Player Matchup

Athena
Athena
Adaauwu
Athena
Level 6
God Stats
2W - 1L
1,259 SR
Queue Stats
11W - 5L
1,099 Elo+
Solo
Bellona
Bellona
BSBNninja
Bellona
Level 28
God Stats
30W - 34L
1,455 SR
Queue Stats
73W - 87L
1,446 Elo+
Solo
Jing Wei
Jing Wei
EsKambre
Jing Wei
Level 5
God Stats
7W - 9L
1,500 SR
Queue Stats
17W - 19L
1,221 Elo+
Solo
Thanatos
Thanatos
The Lampacataur
Thanatos
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Anubis
Anubis
f0rb1dd3n69
Anubis
Level 25
God Stats
8W - 9L
1,408 SR
Queue Stats
44W - 71L
1,304 Elo+
Solo
Team Averages
Level 14
1,424 SR
1,314 Elo+

VS

Team Averages
Level 21
1,453 SR
1,297 Elo+
Neith
Neith
SootTheConductor
Neith
Level 14
God Stats
66W - 49L
1,548 SR
Queue Stats
73W - 67L
1,341 Elo+
Party 1
Thanatos
Thanatos
VioletRoseBush
Thanatos
Level 23
God Stats
24W - 42L
1,293 SR
Queue Stats
178W - 231L
1,311 Elo+
Party 1
Tiamat
Tiamat
deathtohumanz
Tiamat
Level 58
God Stats
4W - 6L
1,425 SR
Queue Stats
160W - 184L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
pumped-by-ivann
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 2
Cerberus
Cerberus
rhiangames022
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Adaauwu
Athena
7
1 / 1 / 5
5,059
506
1,704
6,807
2,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
BSBNninja
Bellona
9
2 / 1 / 2
5,481
548
1,677
7,265
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
EsKambre
Jing Wei
8
2 / 3 / 8
5,017
502
1,121
5,145
1,523
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thanatos
10
7 / 1 / 3
6,311
631
5,247
6,835
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
9
5 / 2 / 4
5,603
560
6,310
4,424
2,045
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 2
5,075
508
3,510
4,789
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
9
4 / 4 / 1
5,864
586
5,306
6,834
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 4 / 1
4,443
444
3,069
5,918
3,290
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 4 / 0
4,289
429
2,341
6,210
1,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
rhiangames022
Cerberus
6
0 / 4 / 0
4,071
407
1,514
5,595
2,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
17
Kills
7
8
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
Adaauwu
Athena
1
1
5
3.5
W
Bellona
BSBNninja
Bellona
2
1
2
3
W
Jing Wei
EsKambre
Jing Wei
2
3
8
2
L
2
2
2
1.5
W
Thanatos
7
1
3
8.5
L
Thanatos
4
4
1
1.13
L
1
4
1
0.38
W
Anubis
5
2
4
3.5
L
0
4
0
0
L
Cerberus
rhiangames022
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,059
Damage
15,740
30,476
Taken
29,346
12,365
Mitigated
11,893
13,563
Healing
9,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Adaauwu
Athena
1,704
73
0
698
6,807
2,894
0
1,777
5,030
10,657
0
W
Bellona
BSBNninja
Bellona
1,677
708
0
4,164
7,265
3,809
421
730
6,510
0
24,754
W
Jing Wei
EsKambre
Jing Wei
1,121
944
0
214
5,145
1,523
127
1,632
3,513
0
8,241
L
3,510
1,604
135
1,776
4,789
1,174
472
373
4,416
0
19,633
W
Thanatos
5,247
2,549
0
7,710
6,835
2,094
109
844
5,966
0
30,939
L
Thanatos
5,306
2,144
0
4,804
6,834
3,448
48
848
5,986
0
25,908
L
3,069
342
0
1,348
5,918
3,290
112
1,000
4,918
13,927
0
W
Anubis
6,310
358
0
777
4,424
2,045
586
1,766
2,533
21,043
0
L
2,341
347
83
264
6,210
1,729
30
3,039
3,171
13,601
0
L
Cerberus
rhiangames022
Cerberus
1,514
65
0
1,052
5,595
2,252
87
2,754
2,841
7,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,471
Gold Earned
23,742
180
Minions Killed
151
0
Camps Cleared
0
900,752
Distance Traveled
862,864
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,059
506
11
1
0
201,119
1
W
Bellona
5,481
548
65
7
0
162,271
1
W
Jing Wei
5,017
502
11
1
0
173,788
0
L
Neith
5,075
508
44
4
0
177,874
1
W
Thanatos
6,311
631
61
6
0
207,587
3
L
Thanatos
5,864
586
45
5
0
171,339
0
L
Tiamat
4,443
444
17
2
0
161,019
0
W
Anubis
5,603
560
32
3
0
155,987
3
L
Cthulhu
4,289
429
18
2
0
183,001
0
L
Cerberus
4,071
407
27
3
0
169,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role