Player Matchup

Chang'e
Chang'e
Awokenpotential
Chang'e
Level 38
God Stats
2W - 3L
1,700 SR
Queue Stats
220W - 166L
1,664 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Drοle
Ah Muzen Cab
Level 66
God Stats
9W - 3L
1,732 SR
Queue Stats
290W - 222L
1,648 Elo+
Party 2
Athena
Athena
Escanοr
Athena
Level 59
God Stats
5W - 4L
1,715 SR
Queue Stats
231W - 176L
1,695 Elo+
Party 2
Artemis
Artemis
Sθul
Artemis
Level 27
God Stats
7W - 9L
1,715 SR
Queue Stats
87W - 66L
1,635 Elo+
Party 2
Awilix
Awilix
VizionExtremous
Awilix
Level 39
God Stats
1W - 1L
1,590 SR
Queue Stats
35W - 41L
1,591 Elo+
Party 1
Team Averages
Level 46
1,690 SR
1,646 Elo+

VS

Team Averages
Level 52
1,659 SR
1,693 Elo+
Rama
Rama
BigBootyLowry
Rama
Level 6
God Stats
15W - 8L
1,939 SR
Queue Stats
237W - 135L
1,810 Elo+
Party 3
Chang'e
Chang'e
DERLIVED
Chang'e
Level 25
God Stats
2W - 0L
1,682 SR
Queue Stats
136W - 58L
1,739 Elo+
Party 3
Zeus
Zeus
ItsDunn
Zeus
Level 64
God Stats
8W - 3L
1,596 SR
Queue Stats
289W - 178L
1,715 Elo+
Party 3
Yemoja
Yemoja
MONCALON
Yemoja
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 102L
1,578 Elo+
Solo
Loki
Loki
christophervi069
Loki
Level 90
God Stats
21W - 15L
1,578 SR
Queue Stats
238W - 210L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 1
9,366
468
9,191
18,245
7,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Drοle
Ah Muzen Cab
18
3 / 6 / 0
11,306
565
8,395
17,659
10,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Escanοr
Athena
14
3 / 4 / 3
9,498
475
9,355
17,998
16,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Sθul
Artemis
18
3 / 1 / 4
10,619
531
6,184
11,010
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 6
10,250
513
9,210
13,558
7,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 2
10,946
547
4,995
13,830
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
DERLIVED
Chang'e
18
2 / 2 / 10
10,648
532
10,797
12,980
10,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zeus
ItsDunn
Zeus
19
11 / 2 / 6
12,181
609
21,214
10,872
4,493
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
MONCALON
Yemoja
17
3 / 3 / 13
10,877
544
9,027
14,856
16,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 2 / 5
11,198
560
6,584
14,948
6,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
13
Kills
22
22
Deaths
13
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
1
4
2
0.5
W
Chang'e
DERLIVED
Chang'e
2
2
10
3.5
L
Ah Muzen Cab
Drοle
Ah Muzen Cab
3
6
0
0.5
L
Athena
Escanοr
Athena
3
4
3
1.13
W
Zeus
ItsDunn
Zeus
11
2
6
7
W
Yemoja
MONCALON
Yemoja
3
3
13
3.17
L
Artemis
Sθul
Artemis
3
1
4
5
L
2
3
6
1.67
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,335
Damage
52,617
78,470
Taken
67,486
45,776
Mitigated
44,063
28,175
Healing
24,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,191
113
1,030
6,340
18,245
7,104
0
12,827
5,418
56,069
0
W
4,995
3,696
0
5,211
13,830
6,744
330
1,837
11,953
0
91,802
W
Chang'e
DERLIVED
Chang'e
10,797
1,212
1,112
6,628
12,980
10,748
228
2,114
10,774
61,824
0
L
Ah Muzen Cab
Drοle
Ah Muzen Cab
8,395
4,514
0
7,638
17,659
10,860
31
8,259
9,400
0
89,798
L
Athena
Escanοr
Athena
9,355
3,969
0
2,250
17,998
16,089
0
11,563
6,435
36,711
0
W
Zeus
ItsDunn
Zeus
21,214
4,478
0
2,518
10,872
4,493
0
4,760
5,839
101,378
0
W
Yemoja
MONCALON
Yemoja
9,027
1,631
1,036
1,701
14,856
16,042
0
5,379
9,322
31,221
0
L
Artemis
Sθul
Artemis
6,184
2,635
0
6,938
11,010
4,642
844
1,848
9,162
0
64,279
L
9,210
3,534
0
3,979
13,558
7,081
0
6,541
7,017
0
57,179
W
6,584
1,039
0
6,203
14,948
6,036
0
3,790
11,052
0
91,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,039
Gold Earned
55,850
528
Minions Killed
671
0
Camps Cleared
0
1,848,654
Distance Traveled
1,901,387
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,366
468
119
6
0
348,616
1
W
Rama
10,946
547
157
8
0
322,943
6
W
Chang'e
10,648
532
154
8
0
319,163
5
L
Ah Muzen Cab
11,306
565
136
7
0
329,746
2
L
Athena
9,498
475
48
2
0
415,130
9
W
Zeus
12,181
609
166
8
0
383,781
4
W
Yemoja
10,877
544
39
2
0
414,355
2
L
Artemis
10,619
531
127
6
0
336,387
1
L
Awilix
10,250
513
98
5
0
418,775
4
W
Loki
11,198
560
155
8
0
461,145
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role