Player Matchup

Cupid
Cupid
Chrxmee
Cupid
Level 68
God Stats
2W - 0L
1,781 SR
Queue Stats
2W - 3L
1,449 Elo+
Party 2
Terra
Terra
SaleableCloth59
Terra
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,449 Elo+
Party 2
Achilles
Achilles
kell90
Achilles
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,506 Elo+
Party 2
Team Averages
Level 99
1,594 SR
1,468 Elo+

VS

Team Averages
Level 85
1,497 SR
1,555 Elo+
Danzaburou
Danzaburou
Morbek08
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
XoVo_6godX
Scylla
Level 85
God Stats
0W - 1L
1,492 SR
Queue Stats
35W - 32L
1,565 Elo+
Party 1
Ganesha
Ganesha
xREDRUM-TACTICSx
Ganesha
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 46L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Chrxmee
Cupid
9
1 / 0 / 6
5,600
800
2,947
2,964
925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 0 / 4
6,140
877
3,976
5,866
3,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
kell90
Achilles
8
3 / 1 / 4
5,786
827
4,084
6,273
5,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Morbek08
Danzaburou
5
0 / 2 / 0
4,376
625
1,729
3,665
1,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
XoVo_6godX
Scylla
7
0 / 2 / 0
4,660
666
2,012
2,854
719
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 3 / 1
4,761
680
1,759
6,977
2,510
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
7
Kills
0
1
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
Chrxmee
Cupid
1
0
6
4
L
Danzaburou
Morbek08
Danzaburou
0
2
0
0
W
3
0
4
5
L
Scylla
XoVo_6godX
Scylla
0
2
0
0
W
Achilles
kell90
Achilles
3
1
4
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,007
Damage
5,500
15,103
Taken
13,496
9,697
Mitigated
4,829
5,185
Healing
1,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Chrxmee
Cupid
2,947
1,329
533
1,505
2,964
925
383
757
2,207
0
18,401
L
Danzaburou
Morbek08
Danzaburou
1,729
634
0
735
3,665
1,600
0
1,076
2,522
0
8,828
W
3,976
671
551
1,551
5,866
3,489
0
2,073
3,793
12,956
0
L
Scylla
XoVo_6godX
Scylla
2,012
264
246
123
2,854
719
0
783
2,020
12,649
0
W
Achilles
kell90
Achilles
4,084
1,504
0
1,045
6,273
5,283
171
969
5,304
0
12,261
L
1,759
126
357
405
6,977
2,510
0
2,177
4,675
10,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,526
Gold Earned
13,797
73
Minions Killed
59
0
Camps Cleared
0
418,518
Distance Traveled
304,308
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,600
800
39
6
0
123,488
2
L
Danzaburou
4,376
625
22
3
0
79,342
1
W
Terra
6,140
877
21
3
0
149,927
1
L
Scylla
4,660
666
35
5
0
108,831
1
W
Achilles
5,786
827
13
2
0
145,103
1
L
Ganesha
4,761
680
2
0
0
116,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role