Player Matchup

Cthulhu
Cthulhu
Fronkert
Cthulhu
Level 28
God Stats
5W - 2L
1,754 SR
Queue Stats
99W - 122L
1,483 Elo+
Party 1
Rama
Rama
Jackmerius
Rama
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,702 Elo+
Party 1
Olorun
Olorun
Keltus
Olorun
Level 24
God Stats
2W - 3L
1,313 SR
Queue Stats
4W - 5L
1,477 Elo+
Solo
Hercules
Hercules
ROCKYOHEAD21
Hercules
Level 17
God Stats
4W - 4L
1,271 SR
Queue Stats
146W - 119L
1,552 Elo+
Solo
Geb
Geb
toro3317
Geb
Level 29
God Stats
10W - 12L
1,448 SR
Queue Stats
124W - 173L
1,401 Elo+
Party 1
Team Averages
Level 23
1,457 SR
1,523 Elo+

VS

Team Averages
Level 28
1,481 SR
1,554 Elo+
Baron Samedi
Baron Samedi
Clutchish
Baron Samedi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,531 Elo+
Solo
Susano
Susano
Dykidd
Susano
Level 6
God Stats
1W - 2L
1,295 SR
Queue Stats
28W - 29L
1,485 Elo+
Solo
Skadi
Skadi
HonorGuard19
Skadi
Level 103
God Stats
0W - 1L
1,694 SR
Queue Stats
2W - 3L
1,772 Elo+
Party 2
Aphrodite
Aphrodite
NemoLBN
Aphrodite
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
OdinAsheric
Nemesis
Level 9
God Stats
1W - 4L
1,418 SR
Queue Stats
38W - 38L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fronkert
Cthulhu
16
7 / 1 / 8
10,433
549
11,475
19,315
15,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 7 / 4
9,716
511
8,930
13,009
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Keltus
Olorun
16
10 / 4 / 11
11,221
591
13,656
14,889
6,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
ROCKYOHEAD21
Hercules
18
12 / 1 / 9
11,814
622
15,884
16,161
15,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 6
9,418
496
3,485
15,901
17,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Clutchish
Baron Samedi
10
3 / 8 / 0
7,742
407
5,316
9,314
3,828
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Dykidd
Susano
12
0 / 8 / 2
7,595
400
9,175
16,054
8,547
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
10 / 8 / 3
9,859
519
19,816
17,714
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
NemoLBN
Aphrodite
13
2 / 7 / 8
8,045
423
8,216
13,472
5,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
OdinAsheric
Nemesis
13
2 / 3 / 3
7,940
418
5,534
12,158
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
34
Kills
17
18
Deaths
34
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Clutchish
Baron Samedi
3
8
0
0.38
L
Susano
Dykidd
Susano
0
8
2
0.13
W
Cthulhu
Fronkert
Cthulhu
7
1
8
11
L
10
8
3
1.44
W
4
7
4
0.86
W
Olorun
Keltus
Olorun
10
4
11
3.88
L
Aphrodite
NemoLBN
Aphrodite
2
7
8
0.86
L
Nemesis
OdinAsheric
Nemesis
2
3
3
1.17
W
Hercules
ROCKYOHEAD21
Hercules
12
1
9
16.5
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,430
Damage
48,057
79,275
Taken
68,712
59,073
Mitigated
29,316
29,366
Healing
14,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Clutchish
Baron Samedi
5,316
882
0
729
9,314
3,828
0
5,516
3,723
25,293
0
L
Susano
Dykidd
Susano
9,175
1,532
0
1,331
16,054
8,547
0
8,556
7,048
0
39,805
W
Cthulhu
Fronkert
Cthulhu
11,475
1,171
322
8,277
19,315
15,880
1,655
2,348
16,967
41,818
0
L
19,816
10,311
0
2,418
17,714
6,456
0
6,660
10,929
0
49,996
W
8,930
5,885
0
3,653
13,009
4,311
2,741
2,638
10,371
0
48,211
W
Olorun
Keltus
Olorun
13,656
8,076
1,557
7,765
14,889
6,246
1,838
4,498
10,391
51,737
0
L
Aphrodite
NemoLBN
Aphrodite
8,216
2,405
3,390
5,207
13,472
5,839
0
5,061
8,311
29,814
0
L
Nemesis
OdinAsheric
Nemesis
5,534
1,561
0
1,508
12,158
4,646
0
2,023
10,085
0
43,988
W
Hercules
ROCKYOHEAD21
Hercules
15,884
7,598
0
4,872
16,161
15,432
1,635
2,463
13,698
0
72,954
W
3,485
231
0
2,920
15,901
17,204
1,650
1,585
14,316
34,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,602
Gold Earned
41,181
412
Minions Killed
292
0
Camps Cleared
0
1,618,888
Distance Traveled
1,467,703
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,742
407
35
2
0
193,919
0
L
Susano
7,595
400
69
4
0
278,346
1
W
Cthulhu
10,433
549
77
4
0
353,017
0
L
Skadi
9,859
519
57
3
0
315,253
0
W
Rama
9,716
511
82
4
0
308,206
0
W
Olorun
11,221
591
79
4
0
304,763
0
L
Aphrodite
8,045
423
59
3
0
297,578
2
L
Nemesis
7,940
418
72
4
0
382,607
0
W
Hercules
11,814
622
112
6
0
375,448
0
W
Geb
9,418
496
62
3
0
277,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role