Player Matchup

Danzaburou
Danzaburou
Activeyz
Danzaburou
Level 97
God Stats
1W - 0L
1,660 SR
Queue Stats
1W - 1L
1,273 Elo+
Party 1
Merlin
Merlin
Phoenix_Slayer16
Merlin
Level 98
God Stats
1W - 0L
1,673 SR
Queue Stats
4W - 5L
1,685 Elo+
Party 1
Achilles
Achilles
greengoblen_64
Achilles
Level 82
God Stats
1W - 0L
1,797 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 92
1,710 SR
1,486 Elo+

VS

Team Averages
Level 70
1,603 SR
1,445 Elo+
Tiamat
Tiamat
ImmortalsLegion
Tiamat
Level 101
God Stats
2W - 2L
1,793 SR
Queue Stats
19W - 28L
1,737 Elo+
Solo
Medusa
Medusa
SaggyUdon
Medusa
Level 66
God Stats
2W - 1L
1,517 SR
Queue Stats
42W - 49L
1,294 Elo+
Solo
Da Ji
Da Ji
Yo Frosty2944
Da Ji
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
285W - 324L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Activeyz
Danzaburou
13
12 / 1 / 6
10,035
912
9,442
7,037
2,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 2 / 11
8,182
744
6,939
4,984
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
11
3 / 1 / 15
8,944
813
4,356
9,482
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 7 / 0
8,027
730
5,723
8,587
6,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
SaggyUdon
Medusa
9
0 / 6 / 2
6,408
583
6,048
7,736
2,438
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 2
6,483
589
2,451
8,206
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
18
Kills
4
4
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Activeyz
Danzaburou
12
1
6
15
L
4
7
0
0.57
W
3
2
11
4.25
L
Medusa
SaggyUdon
Medusa
0
6
2
0.17
L
0
5
2
0.2
W
Achilles
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
14,222
21,503
Taken
24,529
16,168
Mitigated
11,053
3,662
Healing
2,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Activeyz
Danzaburou
9,442
3,557
0
1,576
7,037
2,889
244
1,931
5,106
0
43,798
L
5,723
509
0
1,350
8,587
6,041
0
2,509
5,931
17,656
0
W
6,939
158
0
471
4,984
2,111
247
1,317
3,667
31,586
0
L
Medusa
SaggyUdon
Medusa
6,048
3,075
183
183
7,736
2,438
0
2,147
5,475
0
21,757
L
2,451
709
0
742
8,206
2,574
0
1,952
6,084
0
18,894
W
Achilles
4,356
1,703
0
1,615
9,482
11,168
33
2,519
6,963
0
13,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,161
Gold Earned
20,918
151
Minions Killed
107
0
Camps Cleared
0
608,660
Distance Traveled
580,041
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,035
912
67
6
0
193,708
2
L
Tiamat
8,027
730
28
3
0
176,719
1
W
Merlin
8,182
744
64
6
0
188,666
2
L
Medusa
6,408
583
42
4
0
189,052
3
L
Da Ji
6,483
589
37
3
0
214,270
5
W
Achilles
8,944
813
20
2
0
226,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role