Player Matchup

Susano
Susano
CyberneticPain
Susano
Level 155
God Stats
3W - 3L
1,768 SR
Queue Stats
93W - 87L
1,540 Elo+
Party 2
Tiamat
Tiamat
DDDHands
Tiamat
Level 119
God Stats
6W - 6L
1,534 SR
Queue Stats
64W - 72L
1,324 Elo+
Party 2
Fafnir
Fafnir
DJ dubstep dog
Fafnir
Level 65
God Stats
8W - 8L
1,480 SR
Queue Stats
235W - 210L
1,514 Elo+
Solo
Hachiman
Hachiman
ErebusDGrave
Hachiman
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 104L
1,556 Elo+
Party 2
Bastet
Bastet
divineenigma26
Bastet
Level 148
God Stats
7W - 2L
1,722 SR
Queue Stats
38W - 35L
1,538 Elo+
Party 2
Team Averages
Level 127
1,601 SR
1,494 Elo+

VS

Team Averages
Level 93
1,609 SR
1,446 Elo+
Chaac
Chaac
ANGELLO7W7
Chaac
Level 112
God Stats
7W - 2L
1,561 SR
Queue Stats
175W - 170L
1,459 Elo+
Solo
Danzaburou
Danzaburou
Astrastargazer
Danzaburou
Level 75
God Stats
14W - 6L
1,765 SR
Queue Stats
20W - 28L
1,369 Elo+
Party 1
Susano
Susano
Bootyseeker_Sugi
Susano
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
329W - 326L
1,452 Elo+
Solo
Bacchus
Bacchus
CafeBoi
Bacchus
Level 68
God Stats
24W - 13L
1,719 SR
Queue Stats
194W - 169L
1,481 Elo+
Solo
Scylla
Scylla
Fuegoleon23
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 0
8,234
588
7,146
10,168
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
DDDHands
Tiamat
11
0 / 8 / 0
6,222
444
2,187
8,583
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 4
6,828
488
3,676
9,083
5,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
ErebusDGrave
Hachiman
12
0 / 1 / 3
6,892
492
4,818
6,235
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
6 / 0 / 2
8,445
603
11,659
9,466
3,431
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
7 / 0 / 1
8,780
627
6,617
8,606
6,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Astrastargazer
Danzaburou
12
2 / 2 / 2
7,387
528
4,286
9,048
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 5 / 1
7,179
513
4,806
11,303
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
CafeBoi
Bacchus
10
3 / 0 / 3
6,965
498
5,154
8,103
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
10
1 / 7 / 1
6,052
432
2,768
9,405
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
14
Kills
15
15
Deaths
14
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
7
0
1
7.5
L
Danzaburou
Astrastargazer
Danzaburou
2
2
2
1.5
L
2
5
1
0.5
L
Bacchus
CafeBoi
Bacchus
3
0
3
4.5
W
8
3
0
2.67
W
Tiamat
DDDHands
Tiamat
0
8
0
0
W
0
3
4
0.67
W
Hachiman
ErebusDGrave
Hachiman
0
1
3
1.5
L
Scylla
1
7
1
0.21
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,486
Damage
23,631
43,535
Taken
46,465
18,846
Mitigated
20,976
11,664
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
6,617
2,174
0
5,192
8,606
6,168
1,304
2,516
5,748
0
53,910
L
Danzaburou
Astrastargazer
Danzaburou
4,286
1,204
0
3,531
9,048
2,629
0
780
8,268
0
38,359
L
4,806
1,566
0
2,948
11,303
4,235
0
300
11,003
0
44,173
L
Bacchus
CafeBoi
Bacchus
5,154
367
0
1,809
8,103
5,766
0
1,566
6,537
17,114
0
W
7,146
2,211
0
750
10,168
3,421
0
1,201
8,967
0
46,311
W
Tiamat
DDDHands
Tiamat
2,187
365
0
1,412
8,583
3,925
245
0
8,583
24,807
0
W
3,676
311
0
3,161
9,083
5,820
0
2,387
6,696
22,093
0
W
Hachiman
ErebusDGrave
Hachiman
4,818
2,820
0
3,211
6,235
2,249
572
1,426
4,809
0
43,032
L
Scylla
2,768
411
0
1,670
9,405
2,178
0
359
9,046
25,647
0
W
11,659
2,470
0
3,130
9,466
3,431
7
2,908
6,558
0
46,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,621
Gold Earned
36,363
337
Minions Killed
361
0
Camps Cleared
0
1,305,807
Distance Traveled
1,318,434
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,780
627
109
8
0
257,184
0
L
Danzaburou
7,387
528
81
6
0
252,045
1
L
Susano
7,179
513
95
7
0
258,408
2
L
Bacchus
6,965
498
21
2
0
308,657
4
W
Susano
8,234
588
68
5
0
304,523
5
W
Tiamat
6,222
444
49
4
0
202,274
3
W
Fafnir
6,828
488
43
3
0
253,869
0
W
Hachiman
6,892
492
78
6
0
217,102
3
L
Scylla
6,052
432
55
4
0
242,140
2
W
Bastet
8,445
603
99
7
0
328,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role