Player Matchup

Raijin
Raijin
CapJackSpeedy
Raijin
Level 101
God Stats
6W - 4L
1,690 SR
Queue Stats
520W - 507L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Easygoing12
Cthulhu
Level 107
God Stats
8W - 8L
1,579 SR
Queue Stats
393W - 327L
1,630 Elo+
Solo
Nemesis
Nemesis
MrMCHD
Nemesis
Level 129
God Stats
31W - 21L
1,507 SR
Queue Stats
145W - 149L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
Parzival33
Sun Wukong
Level 98
God Stats
0W - 4L
1,500 SR
Queue Stats
288W - 273L
1,598 Elo+
Solo
Artemis
Artemis
XTheRogueEliteX
Artemis
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
336W - 301L
1,664 Elo+
Party 1
Team Averages
Level 119
1,555 SR
1,600 Elo+

VS

Team Averages
Level 126
1,513 SR
1,618 Elo+
Osiris
Osiris
Feratue
Osiris
Level 129
God Stats
1W - 2L
1,312 SR
Queue Stats
46W - 39L
1,644 Elo+
Party 2
Anhur
Anhur
HentaiRocks
Anhur
Level 129
God Stats
17W - 8L
1,582 SR
Queue Stats
278W - 272L
1,594 Elo+
Solo
Khepri
Khepri
Mcfffins
Khepri
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 39L
1,629 Elo+
Party 2
Hun Batz
Hun Batz
carloxcam
Hun Batz
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
242W - 247L
1,620 Elo+
Solo
Janus
Janus
sonnyjhonmoore
Janus
Level 154
God Stats
13W - 12L
1,671 SR
Queue Stats
287W - 302L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 1
9,887
549
11,103
10,503
3,863
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Easygoing12
Cthulhu
12
1 / 3 / 3
7,933
441
4,595
12,443
8,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
MrMCHD
Nemesis
14
0 / 4 / 2
8,471
471
4,193
13,523
5,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Parzival33
Sun Wukong
17
2 / 3 / 1
10,081
560
7,911
15,266
8,307
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 3 / 2
9,078
504
6,584
13,530
3,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Feratue
Osiris
16
5 / 1 / 3
9,960
553
10,385
12,875
11,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 1 / 2
10,739
597
9,586
9,990
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Mcfffins
Khepri
13
1 / 2 / 3
8,317
462
3,944
9,096
6,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
carloxcam
Hun Batz
16
1 / 5 / 6
9,499
528
6,533
13,762
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 0 / 5
11,102
617
12,078
7,299
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
18
18
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
Cthulhu
Easygoing12
Cthulhu
1
3
3
0.83
W
Osiris
Feratue
Osiris
5
1
3
6.5
W
3
1
2
4
W
Khepri
Mcfffins
Khepri
1
2
3
1.25
L
Nemesis
MrMCHD
Nemesis
0
4
2
0.25
L
Sun Wukong
Parzival33
Sun Wukong
2
3
1
0.83
L
2
3
2
1
W
Hun Batz
carloxcam
Hun Batz
1
5
6
0.8
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,386
Damage
42,526
65,265
Taken
53,022
29,808
Mitigated
29,405
18,684
Healing
14,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,103
379
0
1,965
10,503
3,863
0
3,377
7,010
73,362
0
L
Cthulhu
Easygoing12
Cthulhu
4,595
391
0
1,628
12,443
8,441
0
4,684
7,508
23,804
0
W
Osiris
Feratue
Osiris
10,385
2,639
0
4,796
12,875
11,608
578
1,123
11,752
0
62,185
W
9,586
4,860
0
2,370
9,990
3,878
465
1,809
8,181
0
95,163
W
Khepri
Mcfffins
Khepri
3,944
320
0
1,891
9,096
6,396
123
2,192
6,904
22,211
0
L
Nemesis
MrMCHD
Nemesis
4,193
1,839
0
2,346
13,523
5,384
965
2,122
11,140
0
62,107
L
Sun Wukong
Parzival33
Sun Wukong
7,911
2,148
0
5,908
15,266
8,307
0
4,501
10,167
0
73,668
L
6,584
2,537
0
6,837
13,530
3,813
0
758
12,772
0
72,037
W
Hun Batz
carloxcam
Hun Batz
6,533
2,128
0
4,131
13,762
4,968
0
6,255
7,507
0
64,709
W
12,078
577
189
1,485
7,299
2,555
0
4,319
2,980
71,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,450
Gold Earned
49,617
576
Minions Killed
588
0
Camps Cleared
0
1,696,961
Distance Traveled
1,742,929
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,887
549
144
8
0
313,900
4
L
Cthulhu
7,933
441
43
2
0
350,009
6
W
Osiris
9,960
553
110
6
0
351,089
3
W
Anhur
10,739
597
174
10
0
281,209
8
W
Khepri
8,317
462
33
2
0
350,935
4
L
Nemesis
8,471
471
110
6
0
384,778
2
L
Sun Wukong
10,081
560
153
9
0
366,306
4
L
Artemis
9,078
504
126
7
0
281,968
1
W
Hun Batz
9,499
528
120
7
0
336,879
1
W
Janus
11,102
617
151
8
0
422,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role