Player Matchup

Chaac
Chaac
Carb0hydrate
Chaac
Level 128
God Stats
8W - 6L
1,493 SR
Queue Stats
89W - 69L
1,537 Elo+
Party 2
Sobek
Sobek
Kool3st
Sobek
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,508 Elo+
Party 2
Anubis
Anubis
SHIN1GAMI LO12D
Anubis
Level 153
God Stats
3W - 4L
1,309 SR
Queue Stats
262W - 251L
1,506 Elo+
Solo
Neith
Neith
Seeker497276
Neith
Level 55
God Stats
2W - 1L
1,808 SR
Queue Stats
4W - 9L
1,389 Elo+
Party 2
Poseidon
Poseidon
Upbytons
Poseidon
Level 101
God Stats
17W - 17L
1,451 SR
Queue Stats
293W - 259L
1,515 Elo+
Solo
Team Averages
Level 104
1,512 SR
1,491 Elo+

VS

Team Averages
Level 84
1,545 SR
1,471 Elo+
Bacchus
Bacchus
BabyFox147
Bacchus
Level 74
God Stats
5W - 3L
1,489 SR
Queue Stats
684W - 644L
1,569 Elo+
Party 1
Bellona
Bellona
Big Rlg Dizzy
Bellona
Level 70
God Stats
28W - 28L
1,436 SR
Queue Stats
1,568W - 1,419L
1,530 Elo+
Party 1
Pele
Pele
MadBunnyRocket
Pele
Level 71
God Stats
58W - 34L
1,672 SR
Queue Stats
736W - 693L
1,514 Elo+
Solo
He Bo
He Bo
Suicide_Squid7
He Bo
Level 98
God Stats
7W - 8L
1,527 SR
Queue Stats
325W - 305L
1,485 Elo+
Solo
Heimdallr
Heimdallr
TheCartographer0
Heimdallr
Level 108
God Stats
3W - 3L
1,601 SR
Queue Stats
68W - 71L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
6,695
478
6,949
13,971
10,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
Kool3st
Sobek
11
0 / 1 / 2
6,432
459
3,230
10,125
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 2 / 2
7,244
517
6,503
6,163
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 1 / 1
6,397
457
4,268
5,211
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Upbytons
Poseidon
13
1 / 4 / 2
7,319
523
3,558
8,793
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BabyFox147
Bacchus
11
1 / 0 / 2
7,209
515
4,599
6,726
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bellona
15
1 / 0 / 2
8,968
641
10,128
9,544
6,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 1 / 0
8,129
581
4,354
8,770
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 2 / 2
7,745
553
7,305
8,258
2,565
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
11
1 / 1 / 0
6,310
451
4,735
6,765
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
10
10
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BabyFox147
Bacchus
1
0
2
2
W
Bellona
1
0
2
2
L
0
2
0
0
L
Sobek
Kool3st
Sobek
0
1
2
1
W
4
1
0
4
L
2
2
2
1.5
L
1
1
1
1.5
W
3
2
2
2
W
Heimdallr
1
1
0
1
L
Poseidon
Upbytons
Poseidon
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,508
Damage
31,121
44,263
Taken
40,063
25,134
Mitigated
17,304
19,700
Healing
18,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BabyFox147
Bacchus
4,599
369
0
2,539
6,726
4,186
0
1,244
5,451
21,756
0
W
Bellona
10,128
4,956
0
6,805
9,544
6,288
352
169
8,692
0
62,082
L
6,949
1,204
0
7,145
13,971
10,893
0
0
13,971
0
39,658
L
Sobek
Kool3st
Sobek
3,230
296
0
3,764
10,125
7,437
0
4,093
6,032
19,555
0
W
4,354
713
0
3,368
8,770
2,352
0
4,053
4,478
0
52,816
L
6,503
0
0
2,783
6,163
2,162
0
377
5,786
41,248
0
L
4,268
904
0
2,800
5,211
1,676
182
2,249
2,962
0
37,071
W
7,305
69
0
1,780
8,258
2,565
0
4,479
3,577
41,741
0
W
Heimdallr
4,735
1,801
332
3,389
6,765
1,913
0
2,785
3,874
0
36,182
L
Poseidon
Upbytons
Poseidon
3,558
471
0
3,208
8,793
2,966
54
5,185
3,608
47,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,087
Gold Earned
38,361
355
Minions Killed
425
0
Camps Cleared
0
1,314,572
Distance Traveled
1,365,886
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,209
515
39
3
0
301,048
3
W
Bellona
8,968
641
138
10
0
265,908
2
L
Chaac
6,695
478
74
5
0
283,544
0
L
Sobek
6,432
459
32
2
0
249,623
4
W
Pele
8,129
581
103
7
0
285,123
2
L
Anubis
7,244
517
91
7
0
248,953
2
L
Neith
6,397
457
78
6
0
274,051
0
W
He Bo
7,745
553
88
6
0
262,992
3
W
Heimdallr
6,310
451
57
4
0
250,815
1
L
Poseidon
7,319
523
80
6
0
258,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role