Player Matchup

Scylla
Scylla
Danng3rr_
Scylla
Level 18
God Stats
1W - 1L
1,273 SR
Queue Stats
52W - 86L
1,361 Elo+
Party 3
Medusa
Medusa
Lothariel1783
Medusa
Level 107
God Stats
5W - 7L
1,226 SR
Queue Stats
223W - 215L
1,410 Elo+
Party 2
Neith
Neith
Samurai_doido-
Neith
Level 59
God Stats
2W - 0L
1,518 SR
Queue Stats
131W - 145L
1,419 Elo+
Party 3
Jormungandr
Jormungandr
SirMrAmazing
Jormungandr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,431 Elo+
Solo
Vulcan
Vulcan
Vegermy
Vulcan
Level 116
God Stats
15W - 10L
1,538 SR
Queue Stats
270W - 259L
1,411 Elo+
Party 2
Team Averages
Level 76
1,411 SR
1,406 Elo+

VS

Team Averages
Level 90
1,404 SR
1,440 Elo+
Jing Wei
Jing Wei
Arboleya2
Jing Wei
Level 104
God Stats
0W - 2L
1,326 SR
Queue Stats
113W - 100L
1,401 Elo+
Party 1
Vamana
Vamana
Mango HabaneDro
Vamana
Level 109
God Stats
19W - 10L
1,336 SR
Queue Stats
408W - 426L
1,420 Elo+
Solo
Ganesha
Ganesha
Thior
Ganesha
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
186W - 205L
1,463 Elo+
Solo
Thoth
Thoth
alejandroruiz98
Thoth
Level 85
God Stats
2W - 4L
1,705 SR
Queue Stats
235W - 209L
1,525 Elo+
Solo
He Bo
He Bo
bewulfi
He Bo
Level 66
God Stats
2W - 4L
1,155 SR
Queue Stats
92W - 95L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Danng3rr_
Scylla
18
6 / 3 / 10
11,400
760
9,729
12,205
4,396
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

18
5 / 5 / 12
10,888
726
10,089
16,595
6,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
7 / 3 / 12
11,488
766
19,638
13,151
6,482
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
SirMrAmazing
Jormungandr
17
5 / 4 / 14
11,421
761
12,593
18,980
21,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
Vegermy
Vulcan
20
6 / 1 / 15
11,603
774
27,930
9,948
4,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Arboleya2
Jing Wei
18
7 / 3 / 4
10,978
732
17,398
18,001
8,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 4 / 9
9,504
634
9,144
17,664
14,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ganesha
Thior
Ganesha
16
0 / 9 / 11
9,325
622
13,072
29,830
27,034
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 5 / 6
10,524
702
12,014
11,661
5,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
bewulfi
He Bo
15
4 / 8 / 6
9,751
650
6,541
12,370
5,201
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
52
29
Kills
16
16
Deaths
29
63
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Arboleya2
Jing Wei
7
3
4
3
W
Scylla
Danng3rr_
Scylla
6
3
10
3.67
W
5
5
12
2.2
L
2
4
9
1.63
W
7
3
12
4.33
W
Jormungandr
SirMrAmazing
Jormungandr
5
4
14
3
L
Ganesha
Thior
Ganesha
0
9
11
0.61
W
Vulcan
Vegermy
Vulcan
6
1
15
13.5
L
3
5
6
1.2
L
He Bo
bewulfi
He Bo
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,979
Damage
58,169
70,879
Taken
89,526
44,182
Mitigated
60,652
32,548
Healing
35,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Arboleya2
Jing Wei
17,398
14,864
2,796
8,138
18,001
8,981
1,688
8,200
9,801
0
39,185
W
Scylla
Danng3rr_
Scylla
9,729
1,414
2,862
2,971
12,205
4,396
619
6,144
5,951
21,726
0
W
10,089
4,175
2,315
5,139
16,595
6,787
908
7,222
9,090
0
22,302
L
9,144
2,532
807
7,127
17,664
14,224
0
11,954
5,710
594
27,038
W
19,638
8,029
4,348
5,692
13,151
6,482
1,534
5,569
7,406
0
38,375
W
Jormungandr
SirMrAmazing
Jormungandr
12,593
2,242
309
2,393
18,980
21,951
156
6,581
11,901
23,630
0
L
Ganesha
Thior
Ganesha
13,072
679
2,762
8,643
29,830
27,034
0
15,920
13,910
24,844
0
W
Vulcan
Vegermy
Vulcan
27,930
12,578
3,129
3,390
9,948
4,566
426
5,230
4,475
43,758
0
L
12,014
258
1,756
2,065
11,661
5,212
285
7,703
3,958
30,086
0
L
He Bo
bewulfi
He Bo
6,541
614
0
1,717
12,370
5,201
230
6,475
5,895
12,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,800
Gold Earned
50,082
165
Minions Killed
166
0
Camps Cleared
0
1,345,885
Distance Traveled
1,316,858
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,978
732
58
4
0
252,498
0
W
Scylla
11,400
760
43
3
0
235,428
0
W
Medusa
10,888
726
20
1
0
301,233
1
L
Vamana
9,504
634
40
3
0
315,631
7
W
Neith
11,488
766
35
2
0
246,266
2
W
Jormungandr
11,421
761
19
1
0
240,419
4
L
Ganesha
9,325
622
1
0
0
261,334
1
W
Vulcan
11,603
774
48
3
0
322,539
0
L
Thoth
10,524
702
53
4
0
275,286
0
L
He Bo
9,751
650
14
1
0
212,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role