Player Matchup

Horus
Horus
Gods Chos3n One
Horus
Level 129
God Stats
12W - 12L
1,686 SR
Queue Stats
311W - 349L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
LoKey sharp
Zhong Kui
Level 48
God Stats
8W - 10L
1,439 SR
Queue Stats
255W - 216L
1,595 Elo+
Party 1
Nike
Nike
Lokey Swauce
Nike
Level 103
God Stats
17W - 16L
1,629 SR
Queue Stats
660W - 588L
1,593 Elo+
Party 1
Team Averages
Level 93
1,585 SR
1,574 Elo+

VS

Team Averages
Level 73
1,640 SR
1,488 Elo+
Jormungandr
Jormungandr
deucey7
Jormungandr
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 134L
1,597 Elo+
Party 2
Medusa
Medusa
theYvngK1ng
Medusa
Level 48
God Stats
3W - 1L
1,804 SR
Queue Stats
19W - 26L
1,499 Elo+
Party 2
Hades
Hades
xVonTreyDa3rdK
Hades
Level 85
God Stats
86W - 63L
1,616 SR
Queue Stats
199W - 271L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
7,743
704
3,901
6,296
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
LoKey sharp
Zhong Kui
11
4 / 2 / 1
7,972
725
7,701
6,382
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 5
7,280
662
2,934
7,221
4,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
deucey7
Jormungandr
11
1 / 0 / 3
7,389
672
5,885
7,254
4,859
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
10
1 / 1 / 2
7,049
641
5,137
4,926
1,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 2
7,353
668
3,249
7,039
4,096
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
5
Kills
4
4
Deaths
5
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Zhong Kui
LoKey sharp
Zhong Kui
4
2
1
2.25
L
0
1
5
2.5
W
Jormungandr
deucey7
Jormungandr
1
0
3
2.5
W
Medusa
1
1
2
2
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,536
Damage
14,271
19,899
Taken
19,219
11,351
Mitigated
10,363
7,961
Healing
3,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,901
1,572
651
2,367
6,296
3,241
0
2,803
3,368
0
18,271
L
Zhong Kui
LoKey sharp
Zhong Kui
7,701
722
0
2,663
6,382
4,037
0
2,969
3,338
26,489
0
L
2,934
505
0
2,280
7,221
4,073
0
3,021
4,025
0
28,795
W
Jormungandr
deucey7
Jormungandr
5,885
1,123
0
574
7,254
4,859
0
2,482
4,568
23,168
0
W
Medusa
5,137
1,397
0
529
4,926
1,408
0
2,321
2,409
0
22,567
W
3,249
382
666
1,498
7,039
4,096
0
2,393
4,446
22,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,995
Gold Earned
21,791
122
Minions Killed
113
0
Camps Cleared
0
577,239
Distance Traveled
600,887
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,743
704
21
2
0
192,100
1
L
Zhong Kui
7,972
725
58
5
0
193,033
2
L
Nike
7,280
662
43
4
0
192,106
4
W
Jormungandr
7,389
672
37
3
0
214,174
5
W
Medusa
7,049
641
30
3
0
210,996
0
W
Hades
7,353
668
46
4
0
175,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role