Player Matchup

Cerberus
Cerberus
Elmelot
Cerberus
Level 127
God Stats
1W - 1L
1,589 SR
Queue Stats
46W - 60L
1,462 Elo+
Party 3
Loki
Loki
KingAdrastos
Loki
Level 38
God Stats
2W - 3L
1,275 SR
Queue Stats
58W - 62L
1,375 Elo+
Party 2
Neith
Neith
Mf0412
Neith
Level 69
God Stats
6W - 7L
1,496 SR
Queue Stats
7W - 11L
1,451 Elo+
Party 3
Chang'e
Chang'e
iinzan3
Chang'e
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,406 Elo+
Party 2
Bellona
Bellona
killermax49
Bellona
Level 29
God Stats
28W - 34L
1,435 SR
Queue Stats
69W - 62L
1,409 Elo+
Party 2
Team Averages
Level 60
1,459 SR
1,420 Elo+

VS

Team Averages
Level 46
1,396 SR
1,319 Elo+
Fenrir
Fenrir
EPH95
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
MrSHELBY27cm
Danzaburou
Level 29
God Stats
41W - 40L
1,431 SR
Queue Stats
57W - 59L
1,347 Elo+
Party 1
Xing Tian
Xing Tian
Presedinho
Xing Tian
Level 27
God Stats
2W - 4L
1,382 SR
Queue Stats
7W - 16L
1,231 Elo+
Party 1
Scylla
Scylla
dani2rcd
Scylla
Level 58
God Stats
1W - 8L
1,127 SR
Queue Stats
4W - 24L
1,083 Elo+
Party 1
King Arthur
King Arthur
michona
King Arthur
Level 89
God Stats
15W - 19L
1,539 SR
Queue Stats
191W - 191L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Elmelot
Cerberus
16
2 / 0 / 11
10,511
478
8,919
19,449
22,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
8 / 2 / 8
11,595
527
13,196
17,751
9,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Mf0412
Neith
19
8 / 1 / 5
11,566
526
10,606
8,890
4,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
iinzan3
Chang'e
17
0 / 3 / 3
10,340
470
4,380
11,666
4,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
killermax49
Bellona
19
4 / 3 / 7
11,863
539
9,930
15,571
17,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EPH95
Fenrir
13
0 / 7 / 2
8,363
380
3,335
15,272
14,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
MrSHELBY27cm
Danzaburou
15
1 / 6 / 1
9,553
434
9,710
13,749
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Presedinho
Xing Tian
13
0 / 5 / 0
8,234
374
3,184
14,059
12,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
dani2rcd
Scylla
17
4 / 2 / 0
10,757
489
10,546
7,843
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
michona
King Arthur
18
3 / 2 / 1
11,013
501
8,883
15,254
13,203
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
22
Kills
8
9
Deaths
22
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
EPH95
Fenrir
0
7
2
0.14
W
Cerberus
Elmelot
Cerberus
2
0
11
7.5
W
8
2
8
6
W
Neith
Mf0412
Neith
8
1
5
10.5
L
Danzaburou
MrSHELBY27cm
Danzaburou
1
6
1
0.25
L
Xing Tian
Presedinho
Xing Tian
0
5
0
0
L
Scylla
dani2rcd
Scylla
4
2
0
2
W
Chang'e
iinzan3
Chang'e
0
3
3
0.5
W
Bellona
killermax49
Bellona
4
3
7
2.5
L
King Arthur
michona
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,031
Damage
35,658
73,327
Taken
66,177
58,225
Mitigated
46,591
22,233
Healing
12,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
EPH95
Fenrir
3,335
721
0
3,588
15,272
14,359
0
1,375
13,897
0
52,371
W
Cerberus
Elmelot
Cerberus
8,919
615
0
3,674
19,449
22,147
35
4,095
15,260
45,123
0
W
13,196
3,761
0
1,000
17,751
9,824
0
3,565
13,778
0
80,055
W
Neith
Mf0412
Neith
10,606
4,914
0
5,214
8,890
4,100
2,683
938
7,912
0
82,968
L
Danzaburou
MrSHELBY27cm
Danzaburou
9,710
4,273
0
1,399
13,749
4,143
912
3,176
10,573
0
67,557
L
Xing Tian
Presedinho
Xing Tian
3,184
452
613
2,114
14,059
12,266
184
3,896
10,163
18,215
0
L
Scylla
dani2rcd
Scylla
10,546
564
0
887
7,843
2,620
692
1,643
6,200
66,528
0
W
Chang'e
iinzan3
Chang'e
4,380
1,443
2,953
5,132
11,666
4,773
984
2,867
8,560
72,032
0
W
Bellona
killermax49
Bellona
9,930
2,970
570
3,690
15,571
17,381
1,136
1,835
13,653
0
77,969
L
King Arthur
michona
King Arthur
8,883
665
0
3,499
15,254
13,203
0
3,209
12,045
273
67,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,875
Gold Earned
47,920
611
Minions Killed
541
0
Camps Cleared
0
2,066,832
Distance Traveled
1,981,360
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,363
380
77
4
0
369,280
1
W
Cerberus
10,511
478
74
3
0
437,269
4
W
Loki
11,595
527
108
5
0
437,909
1
W
Neith
11,566
526
161
7
0
379,675
5
L
Danzaburou
9,553
434
117
5
0
346,664
7
L
Xing Tian
8,234
374
35
2
0
407,613
0
L
Scylla
10,757
489
155
7
0
397,740
4
W
Chang'e
10,340
470
124
6
0
384,395
3
W
Bellona
11,863
539
144
7
0
427,584
2
L
King Arthur
11,013
501
157
7
0
460,063
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role