Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LazyLabber
Cthulhu
Level 25
God Stats
14W - 8L
1,630 SR
Queue Stats
63W - 67L
1,556 Elo+
Party 2
Fafnir
Fafnir
horatiodub
Fafnir
Level 61
God Stats
19W - 26L
1,524 SR
Queue Stats
273W - 328L
1,449 Elo+
Party 2
Janus
Janus
james77
Janus
Level 142
God Stats
0W - 1L
1,518 SR
Queue Stats
18W - 11L
1,382 Elo+
Solo
Team Averages
Level 85
1,534 SR
1,477 Elo+

VS

Team Averages
Level 99
1,540 SR
1,465 Elo+
Ymir
Ymir
C-Bas_
Ymir
Level 84
God Stats
33W - 24L
1,368 SR
Queue Stats
690W - 648L
1,461 Elo+
Party 3
Horus
Horus
Sierrok
Horus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 46L
1,448 Elo+
Party 1
Vulcan
Vulcan
TheFatDoinkster
Vulcan
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
304W - 297L
1,472 Elo+
Party 3
Ao Kuang
Ao Kuang
chikara88
Ao Kuang
Level 148
God Stats
3W - 1L
1,751 SR
Queue Stats
592W - 563L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
yuvinnster
Danzaburou
Level 26
God Stats
43W - 43L
1,580 SR
Queue Stats
553W - 501L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 3 / 0
4,495
499
1,534
6,825
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
 
Cupid
6
0 / 3 / 0
3,911
435
1,405
4,024
917
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
LazyLabber
Cthulhu
8
1 / 1 / 0
4,804
534
2,815
4,032
1,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
horatiodub
Fafnir
6
0 / 2 / 0
4,210
468
1,290
5,088
2,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
james77
Janus
7
0 / 4 / 0
4,445
494
1,430
4,102
982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
C-Bas_
Ymir
8
2 / 0 / 3
5,335
593
1,503
2,819
1,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Horus
Sierrok
Horus
9
3 / 0 / 3
5,579
620
2,983
4,627
1,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
5 / 0 / 3
6,345
705
4,195
3,193
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
chikara88
Ao Kuang
11
1 / 1 / 0
6,010
668
2,896
6,041
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
yuvinnster
Danzaburou
9
2 / 0 / 2
5,299
589
4,307
4,222
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
13
13
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
L
Cupid
 
Cupid
0
3
0
0
W
Ymir
C-Bas_
Ymir
2
0
3
3.5
L
Cthulhu
LazyLabber
Cthulhu
1
1
0
1
W
Horus
Sierrok
Horus
3
0
3
4.5
W
5
0
3
6.5
W
Ao Kuang
chikara88
Ao Kuang
1
1
0
1
L
Fafnir
horatiodub
Fafnir
0
2
0
0
L
Janus
james77
Janus
0
4
0
0
W
Danzaburou
yuvinnster
Danzaburou
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,474
Damage
15,884
24,071
Taken
20,902
8,569
Mitigated
7,244
6,112
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,534
458
0
2,360
6,825
2,018
0
2,127
4,508
0
19,929
L
Cupid
 
Cupid
1,405
933
294
1,095
4,024
917
0
655
3,329
0
14,120
W
Ymir
C-Bas_
Ymir
1,503
146
0
1,302
2,819
1,565
0
443
2,376
16,860
0
L
Cthulhu
LazyLabber
Cthulhu
2,815
578
0
390
4,032
1,710
136
2,725
1,307
17,974
0
W
Horus
Sierrok
Horus
2,983
1,617
92
2,331
4,627
1,447
0
523
4,039
0
22,248
W
4,195
1,058
0
668
3,193
1,057
300
1,385
1,666
31,098
0
W
Ao Kuang
chikara88
Ao Kuang
2,896
598
0
4,390
6,041
1,949
0
2,339
3,402
31,352
0
L
Fafnir
horatiodub
Fafnir
1,290
271
0
1,663
5,088
2,942
0
1,572
3,472
3,980
0
L
Janus
james77
Janus
1,430
106
0
310
4,102
982
0
1,213
2,861
16,989
0
W
Danzaburou
yuvinnster
Danzaburou
4,307
1,350
0
3,014
4,222
1,226
280
338
3,884
0
23,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,865
Gold Earned
28,568
174
Minions Killed
265
0
Camps Cleared
0
795,186
Distance Traveled
860,439
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,495
499
42
5
0
166,031
6
L
Cupid
3,911
435
30
3
0
155,349
4
W
Ymir
5,335
593
27
3
0
169,071
3
L
Cthulhu
4,804
534
42
5
0
156,421
3
W
Horus
5,579
620
48
5
0
183,668
1
W
Vulcan
6,345
705
62
7
0
168,523
5
W
Ao Kuang
6,010
668
82
9
0
176,471
1
L
Fafnir
4,210
468
10
1
0
182,690
2
L
Janus
4,445
494
50
6
0
134,695
1
W
Danzaburou
5,299
589
46
5
0
162,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role