Player Matchup

Cerberus
Cerberus
Cown-Tha-Clown
Cerberus
Level 107
God Stats
19W - 18L
1,520 SR
Queue Stats
106W - 117L
1,448 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Geraldino93
Tsukuyomi
Level 83
God Stats
35W - 28L
1,609 SR
Queue Stats
621W - 517L
1,581 Elo+
Solo
Tiamat
Tiamat
Milk00000
Tiamat
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 78L
1,456 Elo+
Solo
Olorun
Olorun
MonkeyĐLuffy
Olorun
Level 103
God Stats
6W - 4L
1,703 SR
Queue Stats
952W - 953L
1,513 Elo+
Party 1
Cupid
Cupid
OxTongueSoup
Cupid
Level 103
God Stats
59W - 58L
1,488 SR
Queue Stats
619W - 663L
1,489 Elo+
Solo
Team Averages
Level 88
1,564 SR
1,498 Elo+

VS

Team Averages
Level 99
1,629 SR
1,476 Elo+
Xing Tian
Xing Tian
MrTurnips
Xing Tian
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 49L
1,432 Elo+
Solo
Tiamat
Tiamat
Necr0nxde
Tiamat
Level 68
God Stats
20W - 16L
1,619 SR
Queue Stats
344W - 327L
1,510 Elo+
Solo
Chaac
Chaac
Shxxt
Chaac
Level 66
God Stats
33W - 18L
1,660 SR
Queue Stats
232W - 226L
1,485 Elo+
Solo
Medusa
Medusa
TheRealTrueHope
Medusa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
garboymir
Arachne
Level 158
God Stats
9W - 8L
1,864 SR
Queue Stats
543W - 530L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 5 / 2
7,585
421
6,994
12,907
8,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Geraldino93
Tsukuyomi
13
5 / 6 / 3
8,341
463
7,918
13,296
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Milk00000
Tiamat
13
2 / 6 / 1
8,224
457
7,241
11,162
6,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 3 / 2
10,205
567
11,257
14,041
12,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 7 / 3
8,145
453
6,775
12,665
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
MrTurnips
Xing Tian
15
4 / 2 / 9
9,414
523
6,340
15,240
12,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
Necr0nxde
Tiamat
16
4 / 1 / 6
10,209
567
9,826
8,564
5,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Shxxt
Chaac
16
2 / 4 / 1
9,730
541
10,593
16,080
11,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 3 / 3
10,321
573
13,471
14,963
6,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
garboymir
Arachne
16
10 / 5 / 3
10,692
594
10,319
17,258
6,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
14
Kills
27
27
Deaths
15
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
5
2
0.2
L
Tsukuyomi
Geraldino93
Tsukuyomi
5
6
3
1.08
L
Tiamat
Milk00000
Tiamat
2
6
1
0.42
L
5
3
2
2
W
Xing Tian
MrTurnips
Xing Tian
4
2
9
4.25
W
Tiamat
Necr0nxde
Tiamat
4
1
6
7
L
2
7
3
0.5
W
Chaac
Shxxt
Chaac
2
4
1
0.63
W
7
3
3
2.83
W
Arachne
garboymir
Arachne
10
5
3
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,185
Damage
50,549
64,071
Taken
72,105
36,632
Mitigated
43,145
17,956
Healing
23,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
6,994
246
0
2,648
12,907
8,761
0
6,122
6,637
37,795
0
L
Tsukuyomi
Geraldino93
Tsukuyomi
7,918
1,984
0
3,424
13,296
5,182
0
3,466
9,678
0
40,080
L
Tiamat
Milk00000
Tiamat
7,241
653
0
1,656
11,162
6,399
0
4,954
5,847
45,372
0
L
11,257
6,308
66
6,754
14,041
12,393
150
0
13,366
65,137
0
W
Xing Tian
MrTurnips
Xing Tian
6,340
554
0
1,519
15,240
12,244
128
4,218
10,924
32,973
0
W
Tiamat
Necr0nxde
Tiamat
9,826
611
0
3,925
8,564
5,898
0
4,364
3,944
65,134
0
L
6,775
3,421
325
3,083
12,665
3,897
0
988
11,677
0
51,636
W
Chaac
Shxxt
Chaac
10,593
2,828
0
6,956
16,080
11,699
986
9,970
6,068
0
60,470
W
13,471
8,208
0
5,720
14,963
6,759
732
2,637
12,314
0
71,878
W
Arachne
garboymir
Arachne
10,319
6,745
0
5,393
17,258
6,545
72
3,765
13,363
0
67,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,500
Gold Earned
50,366
489
Minions Killed
486
0
Camps Cleared
0
1,540,421
Distance Traveled
1,731,704
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,585
421
90
5
0
316,887
3
L
Tsukuyomi
8,341
463
79
4
0
347,663
3
L
Tiamat
8,224
457
99
6
0
312,462
3
L
Olorun
10,205
567
128
7
0
286,373
4
W
Xing Tian
9,414
523
44
2
0
359,663
4
W
Tiamat
10,209
567
127
7
0
353,532
4
L
Cupid
8,145
453
93
5
0
277,036
5
W
Chaac
9,730
541
107
6
0
339,621
1
W
Medusa
10,321
573
119
7
0
299,444
5
W
Arachne
10,692
594
89
5
0
379,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role