Player Matchup

Sol
Sol
ALGWolF12
Sol
Level 29
God Stats
58W - 53L
1,535 SR
Queue Stats
79W - 74L
1,399 Elo+
Solo
Kukulkan
Kukulkan
Quetzalcoatl8
Kukulkan
Level 17
God Stats
2W - 3L
1,344 SR
Queue Stats
5W - 9L
1,116 Elo+
Solo
Cupid
Cupid
SLASH_ROCK80
Cupid
Level 39
God Stats
2W - 9L
1,500 SR
Queue Stats
211W - 301L
1,434 Elo+
Party 2
Fenrir
Fenrir
rodriguezs3h
Fenrir
Level 18
God Stats
12W - 13L
1,517 SR
Queue Stats
61W - 90L
1,363 Elo+
Party 2
Yemoja
Yemoja
随风入刃
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,018 Elo+
Solo
Team Averages
Level 21
1,479 SR
1,266 Elo+

VS

Team Averages
Level 16
1,442 SR
1,429 Elo+
Thanatos
Thanatos
BOBTHEKILLER69
Thanatos
Level 14
God Stats
2W - 2L
1,263 SR
Queue Stats
20W - 16L
1,364 Elo+
Party 1
Nike
Nike
Nike36
Nike
Level 6
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Radekishere69
Heimdallr
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 76L
1,443 Elo+
Party 1
Baba Yaga
Baba Yaga
SUCKYOUREMUM
Baba Yaga
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 58L
1,440 Elo+
Party 1
Fenrir
Fenrir
Wamos05
Fenrir
Level 16
God Stats
9W - 6L
1,466 SR
Queue Stats
41W - 32L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 3
8,964
598
9,076
9,067
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
Quetzalcoatl8
Kukulkan
12
2 / 3 / 1
7,447
496
3,610
4,755
1,888
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
4 / 4 / 3
7,224
482
7,636
9,161
2,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
13
2 / 0 / 5
8,026
535
1,427
8,657
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
10
2 / 2 / 4
7,045
470
3,488
8,087
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
5 / 1 / 2
7,920
528
3,738
8,439
4,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
Nike36
Nike
10
2 / 10 / 0
6,539
436
5,654
15,127
7,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Radekishere69
Heimdallr
8
1 / 2 / 3
5,795
386
2,917
5,023
1,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
SUCKYOUREMUM
Baba Yaga
9
1 / 5 / 4
6,013
401
6,347
8,304
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Wamos05
Fenrir
11
2 / 4 / 5
7,701
513
5,368
11,229
5,787
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
18
Kills
11
11
Deaths
22
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
2
3
4.75
L
Thanatos
5
1
2
6
L
Nike
Nike36
Nike
2
10
0
0.2
W
Kukulkan
Quetzalcoatl8
Kukulkan
2
3
1
0.83
L
Heimdallr
Radekishere69
Heimdallr
1
2
3
1.25
W
4
4
3
1.38
L
Baba Yaga
SUCKYOUREMUM
Baba Yaga
1
5
4
0.6
L
Fenrir
Wamos05
Fenrir
2
4
5
1.13
W
Fenrir
2
0
5
4.5
W
Yemoja
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,237
Damage
24,024
39,727
Taken
48,122
14,766
Mitigated
22,866
12,233
Healing
14,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,076
2,562
0
4,579
9,067
2,751
3,704
1,059
7,783
44,096
0
L
Thanatos
3,738
562
0
8,799
8,439
4,917
0
1,330
7,109
0
43,228
L
Nike
Nike36
Nike
5,654
1,587
0
273
15,127
7,812
926
4,872
10,255
0
27,655
W
Kukulkan
Quetzalcoatl8
Kukulkan
3,610
1,097
0
0
4,755
1,888
2,483
240
4,424
37,014
0
L
Heimdallr
Radekishere69
Heimdallr
2,917
697
0
581
5,023
1,526
0
1,552
3,471
0
17,572
W
7,636
3,450
170
2,661
9,161
2,747
0
1,602
7,534
0
32,729
L
Baba Yaga
SUCKYOUREMUM
Baba Yaga
6,347
908
0
1,668
8,304
2,824
52
4,183
4,121
25,084
0
L
Fenrir
Wamos05
Fenrir
5,368
738
469
2,599
11,229
5,787
86
4,237
6,992
0
16,724
W
Fenrir
1,427
317
0
3,145
8,657
3,098
1,540
902
7,680
0
33,956
W
Yemoja
3,488
737
696
982
8,087
4,282
254
2,544
5,543
13,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,706
Gold Earned
33,968
314
Minions Killed
209
0
Camps Cleared
0
1,413,790
Distance Traveled
1,331,665
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,964
598
73
5
0
261,446
1
L
Thanatos
7,920
528
79
5
0
272,506
0
L
Nike
6,539
436
43
3
0
270,136
3
W
Kukulkan
7,447
496
85
6
0
243,946
0
L
Heimdallr
5,795
386
33
2
0
236,501
2
W
Cupid
7,224
482
65
4
0
277,143
0
L
Baba Yaga
6,013
401
36
2
0
256,787
0
L
Fenrir
7,701
513
18
1
0
295,735
4
W
Fenrir
8,026
535
78
5
0
303,975
2
W
Yemoja
7,045
470
13
1
0
327,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role