
ElementSide
Janus
Level 17
God Stats
1W - 2L
1,848 SR
Queue Stats
7W - 13L
1,408 Elo+
Party 3
Agni
Agni
mikekwet
Agni
Level 20
God Stats
3W - 3L
1,874 SR
Queue Stats
14W - 15L
1,477 Elo+
Party 2
Ymir
Ymir
x_adrianxx
Ymir
Level 5
God Stats
2W - 4L
1,635 SR
Queue Stats
2W - 9L
1,402 Elo+
Party 2
Team Averages
Level 13
1,669 SR
1,423 Elo+

VS

Team Averages
Level 23
1,590 SR
1,455 Elo+
Ra
Ra
ConLaDon
Ra
Level 20
God Stats
14W - 15L
1,557 SR
Queue Stats
344W - 412L
1,433 Elo+
Party 1
Cernunnos
Cernunnos
DeceptiveDemon3
Cernunnos
Level 24
God Stats
101W - 86L
1,473 SR
Queue Stats
708W - 746L
1,426 Elo+
Party 1
Chang'e
Chang'e
DevilInDisquise
Chang'e
Level 27
God Stats
29W - 10L
1,920 SR
Queue Stats
365W - 372L
1,440 Elo+
Party 1
Fenrir
Fenrir
Nate6612
Fenrir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,492 Elo+
Solo
Nike
Nike
SukkaSayWhat
Nike
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
453W - 516L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BVRigoni
Fenrir
15
3 / 11 / 4
10,310
937
9,738
17,903
11,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 8 / 3
10,837
985
9,552
15,291
6,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 1 / 6
11,016
1,001
22,654
7,352
3,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Agni
16
3 / 9 / 4
10,269
934
23,844
17,656
6,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 7 / 2
9,948
904
13,564
24,467
21,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

72

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 25
10,570
961
10,359
12,992
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
DeceptiveDemon3
Cernunnos
19
18 / 3 / 17
14,454
1,314
32,781
17,600
8,177
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 2 / 23
11,724
1,066
14,323
14,229
5,866
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Fenrir
Nate6612
Fenrir
17
3 / 6 / 18
10,727
975
4,267
26,448
13,106
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
8 / 0 / 22
12,231
1,112
13,923
14,078
10,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
141
14
Kills
36
36
Deaths
14
19
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BVRigoni
Fenrir
3
11
4
0.45
W
2
3
25
4.83
W
Cernunnos
DeceptiveDemon3
Cernunnos
18
3
17
8.83
W
5
2
23
8.25
L
3
8
3
0.56
L
3
1
6
6
W
Fenrir
Nate6612
Fenrir
3
6
18
2
W
8
0
22
19
L
Agni
3
9
4
0.56
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,352
Damage
75,653
82,669
Taken
85,347
49,792
Mitigated
42,883
3,613
Healing
40,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BVRigoni
Fenrir
9,738
1,688
0
755
17,903
11,530
0
5,889
11,420
0
19,543
W
10,359
1,320
5,282
3,821
12,992
5,271
0
8,132
4,860
19,537
0
W
Cernunnos
DeceptiveDemon3
Cernunnos
32,781
21,860
0
5,046
17,600
8,177
0
12,273
5,327
0
56,759
W
14,323
2,872
10,677
7,658
14,229
5,866
0
9,785
4,444
32,680
0
L
9,552
3,395
0
683
15,291
6,538
0
3,779
11,235
0
24,414
L
22,654
524
94
850
7,352
3,579
0
932
6,350
42,648
0
W
Fenrir
Nate6612
Fenrir
4,267
1,464
0
7,533
26,448
13,106
0
21,194
5,254
0
12,767
W
13,923
2,679
0
732
14,078
10,463
0
8,678
5,400
0
28,900
L
Agni
23,844
4,037
0
689
17,656
6,330
0
4,730
12,594
39,440
0
L
13,564
3,095
0
542
24,467
21,815
0
8,431
15,617
20,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,380
Gold Earned
59,706
137
Minions Killed
169
2
Camps Cleared
6
912,601
Distance Traveled
987,413
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,310
937
11
1
0
176,357
0
W
Ra
10,570
961
23
2
0
190,364
0
W
Cernunnos
14,454
1,314
53
5
4
181,247
1
W
Chang'e
11,724
1,066
42
4
0
204,154
3
L
Set
10,837
985
25
2
2
214,049
0
L
Janus
11,016
1,001
54
5
0
194,324
0
W
Fenrir
10,727
975
14
1
0
166,166
0
W
Nike
12,231
1,112
37
3
2
245,482
0
L
Agni
10,269
934
31
3
0
167,609
0
L
Ymir
9,948
904
16
1
0
160,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role