Player Matchup

Jormungandr
Jormungandr
OoooBLUEooo0
Jormungandr
Level 57
God Stats
2W - 6L
1,285 SR
Queue Stats
77W - 109L
1,303 Elo+
Party 2
Ymir
Ymir
born2game7
Ymir
Level 127
God Stats
5W - 6L
1,600 SR
Queue Stats
147W - 133L
1,521 Elo+
Solo
Camazotz
Camazotz
kingethan021
Camazotz
Level 48
God Stats
13W - 31L
1,389 SR
Queue Stats
61W - 116L
1,318 Elo+
Party 2
Hera
Hera
phoenix5300
Hera
Level 68
God Stats
22W - 34L
1,438 SR
Queue Stats
884W - 878L
1,435 Elo+
Solo
Cupid
Cupid
shenronin
Cupid
Level 48
God Stats
4W - 9L
1,467 SR
Queue Stats
333W - 412L
1,415 Elo+
Solo
Team Averages
Level 70
1,436 SR
1,398 Elo+

VS

Team Averages
Level 81
1,500 SR
1,390 Elo+
Athena
Athena
Aztrokid_
Athena
Level 108
God Stats
19W - 8L
1,246 SR
Queue Stats
324W - 379L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
IDKStar
Danzaburou
Level 64
God Stats
14W - 6L
1,794 SR
Queue Stats
176W - 145L
1,565 Elo+
Solo
King Arthur
King Arthur
II Valzeras II
King Arthur
Level 62
God Stats
5W - 5L
1,500 SR
Queue Stats
23W - 26L
1,255 Elo+
Solo
Scylla
Scylla
RealDatch
Scylla
Level 50
God Stats
5W - 14L
1,476 SR
Queue Stats
350W - 435L
1,375 Elo+
Party 1
Da Ji
Da Ji
dilancamilo0304
Da Ji
Level 123
God Stats
4W - 4L
1,484 SR
Queue Stats
22W - 35L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
OoooBLUEooo0
Jormungandr
17
5 / 5 / 2
10,855
517
15,060
16,444
18,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 2
9,427
449
5,546
15,619
13,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
kingethan021
Camazotz
16
5 / 6 / 2
10,215
486
11,135
15,189
7,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
4 / 9 / 5
11,566
551
17,281
13,008
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
shenronin
Cupid
18
0 / 4 / 2
10,549
502
4,170
13,348
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aztrokid_
Athena
15
5 / 0 / 9
10,218
487
6,558
16,199
16,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
IDKStar
Danzaburou
19
12 / 1 / 3
12,742
607
21,744
16,783
8,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
II Valzeras II
King Arthur
16
1 / 5 / 2
9,673
461
4,317
15,499
8,855
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
RealDatch
Scylla
17
8 / 6 / 5
11,572
551
11,802
13,976
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 6
9,753
464
8,488
17,422
7,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
16
Kills
28
28
Deaths
16
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Athena
Aztrokid_
Athena
5
0
9
9.5
W
Danzaburou
IDKStar
Danzaburou
12
1
3
13.5
W
King Arthur
II Valzeras II
King Arthur
1
5
2
0.4
L
Jormungandr
OoooBLUEooo0
Jormungandr
5
5
2
1.2
W
Scylla
RealDatch
Scylla
8
6
5
1.75
L
2
4
2
0.75
W
2
4
6
1.25
L
Camazotz
kingethan021
Camazotz
5
6
2
1
L
4
9
5
0.72
L
Cupid
shenronin
Cupid
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,192
Damage
52,909
73,608
Taken
79,879
49,783
Mitigated
46,491
15,489
Healing
24,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Aztrokid_
Athena
6,558
2,763
0
3,203
16,199
16,269
336
8,136
7,913
19,700
0
W
Danzaburou
IDKStar
Danzaburou
21,744
11,513
0
9,051
16,783
8,490
50
7,639
9,026
0
109,694
W
King Arthur
II Valzeras II
King Arthur
4,317
981
0
2,883
15,499
8,855
365
9,734
5,370
0
43,497
L
Jormungandr
OoooBLUEooo0
Jormungandr
15,060
3,445
0
1,142
16,444
18,986
615
2,148
14,256
61,187
0
W
Scylla
RealDatch
Scylla
11,802
1,990
0
2,672
13,976
5,837
202
5,366
8,607
72,540
0
L
5,546
1,432
0
1,004
15,619
13,443
0
4,784
10,744
43,653
0
W
8,488
2,334
342
6,309
17,422
7,040
0
6,271
11,076
0
51,847
L
Camazotz
kingethan021
Camazotz
11,135
3,646
0
3,855
15,189
7,596
830
4,133
10,949
0
46,070
L
17,281
5,054
0
2,746
13,008
4,794
1,802
4,848
7,858
67,139
0
L
Cupid
shenronin
Cupid
4,170
1,857
801
5,941
13,348
4,964
1,256
1,907
11,441
0
78,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,612
Gold Earned
53,958
465
Minions Killed
443
0
Camps Cleared
0
1,830,537
Distance Traveled
1,840,257
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,218
487
26
1
0
422,325
6
W
Danzaburou
12,742
607
148
7
0
387,111
5
W
King Arthur
9,673
461
77
4
0
346,645
3
L
Jormungandr
10,855
517
116
6
0
338,105
1
W
Scylla
11,572
551
119
6
0
339,282
1
L
Ymir
9,427
449
57
3
0
357,528
5
W
Da Ji
9,753
464
73
3
0
344,894
1
L
Camazotz
10,215
486
53
3
0
412,064
2
L
Hera
11,566
551
113
5
0
383,778
2
L
Cupid
10,549
502
126
6
0
339,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role