Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dycedarg123
Tiamat
Level 158
God Stats
35W - 45L
1,604 SR
Queue Stats
548W - 549L
1,481 Elo+
Party 1
Ao Kuang
Ao Kuang
Mctoph_JR_
Ao Kuang
Level 45
God Stats
9W - 6L
1,636 SR
Queue Stats
518W - 469L
1,492 Elo+
Solo
Tyr
Tyr
juanmrtroll
Tyr
Level 84
God Stats
8W - 5L
1,710 SR
Queue Stats
165W - 152L
1,480 Elo+
Solo
Team Averages
Level 105
1,590 SR
1,491 Elo+

VS

Team Averages
Level 65
1,564 SR
1,435 Elo+
Arachne
Arachne
Chris_Jcc
Arachne
Level 85
God Stats
9W - 3L
1,793 SR
Queue Stats
443W - 412L
1,503 Elo+
Solo
Ymir
Ymir
Llama_Thrust69
Ymir
Level 65
God Stats
42W - 66L
1,486 SR
Queue Stats
53W - 82L
1,404 Elo+
Party 2
Zeus
Zeus
Og-BeaveMuncher
Zeus
Level 67
God Stats
81W - 100L
1,543 SR
Queue Stats
81W - 100L
1,444 Elo+
Party 2
Danzaburou
Danzaburou
Phil_Me_Up_Chuck
Danzaburou
Level 63
God Stats
69W - 89L
1,482 SR
Queue Stats
69W - 89L
1,414 Elo+
Party 2
Chaac
Chaac
Sp1coli47
Chaac
Level 46
God Stats
26W - 29L
1,516 SR
Queue Stats
35W - 39L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
1 / 0 / 0
3,178
636
1,550
2,184
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
 
Sylvanus
3
0 / 2 / 1
2,882
576
656
3,184
993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
5
0 / 1 / 0
3,045
609
1,158
1,435
637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
Mctoph_JR_
Ao Kuang
5
0 / 0 / 0
3,156
631
497
2,096
496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

3
0 / 1 / 0
2,723
545
237
1,142
273

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chris_Jcc
Arachne
6
0 / 0 / 0
3,345
669
68
2,483
624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

4
1 / 0 / 1
3,323
665
820
2,653
1,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
1 / 0 / 0
3,147
629
1,222
906
177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Phil_Me_Up_Chuck
Danzaburou
4
1 / 1 / 1
3,375
675
2,735
2,263
956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Sp1coli47
Chaac
6
1 / 0 / 0
3,674
735
1,705
3,057
1,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
0
1
L
Sylvanus
 
Sylvanus
0
2
1
0.25
W
Arachne
Chris_Jcc
Arachne
0
0
0
0
L
Tiamat
0
1
0
0
W
1
0
1
1.5
L
Ao Kuang
Mctoph_JR_
Ao Kuang
0
0
0
0
W
1
0
0
1
W
Danzaburou
Phil_Me_Up_Chuck
Danzaburou
1
1
1
1.5
W
Chaac
Sp1coli47
Chaac
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,098
Damage
6,550
10,041
Taken
11,362
3,299
Mitigated
4,390
2,818
Healing
3,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,550
593
0
565
2,184
900
0
259
1,859
0
9,621
L
Sylvanus
 
Sylvanus
656
347
0
638
3,184
993
0
697
2,462
4,856
0
W
Arachne
Chris_Jcc
Arachne
68
68
0
807
2,483
624
0
179
2,236
0
12,079
L
Tiamat
1,158
187
0
204
1,435
637
0
828
607
10,288
0
W
820
167
119
335
2,653
1,052
0
935
1,616
5,618
0
L
Ao Kuang
Mctoph_JR_
Ao Kuang
497
189
0
1,364
2,096
496
0
167
1,904
8,949
0
W
1,222
177
0
0
906
177
0
256
610
9,843
0
W
Danzaburou
Phil_Me_Up_Chuck
Danzaburou
2,735
1,280
210
1,028
2,263
956
0
297
1,966
0
9,975
W
Chaac
Sp1coli47
Chaac
1,705
740
0
1,027
3,057
1,581
132
434
2,623
0
14,004
L
237
56
0
47
1,142
273
0
0
1,067
0
3,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,984
Gold Earned
16,864
91
Minions Killed
105
0
Camps Cleared
0
398,920
Distance Traveled
464,841
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,178
636
15
3
0
94,599
1
L
Sylvanus
2,882
576
12
2
0
91,031
3
W
Arachne
3,345
669
25
5
0
108,059
1
L
Tiamat
3,045
609
26
5
0
87,393
1
W
Ymir
3,323
665
11
2
0
101,374
1
L
Ao Kuang
3,156
631
24
5
0
95,593
2
W
Zeus
3,147
629
21
4
0
83,121
0
W
Danzaburou
3,375
675
16
3
0
75,475
1
W
Chaac
3,674
735
32
6
0
96,812
2
L
Tyr
2,723
545
14
3
0
30,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role