Player Matchup

Set
Set
Mortivia
Set
Level 156
God Stats
0W - 2L
1,357 SR
Queue Stats
410W - 336L
1,597 Elo+
Solo
Freya
Freya
Stokes
Freya
Level 159
God Stats
2W - 2L
1,885 SR
Queue Stats
149W - 112L
1,707 Elo+
Party 3
Tiamat
Tiamat
cozyhime
Tiamat
Level 159
God Stats
14W - 11L
1,718 SR
Queue Stats
134W - 105L
1,744 Elo+
Party 3
Ares
Ares
el guero perron
Ares
Level 160
God Stats
4W - 5L
1,308 SR
Queue Stats
163W - 114L
1,720 Elo+
Party 3
Artemis
Artemis
xVespert
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,701 Elo+
Party 3
Team Averages
Level 152
1,554 SR
1,694 Elo+

VS

Team Averages
Level 142
1,587 SR
1,663 Elo+
Apollo
Apollo
MostHatedManMack
Apollo
Level 141
God Stats
2W - 6L
1,413 SR
Queue Stats
414W - 385L
1,666 Elo+
Party 2
Merlin
Merlin
Tena-No-Mikoto
Merlin
Level 148
God Stats
35W - 24L
1,806 SR
Queue Stats
350W - 301L
1,706 Elo+
Party 2
Thanatos
Thanatos
Wavỵ
Thanatos
Level 157
God Stats
14W - 7L
1,626 SR
Queue Stats
638W - 473L
1,638 Elo+
Party 1
Camazotz
Camazotz
kG Yuffii
Camazotz
Level 129
God Stats
2W - 2L
1,395 SR
Queue Stats
233W - 174L
1,654 Elo+
Party 1
Khepri
Khepri
l3urrito
Khepri
Level 137
God Stats
12W - 6L
1,697 SR
Queue Stats
304W - 263L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 0
10,577
588
14,674
16,262
7,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
Stokes
Freya
12
1 / 7 / 3
8,095
450
4,575
14,127
9,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
cozyhime
Tiamat
14
0 / 6 / 6
8,440
469
7,570
11,062
6,479
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 1
9,025
501
10,879
16,880
13,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
xVespert
Artemis
16
1 / 4 / 1
9,210
512
8,670
13,603
4,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 4
10,826
601
9,135
14,205
7,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 6
10,178
565
11,753
5,856
2,106
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Wavỵ
Thanatos
17
9 / 5 / 7
11,376
632
11,777
14,591
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Camazotz
kG Yuffii
Camazotz
17
6 / 3 / 8
10,556
586
16,925
22,550
13,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
l3urrito
Khepri
15
3 / 2 / 14
9,765
543
5,884
10,842
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
13
Kills
26
26
Deaths
13
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
9
5
0
1.8
W
3
2
4
2.5
L
Freya
Stokes
Freya
1
7
3
0.36
W
5
1
6
8
W
Thanatos
Wavỵ
Thanatos
9
5
7
2.5
L
Tiamat
cozyhime
Tiamat
0
6
6
0.5
L
2
4
1
0.63
W
Camazotz
kG Yuffii
Camazotz
6
3
8
3.33
W
Khepri
l3urrito
Khepri
3
2
14
5
L
Artemis
xVespert
Artemis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,368
Damage
55,474
71,934
Taken
68,044
42,953
Mitigated
38,886
16,162
Healing
34,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,674
7,895
0
1,865
16,262
7,830
0
2,901
13,258
0
84,093
W
9,135
7,015
0
5,518
14,205
7,263
112
1,777
12,428
0
81,982
L
Freya
Stokes
Freya
4,575
1,784
0
2,198
14,127
9,815
0
6,362
7,635
26,153
0
W
11,753
925
0
265
5,856
2,106
606
2,590
3,241
81,271
0
W
Thanatos
Wavỵ
Thanatos
11,777
6,298
0
11,399
14,591
5,614
1,720
4,894
9,597
0
75,474
L
Tiamat
cozyhime
Tiamat
7,570
751
0
1,734
11,062
6,479
0
5,971
5,071
54,010
0
L
10,879
997
0
4,486
16,880
13,990
0
1,156
15,174
51,071
0
W
Camazotz
kG Yuffii
Camazotz
16,925
6,011
0
15,558
22,550
13,624
660
9,101
12,924
0
66,733
W
Khepri
l3urrito
Khepri
5,884
715
0
1,601
10,842
10,279
0
4,012
6,830
20,754
0
L
Artemis
xVespert
Artemis
8,670
4,312
0
5,879
13,603
4,839
42
1,247
12,331
0
61,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,347
Gold Earned
52,701
481
Minions Killed
536
0
Camps Cleared
0
1,650,929
Distance Traveled
1,762,923
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,577
588
121
7
0
359,732
4
W
Apollo
10,826
601
152
8
0
338,858
2
L
Freya
8,095
450
34
2
0
306,892
2
W
Merlin
10,178
565
143
8
0
346,985
5
W
Thanatos
11,376
632
129
7
0
371,705
3
L
Tiamat
8,440
469
112
6
0
334,884
3
L
Ares
9,025
501
97
5
0
352,706
3
W
Camazotz
10,556
586
93
5
0
342,503
3
W
Khepri
9,765
543
19
1
0
362,872
8
L
Artemis
9,210
512
117
7
0
296,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role