Player Matchup

Olorun
Olorun
Da_Monkey_Man69
Olorun
Level 54
God Stats
25W - 22L
1,549 SR
Queue Stats
86W - 97L
1,558 Elo+
Party 3
Sun Wukong
Sun Wukong
GlowSkull9
Sun Wukong
Level 97
God Stats
4W - 1L
1,877 SR
Queue Stats
40W - 48L
1,531 Elo+
Party 3
Tiamat
Tiamat
Martin_DE99
Tiamat
Level 35
God Stats
21W - 25L
1,448 SR
Queue Stats
589W - 614L
1,426 Elo+
Solo
Achilles
Achilles
Troopers_13
Achilles
Level 80
God Stats
17W - 20L
1,621 SR
Queue Stats
334W - 340L
1,408 Elo+
Party 3
Ymir
Ymir
creepingmee
Ymir
Level 27
God Stats
3W - 2L
1,297 SR
Queue Stats
16W - 11L
1,168 Elo+
Party 3
Team Averages
Level 59
1,558 SR
1,418 Elo+

VS

Team Averages
Level 54
1,495 SR
1,398 Elo+
Athena
Athena
AWES0M3 MARCUS
Athena
Level 49
God Stats
2W - 4L
1,538 SR
Queue Stats
182W - 180L
1,457 Elo+
Party 2
Erlang Shen
Erlang Shen
AWES0M3 ichu
Erlang Shen
Level 61
God Stats
0W - 2L
1,455 SR
Queue Stats
373W - 359L
1,377 Elo+
Party 2
Ullr
Ullr
GeneralBoss2
Ullr
Level 85
God Stats
2W - 3L
1,500 SR
Queue Stats
183W - 184L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
Wpit23_SP
Cthulhu
Level 28
God Stats
3W - 6L
1,407 SR
Queue Stats
97W - 114L
1,390 Elo+
Party 1
Fenrir
Fenrir
jewiliam
Fenrir
Level 47
God Stats
8W - 4L
1,577 SR
Queue Stats
75W - 77L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
18 / 4 / 7
14,350
624
28,435
26,755
11,787
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
GlowSkull9
Sun Wukong
19
3 / 0 / 14
12,520
544
16,664
17,606
15,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
18
5 / 6 / 5
12,611
548
17,910
15,096
8,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Troopers_13
Achilles
18
4 / 4 / 12
12,328
536
9,768
18,632
8,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 0 / 17
13,722
597
13,641
18,862
19,461
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 4
8,628
375
8,112
23,223
12,207
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
AWES0M3 ichu
Erlang Shen
19
4 / 3 / 1
11,586
504
16,282
26,156
15,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 9 / 5
11,198
487
10,920
20,351
8,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Wpit23_SP
Cthulhu
16
4 / 10 / 2
11,468
499
14,487
22,016
17,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
jewiliam
Fenrir
16
4 / 6 / 2
10,350
450
9,059
18,657
8,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
28
38
Kills
14
14
Deaths
38
55
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
10
4
0.2
L
Erlang Shen
AWES0M3 ichu
Erlang Shen
4
3
1
1.5
W
18
4
7
5.38
L
2
9
5
0.5
W
Sun Wukong
GlowSkull9
Sun Wukong
3
0
14
10
W
Tiamat
5
6
5
1.25
W
Achilles
Troopers_13
Achilles
4
4
12
2.5
L
Cthulhu
Wpit23_SP
Cthulhu
4
10
2
0.5
W
8
0
17
16.5
L
Fenrir
jewiliam
Fenrir
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,418
Damage
58,860
96,951
Taken
110,403
64,788
Mitigated
63,036
41,632
Healing
23,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,112
2,235
330
1,773
23,223
12,207
940
14,373
8,730
34,076
0
L
Erlang Shen
AWES0M3 ichu
Erlang Shen
16,282
8,526
0
14,062
26,156
15,848
0
10,373
15,050
0
85,255
W
28,435
21,136
814
15,777
26,755
11,787
7,365
12,622
14,133
97,738
0
L
10,920
7,025
0
690
20,351
8,164
0
12,901
6,918
0
72,223
W
Sun Wukong
GlowSkull9
Sun Wukong
16,664
5,145
0
9,358
17,606
15,798
2,564
1,180
16,426
311
81,472
W
Tiamat
17,910
3,006
0
5,366
15,096
8,750
3,645
1,076
14,020
59,509
0
W
Achilles
Troopers_13
Achilles
9,768
3,391
0
2,783
18,632
8,992
2,454
2,770
15,862
0
84,549
L
Cthulhu
Wpit23_SP
Cthulhu
14,487
1,309
949
2,070
22,016
17,821
378
14,440
7,416
53,976
0
W
13,641
4,129
0
7,534
18,862
19,461
371
4,951
13,911
43,900
0
L
Fenrir
jewiliam
Fenrir
9,059
936
0
3,604
18,657
8,996
0
7,128
11,311
0
54,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,531
Gold Earned
53,230
515
Minions Killed
584
0
Camps Cleared
0
1,983,811
Distance Traveled
1,879,612
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,628
375
62
3
0
439,515
2
L
Erlang Shen
11,586
504
179
8
0
409,169
0
W
Olorun
14,350
624
117
5
0
377,826
0
L
Ullr
11,198
487
164
7
0
320,881
0
W
Sun Wukong
12,520
544
125
5
0
449,177
2
W
Tiamat
12,611
548
123
5
0
362,944
3
W
Achilles
12,328
536
118
5
0
431,522
0
L
Cthulhu
11,468
499
100
4
0
344,985
0
W
Ymir
13,722
597
32
1
0
362,342
4
L
Fenrir
10,350
450
79
3
0
365,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role