Player Matchup

Cerberus
Cerberus
Ares100winRate
Cerberus
Level 10
God Stats
2W - 1L
1,836 SR
Queue Stats
10W - 7L
1,769 Elo+
Party 1
Fenrir
Fenrir
CarrySenpai
Fenrir
Level 12
God Stats
1W - 1L
1,809 SR
Queue Stats
27W - 10L
1,798 Elo+
Party 1
Danzaburou
Danzaburou
ImMrSnow
Danzaburou
Level 28
God Stats
18W - 11L
1,715 SR
Queue Stats
203W - 139L
1,706 Elo+
Solo
Guan Yu
Guan Yu
JungleSenpai
Guan Yu
Level 15
God Stats
1W - 1L
1,689 SR
Queue Stats
64W - 39L
1,781 Elo+
Party 1
The Morrigan
The Morrigan
YiNkEdYa
The Morrigan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,832 Elo+
Party 1
Team Averages
Level 19
1,710 SR
1,777 Elo+

VS

Team Averages
Level 22
1,546 SR
1,688 Elo+
Cernunnos
Cernunnos
Bradderall
Cernunnos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 75L
1,635 Elo+
Solo
Arachne
Arachne
JarquisTheGreat
Arachne
Level 16
God Stats
9W - 4L
1,731 SR
Queue Stats
35W - 28L
1,494 Elo+
Solo
Ra
Ra
Tax1k
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,748 Elo+
Solo
Nemesis
Nemesis
TsunTsundere
Nemesis
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
64W - 48L
1,779 Elo+
Solo
Artio
Artio
UnholyAmbush
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 97L
1,784 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
2 / 4 / 6
5,516
501
3,757
9,039
4,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
4 / 4 / 3
5,873
534
4,451
8,979
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
ImMrSnow
Danzaburou
10
1 / 3 / 1
5,865
533
3,280
5,948
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
JungleSenpai
Guan Yu
10
0 / 3 / 1
5,366
488
3,374
9,853
4,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
YiNkEdYa
The Morrigan
11
7 / 3 / 3
7,178
653
5,125
5,790
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bradderall
Cernunnos
12
7 / 0 / 3
7,323
666
6,785
6,114
2,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 5 / 5
5,981
544
5,576
8,361
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
10
1 / 6 / 5
5,936
540
3,506
7,573
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
TsunTsundere
Nemesis
11
2 / 2 / 5
6,269
570
4,120
6,349
1,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 1 / 1
7,090
645
7,610
8,615
7,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
14
Kills
17
17
Deaths
14
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
4
6
1.25
W
Cernunnos
Bradderall
Cernunnos
7
0
3
8.5
L
Fenrir
4
4
3
1.38
L
Danzaburou
ImMrSnow
Danzaburou
1
3
1
0.5
W
2
5
5
0.9
L
Guan Yu
JungleSenpai
Guan Yu
0
3
1
0.17
W
Ra
1
6
5
0.58
W
Nemesis
TsunTsundere
Nemesis
2
2
5
2.25
W
5
1
1
5.5
L
The Morrigan
YiNkEdYa
The Morrigan
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,987
Damage
27,597
39,609
Taken
37,012
15,132
Mitigated
17,220
14,257
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,757
441
0
2,614
9,039
4,265
0
1,329
7,710
17,886
0
W
Cernunnos
Bradderall
Cernunnos
6,785
4,415
0
1,535
6,114
2,089
1,225
286
5,828
0
40,419
L
Fenrir
4,451
1,583
0
2,108
8,979
2,823
0
1,382
7,497
0
23,315
L
Danzaburou
ImMrSnow
Danzaburou
3,280
2,137
0
2,713
5,948
1,249
0
132
5,816
0
26,775
W
5,576
3,522
0
1,407
8,361
3,952
0
3,253
5,086
0
29,579
L
Guan Yu
JungleSenpai
Guan Yu
3,374
985
267
4,562
9,853
4,856
0
5,361
4,117
0
21,675
W
Ra
3,506
579
247
1,515
7,573
2,248
97
2,678
4,870
30,437
0
W
Nemesis
TsunTsundere
Nemesis
4,120
1,354
0
2,057
6,349
1,832
101
691
5,658
0
31,834
W
7,610
1,632
155
4,594
8,615
7,099
0
978
7,312
37,820
0
L
The Morrigan
YiNkEdYa
The Morrigan
5,125
1,635
0
1,993
5,790
1,939
0
2,412
3,353
37,218
1,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,798
Gold Earned
32,599
286
Minions Killed
332
0
Camps Cleared
0
1,020,351
Distance Traveled
1,120,190
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,516
501
48
4
0
217,392
2
W
Cernunnos
7,323
666
81
7
0
214,302
0
L
Fenrir
5,873
534
54
5
0
230,732
1
L
Danzaburou
5,865
533
64
6
0
186,396
2
W
Arachne
5,981
544
57
5
0
230,047
2
L
Guan Yu
5,366
488
45
4
0
193,524
1
W
Ra
5,936
540
56
5
0
199,062
4
W
Nemesis
6,269
570
64
6
0
243,359
2
W
Artio
7,090
645
74
7
0
233,420
1
L
The Morrigan
7,178
653
75
7
0
192,307
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role