Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Robertrob7676
Bacchus
Level 123
God Stats
3W - 2L
1,516 SR
Queue Stats
444W - 429L
1,626 Elo+
Party 1
Medusa
Medusa
WaldosThang
Medusa
Level 29
God Stats
10W - 9L
1,296 SR
Queue Stats
25W - 17L
1,633 Elo+
Party 1
Team Averages
Level 85
1,437 SR
1,586 Elo+

VS

Team Averages
Level 75
1,636 SR
1,520 Elo+
Cerberus
Cerberus
CrypticFusion66
Cerberus
Level 83
God Stats
2W - 1L
1,911 SR
Queue Stats
24W - 16L
1,933 Elo+
Party 2
Zeus
Zeus
Lasook
Zeus
Level 115
God Stats
5W - 2L
1,715 SR
Queue Stats
63W - 57L
1,480 Elo+
Party 2
Skadi
Skadi
chihuahua7ant
Skadi
Level 26
God Stats
8W - 19L
1,282 SR
Queue Stats
36W - 75L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 4 / 9
7,963
724
8,115
7,198
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
13
12 / 0 / 6
9,671
879
10,664
8,996
6,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
10
2 / 5 / 8
7,591
690
4,242
6,290
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
3 / 4 / 6
8,225
748
3,874
11,938
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zeus
Lasook
Zeus
12
6 / 5 / 3
8,368
761
12,415
6,769
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 9 / 8
6,889
626
1,836
9,915
3,081
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
17
Kills
9
9
Deaths
18
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
4
9
1.88
L
Cerberus
3
4
6
1.5
L
Zeus
Lasook
Zeus
6
5
3
1.5
W
Bacchus
12
0
6
15
W
Medusa
2
5
8
1.2
L
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,021
Damage
18,125
22,484
Taken
28,622
10,797
Mitigated
12,618
4,067
Healing
3,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,115
145
0
453
7,198
1,835
68
5,542
1,302
32,920
0
L
Cerberus
3,874
236
510
2,226
11,938
7,100
0
6,974
4,622
14,258
0
L
Zeus
Lasook
Zeus
12,415
543
0
391
6,769
2,437
0
5,780
769
38,642
0
W
Bacchus
10,664
1,120
826
1,184
8,996
6,809
0
4,987
3,695
21,317
0
W
Medusa
4,242
1,496
902
702
6,290
2,153
0
4,947
1,187
0
16,326
L
1,836
613
111
381
9,915
3,081
148
5,217
4,410
0
17,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,225
Gold Earned
23,482
114
Minions Killed
113
0
Camps Cleared
0
582,893
Distance Traveled
563,296
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,963
724
66
6
0
184,060
2
L
Cerberus
8,225
748
20
2
0
201,175
1
L
Zeus
8,368
761
63
6
0
181,809
0
W
Bacchus
9,671
879
28
3
0
220,314
2
W
Medusa
7,591
690
20
2
0
178,519
3
L
Skadi
6,889
626
30
3
0
180,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role