Player Matchup

Nemesis
Nemesis
AirCurb
Nemesis
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AshNerfed
Heimdallr
Level 18
God Stats
75W - 45L
1,750 SR
Queue Stats
490W - 418L
1,634 Elo+
Solo
Cerberus
Cerberus
Demented617
Cerberus
Level 28
God Stats
5W - 5L
1,714 SR
Queue Stats
202W - 154L
1,717 Elo+
Solo
Cthulhu
Cthulhu
oHakaii
Cthulhu
Level 26
God Stats
2W - 0L
1,727 SR
Queue Stats
14W - 9L
1,678 Elo+
Party 1
Sol
Sol
vivalapwn
Sol
Level 25
God Stats
1W - 1L
1,461 SR
Queue Stats
12W - 9L
1,683 Elo+
Party 1
Team Averages
Level 25
1,631 SR
1,642 Elo+

VS

Team Averages
Level 21
1,560 SR
1,665 Elo+
Cernunnos
Cernunnos
AsparagusCoffee
Cernunnos
Level 8
God Stats
7W - 4L
1,637 SR
Queue Stats
45W - 21L
1,738 Elo+
Solo
Loki
Loki
Fany丶小弟
Loki
Level 29
God Stats
4W - 5L
1,747 SR
Queue Stats
325W - 323L
1,574 Elo+
Solo
Yemoja
Yemoja
LaughableSalad
Yemoja
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,611 Elo+
Solo
Thanatos
Thanatos
UnholyAmbush
Thanatos
Level 18
God Stats
7W - 7L
1,418 SR
Queue Stats
165W - 97L
1,780 Elo+
Solo
He Bo
He Bo
WaifuBeaterUwU
He Bo
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 73L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AirCurb
Nemesis
13
1 / 4 / 6
7,207
554
6,072
10,938
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
AshNerfed
Heimdallr
14
5 / 0 / 0
7,714
593
8,760
7,471
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Demented617
Cerberus
13
3 / 1 / 2
7,329
564
6,457
9,271
5,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
oHakaii
Cthulhu
11
3 / 2 / 6
7,258
558
6,240
9,016
4,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 3 / 3
6,822
525
6,460
7,458
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AsparagusCoffee
Cernunnos
11
0 / 3 / 1
6,270
482
5,798
11,748
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 2
6,131
472
2,701
6,301
1,766
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
1 / 4 / 0
5,461
420
2,835
8,960
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
UnholyAmbush
Thanatos
12
5 / 2 / 2
7,305
562
10,018
12,346
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 5 / 2
7,246
557
8,906
7,773
2,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
10
10
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AirCurb
Nemesis
1
4
6
1
W
Heimdallr
AshNerfed
Heimdallr
5
0
0
5
L
Cernunnos
AsparagusCoffee
Cernunnos
0
3
1
0.17
W
Cerberus
Demented617
Cerberus
3
1
2
4
L
1
2
2
1
L
1
4
0
0.25
L
Thanatos
UnholyAmbush
Thanatos
5
2
2
3
L
3
5
2
0.8
W
Cthulhu
oHakaii
Cthulhu
3
2
6
3
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,989
Damage
30,258
44,154
Taken
47,128
18,918
Mitigated
14,719
15,648
Healing
22,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AirCurb
Nemesis
6,072
1,326
0
3,318
10,938
3,793
0
3,230
7,708
0
43,725
W
Heimdallr
AshNerfed
Heimdallr
8,760
4,713
0
3,751
7,471
2,450
902
903
6,568
0
54,866
L
Cernunnos
AsparagusCoffee
Cernunnos
5,798
2,884
0
6,481
11,748
3,260
0
1,340
10,408
0
43,630
W
Cerberus
Demented617
Cerberus
6,457
349
0
4,190
9,271
5,993
0
1,306
7,965
43,867
0
L
2,701
1,062
0
998
6,301
1,766
0
4,164
1,789
0
29,402
L
2,835
1,218
255
1,631
8,960
3,441
0
3,996
4,917
13,535
0
L
Thanatos
UnholyAmbush
Thanatos
10,018
3,427
0
11,028
12,346
3,789
0
4,830
7,263
0
46,153
L
8,906
414
0
2,002
7,773
2,463
0
3,864
3,594
40,925
0
W
Cthulhu
oHakaii
Cthulhu
6,240
290
205
624
9,016
4,392
0
2,459
6,557
19,709
0
W
6,460
1,375
0
3,560
7,458
2,290
0
3,843
3,615
24,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,330
Gold Earned
32,413
376
Minions Killed
313
0
Camps Cleared
0
1,263,699
Distance Traveled
1,300,088
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,207
554
93
7
0
279,626
4
W
Heimdallr
7,714
593
98
8
0
226,440
2
L
Cernunnos
6,270
482
84
6
0
225,139
5
W
Cerberus
7,329
564
100
8
0
241,677
4
L
Loki
6,131
472
53
4
0
266,900
1
L
Yemoja
5,461
420
12
1
0
289,350
3
L
Thanatos
7,305
562
86
7
0
281,976
4
L
He Bo
7,246
557
78
6
0
236,723
4
W
Cthulhu
7,258
558
31
2
0
267,118
7
W
Sol
6,822
525
54
4
0
248,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role