Player Matchup

Fenrir
Fenrir
Code_Zer065
Fenrir
Level 58
God Stats
6W - 11L
1,541 SR
Queue Stats
115W - 121L
1,367 Elo+
Party 1
Ymir
Ymir
GamaVoid
Ymir
Level 64
God Stats
15W - 9L
1,500 SR
Queue Stats
288W - 335L
1,311 Elo+
Party 2
Cupid
Cupid
Hyperdestroyer1
Cupid
Level 54
God Stats
8W - 13L
1,500 SR
Queue Stats
267W - 325L
1,262 Elo+
Party 2
Nu Wa
Nu Wa
Kabdcos
Nu Wa
Level 96
God Stats
5W - 11L
1,697 SR
Queue Stats
920W - 1,069L
1,385 Elo+
Solo
Tiamat
Tiamat
lil_Aki_Asap
Tiamat
Level 67
God Stats
6W - 1L
1,571 SR
Queue Stats
143W - 156L
1,389 Elo+
Party 1
Team Averages
Level 68
1,562 SR
1,343 Elo+

VS

Team Averages
Level 67
1,434 SR
1,344 Elo+
Tyr
Tyr
BigBlackHuIk
Tyr
Level 64
God Stats
26W - 24L
1,480 SR
Queue Stats
378W - 454L
1,384 Elo+
Solo
Ah Puch
Ah Puch
Blitzz117
Ah Puch
Level 55
God Stats
2W - 1L
1,467 SR
Queue Stats
2W - 2L
1,238 Elo+
Solo
Hachiman
Hachiman
Rise345
Hachiman
Level 67
God Stats
3W - 1L
1,265 SR
Queue Stats
40W - 49L
1,393 Elo+
Solo
Geb
Geb
TheLiftedOnes
Geb
Level 88
God Stats
3W - 4L
1,458 SR
Queue Stats
138W - 132L
1,363 Elo+
Solo
Awilix
Awilix
blade00799
Awilix
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 121L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
3 / 0 / 0
5,622
432
3,680
5,580
1,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
0 / 2 / 2
5,239
403
3,593
9,915
3,842
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 5 / 2
6,168
474
6,498
8,364
2,355
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Kabdcos
Nu Wa
11
0 / 2 / 2
6,127
471
2,639
7,721
2,744
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
11
0 / 1 / 0
6,457
497
2,976
4,694
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
7,408
570
2,997
7,743
3,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
Blitzz117
Ah Puch
12
3 / 1 / 1
7,384
568
6,687
4,105
1,201
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Rise345
Hachiman
10
1 / 3 / 4
5,817
447
6,504
8,541
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 2 / 5
6,692
515
4,869
8,637
3,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
blade00799
Awilix
13
3 / 0 / 0
7,308
562
2,533
8,606
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
10
10
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Ah Puch
Blitzz117
Ah Puch
3
1
1
3.5
L
Fenrir
3
0
0
3
L
Ymir
0
2
2
0.5
L
2
5
2
0.6
L
Nu Wa
Kabdcos
Nu Wa
0
2
2
0.5
W
Hachiman
Rise345
Hachiman
1
3
4
1
W
2
2
5
2.25
W
Awilix
blade00799
Awilix
3
0
0
3
L
Tiamat
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,386
Damage
23,590
36,274
Taken
37,632
13,125
Mitigated
14,011
12,735
Healing
14,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,997
385
0
4,672
7,743
3,807
54
3,221
4,522
0
42,168
W
Ah Puch
Blitzz117
Ah Puch
6,687
346
0
614
4,105
1,201
720
755
3,350
36,787
0
L
Fenrir
3,680
540
294
3,248
5,580
1,556
0
1,015
4,515
0
12,885
L
Ymir
3,593
679
246
1,025
9,915
3,842
97
3,455
6,460
18,789
0
L
6,498
3,185
256
1,783
8,364
2,355
725
2,222
6,142
0
32,861
L
Nu Wa
Kabdcos
Nu Wa
2,639
631
246
2,976
7,721
2,744
0
4,864
2,857
24,405
0
W
Hachiman
Rise345
Hachiman
6,504
4,475
0
3,892
8,541
2,526
63
3,095
5,446
0
25,000
W
4,869
351
0
2,703
8,637
3,697
0
1,182
7,455
21,637
0
W
Awilix
blade00799
Awilix
2,533
1,313
0
2,883
8,606
2,780
0
955
7,651
0
49,951
L
Tiamat
2,976
884
0
2,661
4,694
2,628
0
0
4,584
32,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,613
Gold Earned
34,609
263
Minions Killed
345
0
Camps Cleared
0
1,041,559
Distance Traveled
1,212,947
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,408
570
109
8
0
275,470
2
W
Ah Puch
7,384
568
81
6
0
220,920
3
L
Fenrir
5,622
432
30
2
0
193,514
0
L
Ymir
5,239
403
32
2
0
242,108
2
L
Cupid
6,168
474
65
5
0
182,960
1
L
Nu Wa
6,127
471
53
4
0
206,257
1
W
Hachiman
5,817
447
43
3
0
205,954
2
W
Geb
6,692
515
27
2
0
239,945
4
W
Awilix
7,308
562
85
7
0
270,658
0
L
Tiamat
6,457
497
83
6
0
216,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role