Player Matchup

Janus
Janus
Amayrik
Janus
Level 23
God Stats
4W - 5L
1,343 SR
Queue Stats
66W - 52L
1,546 Elo+
Party 1
Cupid
Cupid
Didnamikaze
Cupid
Level 21
God Stats
14W - 2L
1,848 SR
Queue Stats
48W - 32L
1,538 Elo+
Party 1
Hercules
Hercules
Grillaaao
Hercules
Level 27
God Stats
28W - 32L
1,806 SR
Queue Stats
474W - 475L
1,576 Elo+
Party 2
Artio
Artio
IHnre
Artio
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
sdadsasda
Eset
Level 27
God Stats
7W - 3L
1,807 SR
Queue Stats
170W - 136L
1,649 Elo+
Party 2
Team Averages
Level 24
1,661 SR
1,562 Elo+

VS

Team Averages
Level 17
1,556 SR
1,448 Elo+
Ullr
Ullr
GOTHERpro
Ullr
Level 27
God Stats
3W - 3L
1,464 SR
Queue Stats
52W - 27L
1,639 Elo+
Solo
Nemesis
Nemesis
Procazt
Nemesis
Level 26
God Stats
8W - 9L
1,696 SR
Queue Stats
111W - 88L
1,604 Elo+
Solo
Odin
Odin
Pulpox32
Odin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Solo
Merlin
Merlin
Rodririver82
Merlin
Level 21
God Stats
73W - 73L
1,619 SR
Queue Stats
270W - 301L
1,549 Elo+
Solo
Mulan
Mulan
hm_jamsbrothers
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amayrik
Janus
10
4 / 3 / 2
5,846
650
3,564
5,091
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 0 / 2
4,878
542
3,058
5,688
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Grillaaao
Hercules
8
3 / 0 / 1
4,776
531
5,349
4,003
2,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
IHnre
Artio
9
1 / 0 / 3
5,392
599
2,711
2,987
1,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Eset
10
4 / 0 / 3
6,046
672
3,303
4,364
1,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 2 / 0
4,467
496
3,493
6,421
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Nemesis
Procazt
Nemesis
8
1 / 2 / 0
4,906
545
3,549
5,592
1,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
5
0 / 3 / 0
3,686
410
710
3,679
1,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
9
1 / 4 / 2
5,150
572
2,297
4,300
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 3 / 0
3,479
387
680
4,733
1,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
2
3
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
Amayrik
Janus
4
3
2
1.67
W
1
0
2
2
L
Ullr
0
2
0
0
W
Hercules
Grillaaao
Hercules
3
0
1
3.5
W
Artio
IHnre
Artio
1
0
3
2.5
L
Nemesis
Procazt
Nemesis
1
2
0
0.5
L
Odin
0
3
0
0
L
Merlin
1
4
2
0.5
L
0
3
0
0
W
Eset
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,985
Damage
10,729
22,133
Taken
24,725
7,718
Mitigated
7,100
10,108
Healing
3,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Amayrik
Janus
3,564
483
0
1,230
5,091
1,295
287
1,368
3,523
29,629
0
W
3,058
2,733
0
2,887
5,688
1,473
479
0
5,688
0
24,002
L
Ullr
3,493
1,063
0
1,529
6,421
1,326
120
0
6,246
0
21,918
W
Hercules
Grillaaao
Hercules
5,349
2,515
111
1,504
4,003
2,100
230
337
3,632
0
11,810
W
Artio
IHnre
Artio
2,711
513
0
1,414
2,987
1,767
196
0
2,887
19,432
0
L
Nemesis
Procazt
Nemesis
3,549
1,739
0
1,030
5,592
1,622
0
2,745
2,666
0
18,239
L
Odin
710
303
0
660
3,679
1,381
0
2,273
1,398
0
6,196
L
Merlin
2,297
179
0
449
4,300
1,372
60
2,600
1,573
22,903
0
L
680
217
0
72
4,733
1,399
0
1,744
2,939
0
4,055
W
Eset
3,303
404
270
2,692
4,364
1,083
0
318
4,006
26,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,938
Gold Earned
21,688
208
Minions Killed
138
0
Camps Cleared
0
839,546
Distance Traveled
734,198
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,846
650
56
6
0
179,451
1
W
Cupid
4,878
542
43
5
0
140,577
0
L
Ullr
4,467
496
32
4
0
139,823
2
W
Hercules
4,776
531
13
1
0
181,566
1
W
Artio
5,392
599
37
4
0
178,161
4
L
Nemesis
4,906
545
37
4
0
171,655
0
L
Odin
3,686
410
9
1
0
126,313
0
L
Merlin
5,150
572
51
6
0
157,665
3
L
Mulan
3,479
387
9
1
0
138,742
2
W
Eset
6,046
672
59
7
0
159,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role