Player Matchup

Apollo
Apollo
BloodMoney
Apollo
Level 98
God Stats
10W - 16L
1,614 SR
Queue Stats
194W - 173L
1,586 Elo+
Party 1
King Arthur
King Arthur
GetSchwiftyy24
King Arthur
Level 46
God Stats
1W - 4L
1,346 SR
Queue Stats
1W - 10L
1,254 Elo+
Solo
Cerberus
Cerberus
WozA
Cerberus
Level 69
God Stats
10W - 13L
1,570 SR
Queue Stats
130W - 125L
1,573 Elo+
Party 1
Nemesis
Nemesis
buttttz
Nemesis
Level 29
God Stats
7W - 6L
1,554 SR
Queue Stats
199W - 182L
1,550 Elo+
Party 1
Olorun
Olorun
olmek
Olorun
Level 86
God Stats
5W - 8L
1,663 SR
Queue Stats
145W - 122L
1,589 Elo+
Party 1
Team Averages
Level 66
1,549 SR
1,510 Elo+

VS

Team Averages
Level 90
1,720 SR
1,568 Elo+
Arachne
Arachne
Brownboy305
Arachne
Level 45
God Stats
4W - 4L
1,599 SR
Queue Stats
11W - 8L
1,610 Elo+
Party 3
Cthulhu
Cthulhu
FireStriker29
Cthulhu
Level 35
God Stats
16W - 8L
1,749 SR
Queue Stats
61W - 39L
1,563 Elo+
Party 2
Tiamat
Tiamat
InstaDre
Tiamat
Level 104
God Stats
36W - 32L
1,634 SR
Queue Stats
77W - 84L
1,501 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Wingstar0207
Ah Muzen Cab
Level 121
God Stats
3W - 1L
1,761 SR
Queue Stats
74W - 58L
1,560 Elo+
Party 2
Ares
Ares
rumrumrumour
Ares
Level 145
God Stats
2W - 2L
1,858 SR
Queue Stats
57W - 41L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BloodMoney
Apollo
13
2 / 2 / 2
7,491
535
3,190
6,746
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
GetSchwiftyy24
King Arthur
4
0 / 2 / 0
4,706
336
530
2,229
994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
WozA
Cerberus
13
2 / 1 / 2
7,623
545
4,934
9,916
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
buttttz
Nemesis
12
2 / 4 / 2
7,109
508
6,561
10,822
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
olmek
Olorun
14
6 / 2 / 2
8,612
615
10,428
10,857
4,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brownboy305
Arachne
12
2 / 2 / 5
7,521
537
4,604
8,878
4,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
13
4 / 1 / 3
8,525
609
5,457
8,643
5,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
InstaDre
Tiamat
12
1 / 6 / 3
7,639
546
4,041
8,223
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Wingstar0207
Ah Muzen Cab
13
1 / 2 / 5
7,369
526
7,018
9,807
3,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 1 / 1
8,120
580
6,788
12,400
5,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
12
Kills
11
11
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
BloodMoney
Apollo
2
2
2
1.5
W
Arachne
Brownboy305
Arachne
2
2
5
2.25
W
Cthulhu
4
1
3
5.5
L
King Arthur
GetSchwiftyy24
King Arthur
0
2
0
0
W
Tiamat
InstaDre
Tiamat
1
6
3
0.42
W
Ah Muzen Cab
Wingstar0207
Ah Muzen Cab
1
2
5
1.75
L
Cerberus
WozA
Cerberus
2
1
2
3
L
Nemesis
buttttz
Nemesis
2
4
2
0.75
L
Olorun
olmek
Olorun
6
2
2
3.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,643
Damage
27,908
40,570
Taken
47,951
17,833
Mitigated
23,947
12,256
Healing
18,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BloodMoney
Apollo
3,190
1,884
0
1,968
6,746
2,387
1,258
2,565
4,117
0
35,591
W
Arachne
Brownboy305
Arachne
4,604
2,562
0
2,444
8,878
4,783
381
2,884
5,994
0
33,546
W
Cthulhu
5,457
117
152
1,970
8,643
5,758
60
2,325
6,318
28,155
0
L
King Arthur
GetSchwiftyy24
King Arthur
530
91
0
638
2,229
994
0
1,398
831
0
3,936
W
Tiamat
InstaDre
Tiamat
4,041
172
0
1,275
8,223
4,813
0
5,042
3,181
32,726
0
W
Ah Muzen Cab
Wingstar0207
Ah Muzen Cab
7,018
3,486
0
5,919
9,807
3,206
549
1,885
7,922
0
57,361
L
Cerberus
WozA
Cerberus
4,934
560
0
3,809
9,916
6,102
26
4,721
5,195
29,459
0
L
Nemesis
buttttz
Nemesis
6,561
3,168
0
1,693
10,822
4,044
0
3,658
7,096
0
42,203
L
Olorun
olmek
Olorun
10,428
6,477
245
3,903
10,857
4,306
704
3,554
7,045
58,606
0
W
6,788
401
0
6,869
12,400
5,387
389
3,226
9,074
40,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,541
Gold Earned
39,174
352
Minions Killed
344
0
Camps Cleared
0
1,112,282
Distance Traveled
1,324,167
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,491
535
89
6
0
253,276
1
W
Arachne
7,521
537
51
4
0
319,247
2
W
Cthulhu
8,525
609
50
4
0
257,785
4
L
King Arthur
4,706
336
6
0
0
61,458
1
W
Tiamat
7,639
546
80
6
0
243,310
2
W
Ah Muzen Cab
7,369
526
90
6
0
271,077
1
L
Cerberus
7,623
545
62
4
0
258,150
5
L
Nemesis
7,109
508
83
6
0
263,365
3
L
Olorun
8,612
615
112
8
0
276,033
2
W
Ares
8,120
580
73
5
0
232,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role