Player Matchup

Tiamat
Tiamat
FilipeGomes
Tiamat
Level 111
God Stats
1W - 0L
1,454 SR
Queue Stats
6W - 1L
1,724 Elo+
Party 1
Chang'e
Chang'e
KommanderTT
Chang'e
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
NoobZinHell
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Opala6cilindro
Cerberus
Level 141
God Stats
4W - 3L
1,314 SR
Queue Stats
96W - 104L
1,516 Elo+
Solo
Ne Zha
Ne Zha
zLeLo
Ne Zha
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 63L
1,669 Elo+
Solo
Team Averages
Level 143
1,454 SR
1,582 Elo+

VS

Team Averages
Level 135
1,496 SR
1,452 Elo+
Chernobog
Chernobog
 
Chernobog
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
ButterWarrior
Merlin
Level 129
God Stats
1W - 1L
1,547 SR
Queue Stats
23W - 17L
1,420 Elo+
Solo
Chronos
Chronos
Fabroxx
Chronos
Level 115
God Stats
0W - 1L
1,451 SR
Queue Stats
4W - 7L
1,261 Elo+
Party 2
Raijin
Raijin
J0Nx
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
JMSP
Yemoja
Level 158
God Stats
4W - 6L
1,483 SR
Queue Stats
285W - 234L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
8 / 2 / 8
9,206
921
11,104
8,832
7,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
KommanderTT
Chang'e
15
3 / 1 / 14
8,599
860
5,092
8,928
7,397
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 7
7,990
799
6,313
8,847
3,808
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
15
2 / 2 / 10
8,737
874
4,423
14,167
12,740
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ne Zha
zLeLo
Ne Zha
15
5 / 1 / 13
9,114
911
17,198
11,295
7,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 5 / 5
7,104
710
6,929
12,007
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 5 / 0
7,479
748
8,501
7,426
2,226
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Fabroxx
Chronos
13
0 / 5 / 4
6,902
690
6,251
11,697
3,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
J0Nx
Raijin
15
3 / 4 / 0
8,086
809
9,115
8,981
2,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
JMSP
Yemoja
10
0 / 2 / 0
5,937
594
2,860
5,897
4,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
21
Kills
5
7
Deaths
21
52
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
5
5
0.5
L
2
5
0
0.4
L
Chronos
Fabroxx
Chronos
0
5
4
0.4
W
Tiamat
8
2
8
6
L
Raijin
J0Nx
Raijin
3
4
0
0.75
L
Yemoja
JMSP
Yemoja
0
2
0
0
W
Chang'e
KommanderTT
Chang'e
3
1
14
10
W
3
1
7
6.5
W
Cerberus
2
2
10
3.5
W
Ne Zha
zLeLo
Ne Zha
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,130
Damage
33,656
52,069
Taken
46,008
38,430
Mitigated
16,488
31,164
Healing
13,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,929
2,725
271
2,094
12,007
3,884
96
6,040
5,315
0
15,250
L
8,501
255
883
897
7,426
2,226
0
2,189
5,023
14,284
0
L
Chronos
Fabroxx
Chronos
6,251
1,608
318
2,484
11,697
3,326
446
5,161
5,942
17,061
0
W
Tiamat
11,104
966
1,296
2,862
8,832
7,463
758
4,888
3,919
22,188
0
L
Raijin
J0Nx
Raijin
9,115
224
1,212
1,338
8,981
2,924
0
3,493
5,206
21,932
0
L
Yemoja
JMSP
Yemoja
2,860
220
3,120
1,304
5,897
4,128
0
2,235
3,278
4,842
0
W
Chang'e
KommanderTT
Chang'e
5,092
363
8,343
4,071
8,928
7,397
839
5,862
2,941
17,703
0
W
6,313
848
1,631
2,522
8,847
3,808
2,139
4,005
4,817
0
13,604
W
Cerberus
4,423
0
800
4,430
14,167
12,740
410
5,634
8,408
9,945
0
W
Ne Zha
zLeLo
Ne Zha
17,198
784
200
5,009
11,295
7,022
839
6,013
5,257
0
30,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,646
Gold Earned
35,508
120
Minions Killed
93
0
Camps Cleared
0
906,408
Distance Traveled
742,361
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,104
710
16
2
0
162,351
0
L
Merlin
7,479
748
12
1
0
156,115
0
L
Chronos
6,902
690
20
2
0
171,631
0
W
Tiamat
9,206
921
31
3
0
202,483
0
L
Raijin
8,086
809
42
4
0
157,919
1
L
Yemoja
5,937
594
3
0
0
94,345
0
W
Chang'e
8,599
860
26
3
0
175,638
0
W
Neith
7,990
799
16
2
0
157,503
0
W
Cerberus
8,737
874
19
2
0
175,676
0
W
Ne Zha
9,114
911
28
3
0
195,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role