Player Matchup

Chaac
Chaac
JoshuaTreee
Chaac
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,456 Elo+
Solo
Heimdallr
Heimdallr
Rightous01
Heimdallr
Level 29
God Stats
6W - 8L
1,413 SR
Queue Stats
339W - 317L
1,451 Elo+
Party 1
Fenrir
Fenrir
TTV_TpYadrielx
Fenrir
Level 15
God Stats
8W - 12L
1,463 SR
Queue Stats
75W - 71L
1,310 Elo+
Solo
Zeus
Zeus
Volrunir
Zeus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 50L
1,412 Elo+
Solo
Khepri
Khepri
Wyld317
Khepri
Level 23
God Stats
15W - 12L
1,491 SR
Queue Stats
186W - 207L
1,368 Elo+
Party 1
Team Averages
Level 21
1,473 SR
1,399 Elo+

VS

Team Averages
Level 18
1,528 SR
1,411 Elo+
Danzaburou
Danzaburou
AVG17
Danzaburou
Level 22
God Stats
12W - 11L
1,536 SR
Queue Stats
33W - 36L
1,396 Elo+
Party 2
Ares
Ares
AaronDexter
Ares
Level 8
God Stats
3W - 1L
1,743 SR
Queue Stats
8W - 7L
1,491 Elo+
Party 2
Xing Tian
Xing Tian
FatherDP
Xing Tian
Level 26
God Stats
22W - 33L
1,347 SR
Queue Stats
103W - 96L
1,287 Elo+
Solo
Da Ji
Da Ji
KuroLycanS
Da Ji
Level 23
God Stats
4W - 3L
1,512 SR
Queue Stats
35W - 36L
1,409 Elo+
Party 2
Anubis
Anubis
Whig
Anubis
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 19L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 9
10,185
566
11,031
12,063
12,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Rightous01
Heimdallr
13
3 / 4 / 8
8,265
459
14,297
12,413
4,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 5
8,692
483
6,007
12,345
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
18
8 / 3 / 3
11,023
612
10,364
11,313
3,267
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Khepri
Wyld317
Khepri
13
4 / 3 / 6
9,034
502
6,373
11,416
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AVG17
Danzaburou
14
4 / 4 / 5
8,769
487
10,024
15,741
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 4
8,118
451
3,044
14,675
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
FatherDP
Xing Tian
13
1 / 4 / 0
8,107
450
3,143
9,614
4,557
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
13
1 / 3 / 5
8,618
479
7,363
12,699
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
Whig
Anubis
15
5 / 6 / 0
9,664
537
11,961
13,093
7,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
23
Kills
13
13
Deaths
23
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AVG17
Danzaburou
4
4
5
1.63
L
2
6
4
0.67
L
Xing Tian
FatherDP
Xing Tian
1
4
0
0.25
W
6
1
9
10.5
L
Da Ji
1
3
5
1.17
W
Heimdallr
Rightous01
Heimdallr
3
4
8
1.75
W
2
2
5
2.25
W
Zeus
8
3
3
3.17
L
Anubis
Whig
Anubis
5
6
0
0.83
W
Khepri
Wyld317
Khepri
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,072
Damage
35,535
59,550
Taken
65,822
34,157
Mitigated
30,758
18,416
Healing
15,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AVG17
Danzaburou
10,024
4,249
425
6,133
15,741
5,013
0
3,034
12,707
0
56,681
L
3,044
401
0
1,513
14,675
8,901
440
4,033
10,542
14,433
0
L
Xing Tian
FatherDP
Xing Tian
3,143
182
0
0
9,614
4,557
1,310
443
8,846
33,527
0
W
11,031
2,924
0
6,811
12,063
12,136
593
3,029
8,902
0
57,144
L
Da Ji
7,363
1,355
0
3,273
12,699
4,695
0
2,053
10,522
0
45,079
W
Heimdallr
Rightous01
Heimdallr
14,297
8,066
0
4,458
12,413
4,734
1,071
1,590
10,823
0
50,402
W
6,007
1,306
0
4,188
12,345
4,831
0
3,236
9,109
0
52,852
W
Zeus
10,364
1,711
0
1,944
11,313
3,267
446
5,824
5,489
68,997
0
L
Anubis
Whig
Anubis
11,961
816
0
4,473
13,093
7,592
517
7,174
5,844
60,997
0
W
Khepri
Wyld317
Khepri
6,373
1,229
0
1,015
11,416
9,189
448
4,337
7,079
18,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,199
Gold Earned
43,276
428
Minions Killed
378
0
Camps Cleared
0
1,666,563
Distance Traveled
1,604,319
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,769
487
95
5
0
348,457
4
L
Ares
8,118
451
19
1
0
322,309
2
L
Xing Tian
8,107
450
65
4
0
287,923
0
W
Chaac
10,185
566
101
6
0
356,066
0
L
Da Ji
8,618
479
78
4
0
363,840
6
W
Heimdallr
8,265
459
73
4
0
290,656
2
W
Fenrir
8,692
483
84
5
0
356,191
1
W
Zeus
11,023
612
145
8
0
304,876
4
L
Anubis
9,664
537
121
7
0
281,790
3
W
Khepri
9,034
502
25
1
0
358,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role