Player Matchup

Hun Batz
Hun Batz
Bravito
Hun Batz
Level 127
God Stats
1W - 2L
1,246 SR
Queue Stats
92W - 74L
1,523 Elo+
Party 1
Hachiman
Hachiman
OrfeoDeLyra
Hachiman
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 119L
1,543 Elo+
Party 1
Scylla
Scylla
Sveengort
Scylla
Level 25
God Stats
19W - 26L
1,657 SR
Queue Stats
65W - 83L
1,485 Elo+
Party 1
Bellona
Bellona
iiMiaw
Bellona
Level 115
God Stats
1W - 1L
1,296 SR
Queue Stats
2W - 2L
1,532 Elo+
Party 1
Sobek
Sobek
jesus2029
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 106
1,440 SR
1,516 Elo+

VS

Team Averages
Level 60
1,604 SR
1,539 Elo+
He Bo
He Bo
Chalkyy
He Bo
Level 47
God Stats
1W - 2L
1,608 SR
Queue Stats
140W - 127L
1,552 Elo+
Party 2
Izanami
Izanami
Derook
Izanami
Level 141
God Stats
1W - 2L
1,609 SR
Queue Stats
35W - 25L
1,525 Elo+
Solo
Cupid
Cupid
Holyskull
Cupid
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 50L
1,532 Elo+
Party 2
Terra
Terra
Logar246
Terra
Level 43
God Stats
16W - 8L
1,803 SR
Queue Stats
257W - 224L
1,572 Elo+
Party 2
Ravana
Ravana
apeorg
Ravana
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 163L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bravito
Hun Batz
17
14 / 7 / 9
11,351
631
17,763
13,734
5,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
OrfeoDeLyra
Hachiman
15
1 / 0 / 9
9,376
521
6,373
9,244
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Sveengort
Scylla
16
5 / 2 / 15
10,178
565
8,494
7,533
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
iiMiaw
Bellona
14
7 / 3 / 9
9,355
520
11,372
15,991
11,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
jesus2029
Sobek
13
2 / 4 / 18
8,814
490
9,404
19,679
21,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chalkyy
He Bo
14
4 / 9 / 3
9,117
507
11,463
11,685
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Derook
Izanami
17
6 / 6 / 1
10,865
604
14,597
16,055
5,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
Holyskull
Cupid
15
4 / 5 / 4
9,526
529
6,802
13,917
5,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Logar246
Terra
12
0 / 4 / 7
8,059
448
5,946
16,858
14,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ravana
apeorg
Ravana
12
2 / 5 / 2
8,038
447
5,676
11,938
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
29
Kills
16
16
Deaths
29
60
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bravito
Hun Batz
14
7
9
2.64
L
He Bo
Chalkyy
He Bo
4
9
3
0.61
L
Izanami
Derook
Izanami
6
6
1
1.08
L
Cupid
Holyskull
Cupid
4
5
4
1.2
L
Terra
Logar246
Terra
0
4
7
0.88
W
Hachiman
OrfeoDeLyra
Hachiman
1
0
9
5.5
W
Scylla
Sveengort
Scylla
5
2
15
6.25
L
Ravana
apeorg
Ravana
2
5
2
0.6
W
Bellona
iiMiaw
Bellona
7
3
9
3.83
W
Sobek
jesus2029
Sobek
2
4
18
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,406
Damage
44,484
66,181
Taken
70,453
45,118
Mitigated
36,474
20,610
Healing
16,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bravito
Hun Batz
17,763
5,718
0
2,910
13,734
5,807
0
3,543
10,191
0
65,693
L
He Bo
Chalkyy
He Bo
11,463
892
0
649
11,685
4,765
0
3,759
7,842
53,343
0
L
Izanami
Derook
Izanami
14,597
9,372
0
5,442
16,055
5,791
2,343
1,927
14,088
0
76,545
L
Cupid
Holyskull
Cupid
6,802
3,120
538
4,595
13,917
5,629
0
3,206
10,651
0
44,644
L
Terra
Logar246
Terra
5,946
1,294
956
3,301
16,858
14,946
204
4,115
12,544
24,795
0
W
Hachiman
OrfeoDeLyra
Hachiman
6,373
2,494
0
5,327
9,244
3,456
3,096
1,818
7,426
0
57,292
W
Scylla
Sveengort
Scylla
8,494
241
0
801
7,533
2,722
476
2,514
5,019
44,358
0
L
Ravana
apeorg
Ravana
5,676
2,344
0
1,074
11,938
5,343
0
4,352
7,430
0
45,114
W
Bellona
iiMiaw
Bellona
11,372
4,865
0
4,311
15,991
11,811
462
2,405
13,586
0
38,288
W
Sobek
jesus2029
Sobek
9,404
976
0
7,261
19,679
21,322
300
7,129
12,550
22,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,074
Gold Earned
45,605
389
Minions Killed
406
0
Camps Cleared
0
1,588,682
Distance Traveled
1,610,812
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,351
631
102
6
0
337,232
4
L
He Bo
9,117
507
94
5
0
307,903
3
L
Izanami
10,865
604
127
7
0
291,185
3
L
Cupid
9,526
529
86
5
0
292,785
3
L
Terra
8,059
448
24
1
0
367,272
5
W
Hachiman
9,376
521
104
6
0
310,172
1
W
Scylla
10,178
565
94
5
0
307,705
3
L
Ravana
8,038
447
75
4
0
351,667
4
W
Bellona
9,355
520
66
4
0
295,811
0
W
Sobek
8,814
490
23
1
0
337,762
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role