Player Matchup

Sobek
Sobek
Highkeyy
Sobek
Level 28
God Stats
2W - 7L
1,187 SR
Queue Stats
522W - 481L
1,504 Elo+
Solo
Neith
Neith
JohnnyAxis
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,272 Elo+
Solo
Sun Wukong
Sun Wukong
LEIZUR
Sun Wukong
Level 29
God Stats
11W - 18L
1,421 SR
Queue Stats
78W - 90L
1,516 Elo+
Solo
Set
Set
LightningX12345
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,536 Elo+
Party 2
Eset
Eset
TigerBosss
Eset
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,529 Elo+
Party 2
Team Averages
Level 19
1,422 SR
1,471 Elo+

VS

Team Averages
Level 16
1,533 SR
1,591 Elo+
Amaterasu
Amaterasu
LLawliet21235
Amaterasu
Level 21
God Stats
43W - 21L
1,540 SR
Queue Stats
56W - 45L
1,481 Elo+
Party 3
Danzaburou
Danzaburou
SickJesus
Danzaburou
Level 28
God Stats
12W - 7L
1,564 SR
Queue Stats
58W - 56L
1,510 Elo+
Solo
Thor
Thor
StrygwyrMTS
Thor
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 10L
1,742 Elo+
Party 1
Chang'e
Chang'e
Zelzika
Chang'e
Level 29
God Stats
11W - 10L
1,559 SR
Queue Stats
63W - 52L
1,481 Elo+
Party 3
Ra
Ra
monkeyffoo
Ra
Level 2
God Stats
10W - 10L
1,500 SR
Queue Stats
354W - 396L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Highkeyy
Sobek
10
1 / 2 / 4
6,987
466
2,628
10,923
6,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
8
0 / 9 / 2
5,717
381
3,848
10,357
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
LEIZUR
Sun Wukong
12
2 / 4 / 0
7,353
490
6,819
13,339
5,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
2 / 5 / 4
6,697
446
5,560
10,173
3,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
5 / 2 / 1
7,672
511
8,895
6,981
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LLawliet21235
Amaterasu
13
1 / 2 / 1
7,580
505
6,063
12,169
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
SickJesus
Danzaburou
14
5 / 1 / 9
8,419
561
7,959
10,027
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 4 / 7
7,027
468
5,495
8,970
2,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Chang'e
Zelzika
Chang'e
12
6 / 0 / 9
8,507
567
9,551
8,693
3,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
6 / 3 / 6
7,400
493
5,461
6,751
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
10
Kills
22
22
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sobek
Highkeyy
Sobek
1
2
4
1.5
L
Neith
0
9
2
0.11
L
Sun Wukong
LEIZUR
Sun Wukong
2
4
0
0.5
W
Amaterasu
LLawliet21235
Amaterasu
1
2
1
0.75
L
2
5
4
0.8
W
Danzaburou
SickJesus
Danzaburou
5
1
9
9.5
W
4
4
7
1.88
L
5
2
1
2.75
W
Chang'e
Zelzika
Chang'e
6
0
9
10.5
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,750
Damage
34,529
51,773
Taken
46,610
20,905
Mitigated
16,828
13,035
Healing
26,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Highkeyy
Sobek
2,628
247
0
4,051
10,923
6,377
30
3,391
7,532
12,916
0
L
Neith
3,848
2,346
0
1,379
10,357
3,410
280
4,796
5,561
0
17,574
L
Sun Wukong
LEIZUR
Sun Wukong
6,819
1,195
0
2,862
13,339
5,656
0
1,953
11,386
0
41,775
W
Amaterasu
LLawliet21235
Amaterasu
6,063
2,618
0
7,898
12,169
5,527
996
0
12,169
0
38,628
L
5,560
1,180
0
3,082
10,173
3,523
0
2,859
7,314
0
26,075
W
Danzaburou
SickJesus
Danzaburou
7,959
3,586
0
4,712
10,027
3,407
2,321
3,920
6,107
0
54,266
W
5,495
2,214
0
1,564
8,970
2,746
0
2,381
6,589
0
22,433
L
8,895
422
263
1,398
6,981
1,939
648
2,013
4,968
50,552
0
W
Chang'e
Zelzika
Chang'e
9,551
915
3,951
5,461
8,693
3,217
1,016
3,071
5,622
25,949
0
W
5,461
955
1,838
1,435
6,751
1,931
195
2,151
4,600
32,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,426
Gold Earned
38,933
251
Minions Killed
290
0
Camps Cleared
0
1,291,787
Distance Traveled
1,353,935
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,987
466
16
1
0
295,936
1
L
Neith
5,717
381
25
2
0
225,469
5
L
Sun Wukong
7,353
490
77
5
0
230,231
1
W
Amaterasu
7,580
505
69
5
0
270,058
5
L
Set
6,697
446
42
3
0
249,088
0
W
Danzaburou
8,419
561
101
7
0
251,756
3
W
Thor
7,027
468
29
2
0
254,821
4
L
Eset
7,672
511
91
6
0
291,063
6
W
Chang'e
8,507
567
33
2
0
277,350
2
W
Ra
7,400
493
58
4
0
299,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role