Player Matchup

Set
Set
Asapwert3
Set
Level 22
God Stats
24W - 26L
1,335 SR
Queue Stats
87W - 97L
1,228 Elo+
Party 1
Xing Tian
Xing Tian
Dykidd
Xing Tian
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 29L
1,433 Elo+
Solo
Anhur
Anhur
MasterKade
Anhur
Level 24
God Stats
43W - 27L
1,794 SR
Queue Stats
388W - 308L
1,594 Elo+
Solo
Fenrir
Fenrir
NextGenFades
Fenrir
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 90L
1,245 Elo+
Party 1
Ra
Ra
killerth
Ra
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,212 Elo+
Solo
Team Averages
Level 20
1,526 SR
1,343 Elo+

VS

Team Averages
Level 15
1,473 SR
1,289 Elo+
Skadi
Skadi
Maseman13
Skadi
Level 13
God Stats
0W - 3L
1,740 SR
Queue Stats
125W - 146L
1,207 Elo+
Party 3
Athena
Athena
Splooch
Athena
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
T1ckl3MyP1ckl3
Ymir
Level 5
God Stats
17W - 25L
1,297 SR
Queue Stats
102W - 115L
1,160 Elo+
Party 3
Merlin
Merlin
andrey1223456
Merlin
Level 25
God Stats
3W - 3L
1,326 SR
Queue Stats
3W - 6L
1,108 Elo+
Solo
Hun Batz
Hun Batz
qebraB
Hun Batz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 6
9,781
611
8,710
13,654
5,545
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
Dykidd
Xing Tian
13
3 / 3 / 16
9,072
567
7,039
15,332
14,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
15
13 / 3 / 0
9,599
600
13,663
9,631
3,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fenrir
12
2 / 6 / 1
8,070
504
6,545
10,909
4,446
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 1 / 4
9,177
574
9,889
5,460
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Maseman13
Skadi
11
1 / 8 / 3
7,217
451
4,301
8,211
1,875
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
Splooch
Athena
14
8 / 4 / 8
9,170
573
6,682
14,430
10,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 6 / 4
8,117
507
5,169
16,131
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 5 / 0
7,938
496
4,129
13,841
5,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
qebraB
Hun Batz
15
8 / 6 / 5
9,123
570
5,577
12,626
5,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
41
27
Kills
21
21
Deaths
29
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
8
6
1.13
W
Xing Tian
Dykidd
Xing Tian
3
3
16
3.67
L
Skadi
Maseman13
Skadi
1
8
3
0.31
W
Anhur
13
3
0
4.33
W
Fenrir
2
6
1
0.42
L
Athena
Splooch
Athena
8
4
8
3
L
2
6
4
0.67
L
2
5
0
0.4
W
3
1
4
5
L
Hun Batz
qebraB
Hun Batz
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,846
Damage
25,858
54,986
Taken
65,239
30,063
Mitigated
32,147
11,770
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,710
4,446
0
3,980
13,654
5,545
993
3,087
10,567
0
54,203
W
Xing Tian
Dykidd
Xing Tian
7,039
1,060
0
948
15,332
14,354
62
3,709
11,623
24,905
0
L
Skadi
Maseman13
Skadi
4,301
1,995
0
131
8,211
1,875
0
2,947
5,264
0
24,460
W
Anhur
13,663
7,299
0
2,191
9,631
3,681
1,974
2,662
6,969
0
47,915
W
Fenrir
6,545
1,675
0
1,177
10,909
4,446
802
4,116
6,793
0
28,950
L
Athena
Splooch
Athena
6,682
3,506
0
338
14,430
10,430
402
1,908
12,522
20,537
0
L
5,169
757
0
1,060
16,131
8,997
0
5,335
10,796
24,470
0
L
4,129
256
275
5,875
13,841
5,838
704
5,401
8,440
45,318
0
W
9,889
1,203
1,639
1,835
5,460
2,037
2,282
2,406
3,054
61,231
0
L
Hun Batz
qebraB
Hun Batz
5,577
1,593
0
1,998
12,626
5,007
0
2,897
9,729
0
46,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,699
Gold Earned
41,565
370
Minions Killed
284
0
Camps Cleared
0
1,511,682
Distance Traveled
1,385,801
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,781
611
93
6
0
326,364
1
W
Xing Tian
9,072
567
35
2
0
322,095
2
L
Skadi
7,217
451
47
3
0
263,873
0
W
Anhur
9,599
600
73
5
0
293,029
3
W
Fenrir
8,070
504
58
4
0
267,814
0
L
Athena
9,170
573
35
2
0
296,879
5
L
Ymir
8,117
507
35
2
0
306,702
1
L
Merlin
7,938
496
80
5
0
214,712
2
W
Ra
9,177
574
111
7
0
302,380
5
L
Hun Batz
9,123
570
87
5
0
303,635
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role