Player Matchup

Nu Wa
Nu Wa
A8DUCTED
Nu Wa
Level 29
God Stats
9W - 16L
1,387 SR
Queue Stats
66W - 50L
1,681 Elo+
Solo
Ao Kuang
Ao Kuang
CertifiedDuckBoy
Ao Kuang
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,655 Elo+
Solo
Anhur
Anhur
nikki-valentine9
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
papasamku
Fenrir
Level 21
God Stats
8W - 9L
1,511 SR
Queue Stats
181W - 169L
1,611 Elo+
Solo
Ganesha
Ganesha
yodenody
Ganesha
Level 14
God Stats
9W - 8L
1,838 SR
Queue Stats
212W - 256L
1,886 Elo+
Solo
Team Averages
Level 15
1,547 SR
1,667 Elo+

VS

Team Averages
Level 27
1,669 SR
1,674 Elo+
Merlin
Merlin
Budknight64
Merlin
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
26W - 50L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
JRBlazingChaos
Tsukuyomi
Level 25
God Stats
5W - 0L
1,953 SR
Queue Stats
209W - 50L
1,918 Elo+
Party 1
Medusa
Medusa
Ram721
Medusa
Level 23
God Stats
4W - 2L
1,508 SR
Queue Stats
20W - 20L
1,488 Elo+
Solo
Zeus
Zeus
Talarandor
Zeus
Level 28
God Stats
268W - 94L
1,969 SR
Queue Stats
290W - 108L
1,958 Elo+
Party 1
Freya
Freya
fairyglitter24
Freya
Level 29
God Stats
3W - 3L
1,414 SR
Queue Stats
46W - 49L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
A8DUCTED
Nu Wa
17
2 / 5 / 7
11,310
1,028
13,977
20,570
6,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 7 / 4
11,046
1,004
6,932
19,564
9,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 1 / 1
8,446
768
121
810
203
Fenrir
papasamku
Fenrir
16
6 / 14 / 4
11,415
1,038
15,157
24,029
10,401
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
yodenody
Ganesha
18
0 / 9 / 8
11,714
1,065
5,307
23,956
24,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Team 1 Tickets

0

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 4 / 19
10,630
966
5,592
5,868
2,602
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
JRBlazingChaos
Tsukuyomi
18
7 / 3 / 21
11,979
1,089
18,699
10,911
3,775
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Ram721
Medusa
19
5 / 3 / 23
11,663
1,060
9,630
11,515
3,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
20 / 1 / 9
14,882
1,353
34,072
5,797
1,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 2 / 25
11,312
1,028
13,716
12,284
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
133
13
Kills
36
36
Deaths
13
24
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
A8DUCTED
Nu Wa
2
5
7
1.1
W
Merlin
1
4
19
2.63
L
5
7
4
1
W
Tsukuyomi
JRBlazingChaos
Tsukuyomi
7
3
21
5.83
W
Medusa
Ram721
Medusa
5
3
23
5.5
W
20
1
9
24.5
W
3
2
25
7.75
L
0
1
1
0.5
L
Fenrir
papasamku
Fenrir
6
14
4
0.57
L
Ganesha
yodenody
Ganesha
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,494
Damage
81,709
88,929
Taken
46,375
51,691
Mitigated
17,552
4,792
Healing
9,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
A8DUCTED
Nu Wa
13,977
3,074
0
1,344
20,570
6,736
0
13,878
6,692
50,273
0
W
Merlin
5,592
685
0
267
5,868
2,602
0
2,672
3,196
22,464
0
L
6,932
497
0
1,430
19,564
9,736
0
12,030
7,534
11,013
0
W
Tsukuyomi
JRBlazingChaos
Tsukuyomi
18,699
4,337
0
514
10,911
3,775
0
7,356
3,555
0
30,248
W
Medusa
Ram721
Medusa
9,630
4,832
0
2,822
11,515
3,800
0
7,571
3,944
0
34,386
W
34,072
3,355
0
1,232
5,797
1,923
0
3,495
2,302
70,905
0
W
13,716
4,930
0
4,479
12,284
5,452
0
5,122
7,162
29,197
0
L
121
121
0
0
810
203
0
240
570
0
469
L
Fenrir
papasamku
Fenrir
15,157
4,125
0
936
24,029
10,401
0
13,842
10,187
0
26,395
L
Ganesha
yodenody
Ganesha
5,307
171
0
1,082
23,956
24,615
0
13,390
10,566
18,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,931
Gold Earned
60,466
130
Minions Killed
241
6
Camps Cleared
7
810,322
Distance Traveled
989,401
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,310
1,028
84
8
2
195,626
0
W
Merlin
10,630
966
37
3
0
174,758
0
L
Ao Kuang
11,046
1,004
21
2
0
200,044
0
W
Tsukuyomi
11,979
1,089
28
3
1
203,191
0
W
Medusa
11,663
1,060
61
6
2
226,577
0
W
Zeus
14,882
1,353
95
9
3
187,329
0
W
Freya
11,312
1,028
20
2
1
197,546
3
L
Anhur
8,446
768
0
0
0
18,351
0
L
Fenrir
11,415
1,038
20
2
4
212,914
2
L
Ganesha
11,714
1,065
5
0
0
183,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role