Player Matchup

Set
Set
Jessewolf009
Set
Level 16
God Stats
6W - 2L
1,933 SR
Queue Stats
29W - 30L
1,617 Elo+
Party 1
Pele
Pele
JewishGuuy
Pele
Level 27
God Stats
0W - 3L
1,176 SR
Queue Stats
22W - 16L
1,481 Elo+
Solo
Ares
Ares
JokerAdvocate
Ares
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 179L
1,418 Elo+
Party 1
Anubis
Anubis
Turban man2525
Anubis
Level 29
God Stats
0W - 1L
1,672 SR
Queue Stats
10W - 12L
1,416 Elo+
Solo
Susano
Susano
wookieslayer05
Susano
Level 14
God Stats
0W - 2L
1,365 SR
Queue Stats
3W - 5L
1,433 Elo+
Solo
Team Averages
Level 22
1,529 SR
1,473 Elo+

VS

Team Averages
Level 17
1,501 SR
1,502 Elo+
Bakasura
Bakasura
Canguru Leproso
Bakasura
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,577 Elo+
Party 2
Vulcan
Vulcan
LoN Zold
Vulcan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,489 Elo+
Party 2
Medusa
Medusa
PoopMasterTP
Medusa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,335 Elo+
Solo
Chaac
Chaac
VrooxX
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,697 Elo+
Solo
Ganesha
Ganesha
swanboi13
Ganesha
Level 26
God Stats
3W - 2L
1,504 SR
Queue Stats
14W - 21L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 1
10,694
411
8,950
21,050
9,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 11 / 2
10,544
406
8,032
21,125
6,340
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 8 / 0
7,452
287
1,361
15,241
7,331
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

20
7 / 4 / 1
14,559
560
17,750
21,522
11,384
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 10 / 1
10,298
396
6,769
20,885
11,043
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
10 / 1 / 7
14,964
576
17,222
20,671
8,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
LoN Zold
Vulcan
20
12 / 2 / 6
15,092
580
21,391
12,895
5,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
20
14 / 2 / 4
14,857
571
20,077
16,038
6,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
VrooxX
Chaac
18
4 / 4 / 7
12,595
484
9,186
14,475
8,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
swanboi13
Ganesha
19
0 / 2 / 19
13,496
519
7,191
13,277
16,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
83
11
Kills
40
41
Deaths
11
5
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bakasura
10
1
7
13.5
L
3
8
1
0.44
L
1
11
2
0.18
L
0
8
0
0
W
Vulcan
LoN Zold
Vulcan
12
2
6
7.5
W
Medusa
14
2
4
8
L
7
4
1
1.88
W
Chaac
VrooxX
Chaac
4
4
7
1.88
W
Ganesha
swanboi13
Ganesha
0
2
19
4.75
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,862
Damage
75,067
99,823
Taken
77,356
45,589
Mitigated
46,458
20,420
Healing
20,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
17,222
11,202
0
6,917
20,671
8,950
5,115
4,056
16,615
0
115,071
L
8,950
5,060
0
3,637
21,050
9,491
704
2,444
17,818
0
54,536
L
8,032
3,496
0
1,882
21,125
6,340
2,452
9,046
11,882
0
62,669
L
1,361
299
0
1,495
15,241
7,331
0
4,695
9,722
8,108
0
W
Vulcan
LoN Zold
Vulcan
21,391
7,935
0
5,149
12,895
5,597
3,157
5,928
6,967
102,915
0
W
Medusa
20,077
8,212
0
748
16,038
6,785
6,715
3,663
12,375
0
119,946
L
17,750
343
0
13,406
21,522
11,384
2,269
8,056
11,737
112,761
0
W
Chaac
VrooxX
Chaac
9,186
3,297
0
4,428
14,475
8,281
2,003
1,328
13,147
0
46,762
W
Ganesha
swanboi13
Ganesha
7,191
564
994
2,427
13,277
16,845
268
4,136
9,141
34,948
0
L
6,769
1,367
0
0
20,885
11,043
356
3,510
16,294
0
51,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,547
Gold Earned
71,004
510
Minions Killed
644
0
Camps Cleared
0
1,958,590
Distance Traveled
2,264,367
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,964
576
172
7
0
556,969
0
L
Set
10,694
411
94
4
0
400,054
3
L
Pele
10,544
406
101
4
0
430,123
1
L
Ares
7,452
287
12
0
0
294,786
0
W
Vulcan
15,092
580
162
6
0
429,502
2
W
Medusa
14,857
571
198
8
0
443,340
1
L
Anubis
14,559
560
214
8
0
401,202
6
W
Chaac
12,595
484
84
3
0
448,221
8
W
Ganesha
13,496
519
28
1
0
386,335
6
L
Susano
10,298
396
89
3
0
432,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role