Player Matchup

Bacchus
Bacchus
AllTimeCaio
Bacchus
Level 29
God Stats
13W - 7L
1,796 SR
Queue Stats
13W - 8L
1,643 Elo+
Party 1
Hachiman
Hachiman
MysteryText
Hachiman
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 60L
1,573 Elo+
Solo
Ymir
Ymir
Neo-Gorila
Ymir
Level 17
God Stats
2W - 2L
1,483 SR
Queue Stats
46W - 48L
1,579 Elo+
Solo
Thor
Thor
ThNTC
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,562 Elo+
Party 1
Sol
Sol
chrisda007
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 22
1,556 SR
1,571 Elo+

VS

Team Averages
Level 31
1,561 SR
1,556 Elo+
Guan Yu
Guan Yu
I Rei DG I
Guan Yu
Level 2
God Stats
2W - 0L
1,713 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
ItIzDimitri
Merlin
Level 16
God Stats
58W - 33L
1,649 SR
Queue Stats
110W - 85L
1,653 Elo+
Solo
Scylla
Scylla
MICROWAVEmage
Scylla
Level 84
God Stats
4W - 5L
1,318 SR
Queue Stats
360W - 320L
1,612 Elo+
Party 2
Medusa
Medusa
Ram721
Medusa
Level 23
God Stats
4W - 2L
1,518 SR
Queue Stats
20W - 20L
1,482 Elo+
Solo
Ymir
Ymir
pete_seeker
Ymir
Level 28
God Stats
139W - 109L
1,605 SR
Queue Stats
170W - 166L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AllTimeCaio
Bacchus
11
4 / 2 / 2
7,156
1,431
4,461
8,898
8,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
MysteryText
Hachiman
9
0 / 0 / 0
5,018
1,004
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

12
1 / 4 / 3
6,667
1,333
3,811
8,801
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
ThNTC
Thor
11
1 / 4 / 3
6,067
1,213
2,536
6,690
2,504
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
0 / 1 / 3
5,967
1,193
6,366
6,087
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

311

VS

Team 2 Tickets

368

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
I Rei DG I
Guan Yu
11
3 / 3 / 5
6,483
1,297
4,955
5,716
4,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
12
4 / 0 / 5
6,981
1,396
7,617
2,050
726
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 1 / 7
6,308
1,262
5,746
3,282
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Ram721
Medusa
11
1 / 2 / 8
6,230
1,246
4,793
4,425
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 6
6,880
1,376
3,304
5,700
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
11
11
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AllTimeCaio
Bacchus
4
2
2
2.5
W
Guan Yu
I Rei DG I
Guan Yu
3
3
5
1.83
W
Merlin
4
0
5
6.5
W
2
1
7
5.5
L
Hachiman
MysteryText
Hachiman
0
0
0
0
L
1
4
3
0.63
W
Medusa
Ram721
Medusa
1
2
8
2.5
L
Thor
ThNTC
Thor
1
4
3
0.63
L
0
1
3
1.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,174
Damage
26,415
30,476
Taken
21,173
18,683
Mitigated
11,373
3,102
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AllTimeCaio
Bacchus
4,461
258
0
384
8,898
8,274
0
5,832
2,839
8,486
0
W
Guan Yu
I Rei DG I
Guan Yu
4,955
1,155
486
704
5,716
4,459
0
2,448
3,268
0
12,674
W
Merlin
7,617
134
0
16
2,050
726
0
1,224
826
17,143
0
W
5,746
807
439
274
3,282
1,163
0
2,785
497
10,771
0
L
Hachiman
MysteryText
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
3,811
210
0
613
8,801
5,846
0
3,905
4,736
19,489
0
W
Medusa
Ram721
Medusa
4,793
1,948
0
606
4,425
1,606
0
3,544
881
0
15,729
L
Thor
ThNTC
Thor
2,536
1,089
0
175
6,690
2,504
0
3,027
3,525
0
5,831
L
6,366
662
0
1,930
6,087
2,059
0
3,450
2,509
24,115
0
W
3,304
406
118
1,812
5,700
3,419
0
4,637
1,063
12,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,875
Gold Earned
32,882
89
Minions Killed
116
3
Camps Cleared
3
390,857
Distance Traveled
524,474
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,156
1,431
4
1
0
117,395
1
W
Guan Yu
6,483
1,297
24
5
1
104,662
0
W
Merlin
6,981
1,396
18
4
0
112,305
0
W
Scylla
6,308
1,262
19
4
1
95,917
0
L
Hachiman
5,018
1,004
0
0
0
9,163
0
L
Ymir
6,667
1,333
34
7
0
89,315
1
W
Medusa
6,230
1,246
31
6
0
96,438
0
L
Thor
6,067
1,213
7
1
1
89,161
0
L
Sol
5,967
1,193
44
9
2
85,823
0
W
Ymir
6,880
1,376
24
5
1
115,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role